Seraphim Heartbreaker
Seraphim Heartbreaker (Large 12m tall, 40 tons) 300 Armour
Mobility profile: 2/1/4
Large Base Structure – 10 SP per component.
Legs: A:55
Actuators: 2
Boosters: 4
Head: A:40
Actuator: 1
Optics: 1
Rotary Cannon: 2
Transmat: 1
Sensor Cluster: 1 (Long Range Psyrex, Teletex, Geodetic Aspex)
Right Arm (Primary/Support): A:75
Actuators: 2
Plasma Sword: 2
Energy Shield: 1
X-Form: 1
Left Arm (Primary/Support): A:75
Actuators: 2
Megabeam: 2
Energy Shield: 1
X-Form: 1
Front Torso: A:60, S:+5 per component (Psymak Core on critical)
Boosters: 2
Transmat: 1
X-form: 1
Cockpit: 2
Rear Torso: A:45
Boosters: 4
Transmat: 2
The Heartbreak!
Pilot: Aether+AetherChannel [+17]
Iniat: Aether+AetherChannel [+17]
Aiming/Firing
- [Aether 8 + Firearms 4] + [any personal advantage] + [any Weapon power advantage spent for accuracy] + [the roll]
HeartBreaker MegaBeam [Aether + Firearms]
- 5d10 damage [any weapon power advantage spent for damage]
- with an Armour negation value that's unlimited. You can also charge it up for more power. You can also reduce the damage to do additional charge drain.
- "Sustained Fire" Ability: Costs 10 Accuracy
Phased Plasma Variable blade [Aether + Melee]
- 10d10 damage
- Wide Beam, all damage
- Narrow Beam, ten points of armor negation for each die sacrificed. Armor Negation not affected by charged armor.
Rotary head cannon
- 6d6+12 damage