Fleet Action
Work in Progress Squadron/Fleet Combat rules
The Stats
Fleet Element
- Stress Bar: (the amount of tactical damage a unit takes during the firefight)
- Squadron HP:(When stress bar goes over, this number decreases to represent loss or mission killed ships, at 1/2 strength it becomes 1/2 effect and ditto at 1/4)
- Formation Organization: ships fighting in formation get a bonus to their roll (equivalent to the squadron or fleet stats depending on commander) however the durability bar on this one goes down for each 2 hit of stress and if goes to zero the unit is unable to move as it needs to spend the turn reorganizing, when a unit is disorganized, hits on it from the enemy count as double as ships are no longer there to support each other
Attack Stats
- Indirect Fire
- Direct Fire
- Meleee
Passive Stats
- Speed
- ECM
- AA
Special Commands:
- Defense (raise the stress bar by double halving your weapons)
- Offense (halve stress bar for double your weapons)
- Refresh (need a spend a turn out of combat before you can do it emergency repairs clears stress bar max 4 times)
- Reload (spend a turn out of combat, move your missiles from your storage bay to rearm max 4 times)
- Formation Reorganize: Refreshes the formation durablity
- Suport fire: Does no damage, but allows for the next attack by another unit to count doubles on hits if pass a gunnery check of (TN 5+enemy command bonus)
Fleet Element Constructions
- wip suggestions welcomed