Hieroglyph-of-Oasis

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Name: Hieroglyph-of-Oasis
Exaltation: Solar
Caste: Twilight
Anima: elaborate geometric diagrams
Supernality: Lore
Essence: 1
Limit Trigger: Being mistaken
Experience

Attributes

Strength 2
Dexterity 3
Stamina 2
Charisma 2
Manipulation 3
Appearance 4
Perception 4
Intelligence 5
Wits 2

Abilities

Archery
Athletics 1
Awareness 1
Brawl 1
Bureaucracy 3
Craft (geomancy) 4
Dodge
Integrity 5
Investigation
Larceny
Linguistics 4
Lore (Solarium scholar) 5
Martial Arts (Crane) 3
Medicine 3
Melee
Occult 4
Performance 2
Presence 2
Resistance
Ride
Sail
Socialise 3
Stealth
Survival
Thrown
War

Specialities

Linguistics (scholarly)
Lore (philosophy)
Lore (magic)
Lore (natural science)

Vital Statistics

Essence: 13/13 (33/33)
Willpower: 7/7
Health
[ ] 0
[ ][ ] -1
[ ][ ] -2
[ ] -4
[ ] Incap
A bunch of random static values for physical and social combat

Charms

Integrity

Integrity-Protecting Prana
Stubborn Boar Defence

Linguistics

Flowing Elegant Hand

Lore

Harmonious Academic Methodology
Bottomless Wellspring Approach
Lore-Inducing Concentration
Truth-Rendering Gaze
Prophet of Seventeen Cycles
God-King's Shrike
First Knowledge's Grace (eww)
Flowing Mind Prana
Legendary Scholar's Curriculum

Occult

Terrestrial Circle Sorcery

Crane Style

Empowering Justice Redirection
Fluttering Cry of Warning

Terrestrial Circle

Shaping ritual: Ifrit Pact?
Summon Elemental?

Merits and Intimacies

Merits

Contacts 3 (Intelligentsia)
As the mistress of the premier non-Immaculate centre of learning in the region, Hieroglyph has the ear of a wide range of correspondents and a roll of many former students.
Influence 3 (Mistress of the Verdant Solarium)
She also has access to the resources and connections of the Solarium itself, an oasis of dozens of scholars, hundreds of students, and thousands of merchants, soldiers, peasants and slaves sustained by its water and wealth.
Language 2 (Flametongue, Old Realm, High Realm)
Manse 3 (Verdant Solarium)
Clear and sweet fountains feeding pools and hanging gardens, behind walls of glass and sandstone. A poolside resort school. The manse yields the Fountain-Summoning Stone.
Martial Artist 4
Mentor 2 (Monarch of White Feathers and Gold Touchstones, Crane divinity and martial arts tutor)
The divine mother of cranes who alighted in the Solarium when Hieroglyph exalted, already having seen through her nature. She convinced Hieroglyph of the inevitability of violence and chaos in the coming age of sorrows, and has begun training her and her students in martial arts fit to blunt this.
Resources 3
The Solarium takes subscriptions from local notables eager to be seen sponsoring religion and learning, not to mention grateful former students and those who wish to prop up institutions independent of the Realm and its Immaculates. They also sell salt, manufactures and services produced in or near the Solarium, and tax trade that goes via the watering point.

Intimacies

The world is and must be ruled by reason
Verdant Solarium (dedication)
Uphold the truth
Knowledge is dangerous in the hands of the foolish
Immaculate Order (contempt)
Vashti (affection)
Vinty (affection)
Order is beauty and beauty order
Violence is unseemly
Vashti (frustration)
Vinty (frustration)
Former Solarium students (affection)

Inventory

Fountain-Summoning Stone

This hearthstone is a dark oval emerald, cold and moist to the touch. If the Fountain-Summoning Stone is buried in the soil and left undisturbed for a short period (ranging from a minute in fertile riverlands to half an hour in the desert), it will presently spring back to the surface atop a gushing fountain of water, which persists until the sun rises and sets. The Fountain-Summoning Stone won’t operate anywhere that a spring couldn’t possibly appear, such as a balcony garden or in a barrel of soil aboard a ship.