Chrysanth, Candidate for Zadkiel


Convictions: The Chosen have betrayed us
- Grand: The High Priests of the three Betrayers must be destroyed
- Personal: Don't trust the servants of the Crusaders
Fears: That the Correctors and their minions will have been proven correct. Goals: To overthrow the Crusaders
- Physique 5
- Senses 10
- Intellect 10
- Aether 5
Hero Level Local Hero
- Agent
- Deceiver
- Adrenaline 5
- Focus 10
- Willpower 10
- Core Ether 5
- Physical Stress 10
- Mental Stress 15
Skills
- Alertness: 3
- Intuition: 3
- Stealth: 3
- Problem Solving: 3
- Read Aura: 3
- Deception: 3
- Graces: 3
- Quick Uptake: 3
- Unarmed: 3
- Drive: 2
- Conversation: 1
- Aether Channel: 2
XP
- Session 1: 2 CP
- 1 CP spent: +1 Conversation
- 1 CP spent: +1 Aether Channel
Traits
Physique Traits
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.
Senses Traits
Combat Senses (X): This character can automatically dodge an attack by spending Focus. 1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40. Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable. Unlike a normal dodge, Combat Senses does not consume your action.
Intellect Traits
Nerves of Steel (X): This character does not suffer from the “Distracted” Bad Vibe effect.
Go with the Flow (X): This character can spend an extra action preparing an etheric effect to disguise it with the natural ether flows and add +10 to the DC to detect it. This action can be stacked, however due to diminishing returns each additional action spent halves the DC increase (+5, +2, and finally +1).
Convincing (X): On a successful Conversation or Interrogation social combat the character can immediately spend 1 willpower to inflict a major Vibe rather than a minor one.
Aether Traits
Ether Receptive (X): This character is particularly receptive to Ether and gains +5 Core Ather.
General Traits
Natural Armour (X): The character has 5 DR at 90% coverage (my one weakspot!).
Solinarch (X): The character is implanted with Archenium circuitry, making them a living Thaumatech device. This trait allows the purchase of Solo Praxis. Solinarchs gain all their Core Aether as ready Ether.
Solo Praxis:
Aspex: See Ether
Mind Bolt: Affect the Aura of others to inflict mental stress and vibes.
Mimesis: Change personal appearance
Chaos Field: Use Aura for lethal close combat damage
Cynosure: Become the center of attention and gain social bonusses
Dyntron: Enhance natural stats
Megabolt: Atomic death beam
Darkshell: Become Invisible
Gravitron: Create localized gravitational anomaly
Metamorph: Become a cat
Negative Traits
Spacey (X): The character is prone to occasionally freezing and spacing out, perhaps seeing flashbacks or just admiring the scenery. Gain 1 CP per session for spacing out for a round during an important event (such as combat!). Gain one Power point if a space out directly prevents the defeat of a major enemy (it’s traditional to do this in response to the boss’ surprising revelation!).