CNT Muscle Wizard

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This isn't a muscle wizard ordinary humans can become.

Identity

A man long dead, grafted to machines your builders did not understand. -Marathon

Dominic Hargreave/Project AJAX Unit 026
Virtue: Machine
Vice: Masochist
Convention: Iteration X (Shock Corps)

Favored Sphere: Forces

Genius: Primordial

Attributes

Attributes (7/5/3)-Mental/Physical/Social

Diminished Attributes: -4 Physical

Physical

Strength 2 + 6

Quality: Brute Force

Dexterity 2 + 4

Quality: Precise

Stamina 2 + 9

Quality: Undying

Mental

Perception 4 + 1

Quality: Combat Awareness

Intelligence 5

Quality: Methodical

Wits 4 + 1

Quality: Unflappable

Social

Charisma 2
Manipulation 4

Quality: Stoic

Appearance 2

Abilities

Abilities (13/9/5)

Skills

Drive 1
Firearms 3
Hypertech 1
Martial Arts 4 (Lethal Force)

Hard Style: LINE

Melee 1
Technology 1
Security 1
Stealth 2

Talents

Alertness 3
Awareness 1
Athletics 1
Blatancy: Killer Cyborg From The Future 1
Intimidation 1
Leadership 2
Subterfuge 2

Knowledges

Academics (Criminology) 1
Body Control 1
Computers 2
Medicine 1
RD Data: Superstitionists 1
Science (Cybernetics) 3
Strategy 2

Backgrounds

Backgrounds

Genius 5

Prime Energy 5/5

Dominic doesn't have an "avatar" as the Traditionalists would call it. Rather, he just has an unending drive to push onwards, fight harder, and become ever-stronger. One might call it an obsession with iterative self-improvement. If something doesn't work, better yourself so it does work.

ADEI + Expansions

4 + 1 background dot

Lightning Calculator: Do complex mathematics easily.
Time Sense: Perfect sense of time.
Eidetic Memory: Never forget anything.
Hypercram 4: 4d in an Ability, usable once.

Online Access

1 background dot

Wireless satellite access to GPS, internet, and phone networks

Cybernetic Arm

3 background dots (6 pts)
A state of the art military grade cyberarm, black synthetic muscle inside a gunmetal-gray frame. Normally hidden under concealing clothing.

1 Obvious Cybernetic Arm (+1 unarmed damage, +1 -0 health level)
Reinforced (+1 -0 Health Level)
Enhanced Strength (+1 Strength when used)
Touch Sensors (normal sense of touch)
Implanted Weapon (Mjolnir Mk. IV)

Exoskeleton

4 background dots

+4 Strength
+4 Stamina
8d Armor
3d Countermagic
+6 -0 HLs, soak lethal/aggravated with Stamina

Flaws

+3 Permanent Paradox
+Obvious Killer Robot Of Death When Deployed

Nanotech Integration

6 background dots

+3 Stamina
Immune to mundane disease/poison, no aging
Regenerate 1 bashing or lethal health level/turn

Enhancement 5

Cost: 10 background dots for 15 Enhancement points + benefits

Cyberlungs (Gills) (1 pt):
Breathe underwater or in other environments, immune to breathing in poisons
Sensory Processor (2 pts): +1 Perception
Wired Reflexes (10 pts boost): +1 Wits, +4 Dexterity
Endoskeletal Combat Chassis(4 PSEs free + 2 pts for Skeletal Enhancement + -0 HL PSE): +2 Strength, +2 Stamina, 2 -0 Health Levels

Requisitions 2

"I need guns. Lots of guns." 5 dots per pt to requisition Devices, may require a roll of Social + Requisition in special circumstances.

Uncanny 1

-1d to stealth rolls, disguised with Int + Subterfuge at difficulty 5
"Holy shit did you see the size of that guy?!"

Enlightened Science

Enlightenment: 3
Spheres

Cybernetics 2
Entropy 1
Forces 2 (favored)
Mind 3
Time 3

Enlightenment: 4

Things to Track

Willpower: 7 (+1 True Faith) (2 freebies)
Temporary Willpower: 7
Health Levels: -0 x 11, -1 x 2, -2 x 2, -5 x 1, Incapacitated

Current Damage: None
Soak: 8d Armor + 11d Stamina + 1d Enhancements Bonus = 20d
Countermagic: 6d Primium + 1d True Faith (Diff 7)

Prime Energy: 0

Mana: 10/10

Paradox: 3

Permanent Paradox: 3

Cybernetics Status

Right Cybernetic Arm (Contains Mjolnir)

Health Levels: -0 x 10, Disabled
Soak: 8d Armor + 5d Inherent Toughness = 13d
Countermagic: 6d Primium

Miscellaneous

Paradigm: Technology is the true source of power. Society runs on machines, even as it fails to notice them. The conjunction between humanity and technology creates this power-and I am an exemplar of conjoining flesh and machine.

Equipment

Kevlar vest with tons and tons of pockets
Thick synthetic-fiber combat pants
Large steel-toed boots
Short-barreled shotgun: Damage 8L, diff 6
M134 Minigun: Damage 8L, Rate Lots (bursts/auto only), Magazine Lots, Range 200
Backpack full of ammunition
Flash and tear gas grenades

Attacks

Implanted Mjolnir Mk. IV

When you absolutely, positively, need to shoot someone in the face with your prosthetic arm.
Damage 10L, Rate 1, Range 100, Clip 10+1

Martial Arts (LINE)
Linear Infighting Neuro-Override Engagement was originally designed for Iteration X cyborgs. Attempts to introduce it to the masses in a more limited format have met with mixed results-but the Shock Corps still practices it, and its high lethality is considered a feature, not a bug. +1 Unarmed Damage from cyberarm taken into account when applicable.

Death Strike: Difficulty 5, Damage Str + 2L (12L)
Hard Strike: Difficulty 5, Damage Str + 1B (11B)
Nerve Strike: Difficulty 7, Damage Str + 3B (13B), Stuns if target fails Stamina roll @ diff 8.
Joint Lock: Difficulty 5, Damage (Dex + Martial Arts)L (9L)
Throw: Difficulty 7, Damage Str + 0B (10B) + 1B for every 10ft of movement. Throwing enemy into other enemy deals 1B per dot of Stamina of thrown enemy plus any bonus damage for movement.

Merits

Acute Sight (1 pt)

Cybereyes are awesome.
-2 difficulty to sight-based sense rolls. Additional success on 1-dot sensory effects relating to the sense.

Jack of All Trades (5 pts)

1 phantom dot in all non-obscure Skill and Knowledges.

Language (1 pt)

Mandarin Chinese

Language (1 pt)

Spanish

Self-Confident (5 pts)

Yea, though I walk in the valley of the shadow of death I shall fear no evil, because I am the baddest motherfucker in the valley.
Regain WP if spent on a roll of difficulty 6+ and the roll succeeds.

True Faith: The Computer (7 pts)

God was a dream of good government. You shall soon have your god, and you will make him with your own hands.
Enemies of the Faith: Creatures of chaos and entropy.
+1d to all Willpower rolls, +1d to Countermagic, creatures of chaos and entropy feel uneasy in presence. Possible other powers?

Flaws

Diminished Attribute (+12 pts)

-4 dots from physical attributes.
He was weak, and now he is strong. He was man, now he is machine. He was human, now he is so much more.

Echoes (Cyborg) 5

Cybernetic echoes mean multiple inconveniences, including:

Requires specialist medical care (Technocracy-trained doctors and medics only)
Heals at half effectiveness from Life, requires Matter 2 to fully heal
Masses ~190 kg, will sink in water
Requires far more food than normal humans do
Scares animals that aren't used to killer robots.

Genetic Flaws

Absolute mechanical precision of movement (Superhuman Dexterity)
Immune to minor pain, doesn't notice light touches (Superhuman Stamina)
High body temperature (Superhuman Strength)

XP and Background

Freebie Points: 15 + 12

-2 for Willpower 7
-8 for Merits
-17 for BG points
+12 from flaws

XP History

+4: Makeup XP
-3: RD Data (Superstitionists) 1 (1)
+13: Some Proper XP Accounting (14)
+3: Interrogating Orphans (17)
-4: Strength to 2/7 (13)
-4: Stamina to 2/7 (9)
-7: Forces to 2 (2)
+3: Speaks-With-RDs (5)
+3: Riding Herd on Newbies (8)
+3: Ether Raiding (11)
+4: Rodeo Kills (15)
+3: Arguments (18)
+3: Arguments, Part 2 (21)
+2: Preparing for Pentex (23)
+4: Werewolves: The Punching(27)
+3: Werewolves: The Punching Part 2 (30)
-8: Mind to 2 (22)
+1: Werewolves: The Punching Part 3 (31)
+4: Werewolves: The Punching Finale (35)
-18: Nanotech Integration (17)
-15: 5 dots of abilities (Computers, Martial Arts, Science, Strategy, Subterfuge) (2)
+3: Mad Scientist Briefing (5)
+2: Tripping (7)
+3: The Nazis of Hollow Earth (10)
-3: Blatancy: Killer Cyborg From The Future 1 (7)
+3: What's That? Kill Every Nazi I Can? (10)
+3: TAAAAAAAANK (13)
+4: Grand Theft Death Robot (17)
+4: Warcrimes (21)
-10: Jack of All Trades Merit (11)
-3: Stealth 2 (8)
+3: Planning (11)
+3: Tao of the Sloth (14)
+3: Brute Force I (17)
+4: Disorganization (21)
-16: Mind 3 (5)
-4: Perception 3 (1)
+2: Planning (3)
+4: Go Go Power Rangers (7)
+4: Die Die Power Rangers (11)
+4: That's No Megazord (15)
+4: Megazord: 0, Cyborg: 1 (19)
+3: Story XP (22)
Trading in Double Finger Needlers and Implant Translator for 1 Cybernetic Arm (total 6 pts) (22)
Uncanny 3->1 (16)
Wits 3->4 (12)
Perception 3->4 (8)
Body Control 0->1 (5)
Cybernetics 1->2, Grimoire Discounted (1)
+3: PTSD (4)
Manipulation 2->3 (0)
+3: Ghost Recon (3)
+3: More Ghosts (6)
+5: Undead Ziggurats (11)
+4: Love it or List It (15)
+4: Vampire: The Punching (19)
+6: Paranoia (25)
True Faith: The Computer (11)
+3: Surveillance (14)
+3: More Surveillance (17)
+3: Surveillance: The Boring (20)
+3: Interviews (23)
-4: Manipulation 3->4 (19)
+3: Yet more Interviewing (22)
+3: Tactical Spyspionage Action (25)
-15: Enlightenment 3->4 (10)
-8: Cybernetics 1->2 (2)
+2: Denouement (4)
+3: Chatting (7)
+1: New Mission (8)
+3: Halt/Spontaneously Combust (11)
+3: Decrypting (14)
+3: Punching Gods In The Face (17)

Arcane XP

+4 previous
+1 Hollow Earth (5)
+1 Grand-Theft-Deathrobot (6)
+1 Go Go Power Rangers (7)
+1 That's No Megazord (8)
Cybernetics 1, Grimoire Discounted (3)
+1 Hole To The Underworld (4)
+1 Goasts (5)
+1 Ghost Ziggurats (6)
+3 Ghost Portal Weirdness (9)
-9: Enlightenment 3->4 (0)
+1 Nosferatu (1)
+1 Weird Fae-Thing (2)

Background