Lost Ground Forces
Materials
Weapons: 415pp
Armour: 400pp
Fields: 205pp
Synaptite: 130pp
Lost Ground Elites
Landing Castles
8 x Falling Star class Landing Castle (TM10 Battle Fort/Fortress: 1080pp)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Liquid Metal Construction
(+2) Resonant Morphic Armour
(+2) Regeneration
(+1) Gap-Cooled Beam Cannons
(+2) Starlight Breaker (Megacannon)
(^1) Multifusion
(^3) Magic Circles
MAKO Airborne Brigade
The MAKO Airborne Brigade is a special combined arms formation meant as a force to conduct fast, high impact missions that are too fast and too high impact to expect out of ordinary infantry but are also of a scale that requires decent numbers of boots to be on the ground. Under the patronage of Crima Queen Muhime it has reformed into the new face of the MAKO Corps that was practically wiped out by the Myrkliean War. In addition to superb training and a core of Myrkliean War veterans, they are equipped with the experimental Resonant MAKO Armour.
50 x MAKO Commando (TM10 Special Forces: 85pp)
(+2) Resonant MAKO Armour
(+1) Agile Maneuvering Gear
(+2) Crima Claws
(^1) Multifusion
(^3) Section Level Magic
1000 x MAKO Elite (TM10 Elite Infantry: 85pp)
(+2) Resonant MAKO Armour
(+1) Agile Maneuvering Gear
(+2) Crima Claws
(^1) Multifusion
(^3) Section Level Magic
20 x Turquoise Armour (TM10 Gunship: 125pp)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) MN Drive
(+1) Crima Claws
(^1) Multifusion
(^3) Mage Pilots
(x1) Cargo Capacity
(x1) AA Gap-Cooled Beam Machinegun
Mobile Armour Brigade
The Mobile Armour Brigade was split off from the main army after the Myrkliean War. It is currently led by Karine Kasaya's protege and adopted daughter, Kasaya Kiriko who pilots Concealed the Conclusion, probably one of the two most powerful mecha in Lost Ground possession. The rest of its order of battle is composed of Argent Armours of ancient Cyclopean make (converted into mecha for human pilots) and the only full size tactical armour Lost Ground has produced that isn't a one or two-shot – the Emerald Armour. There are three companies currently: two fast and one slow. Someday, it is hoped to raise the force into a proper brigade with some supporting infantry and other units.
1 x Command Armour Concealed the Conclusion (TM12 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 600/Matter 600; Physics 600/Destruction 600: 19.5pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Cyclopean Armour (Chem/Mat)
(+1) Barrier Shields
(+1) Regeneration (Eng/Mat)
(+2) AMBAC Agility
(+1) MN Drive
(+2) Mono-Eye Beam Cannon (Phys/Des)
(^3) Multifusion
(^3) Mage Pilot
(x1) Beam Saber (Phys/Des)
(x1) Cyclopean Shield (Chem/Mat)
20 x Argent Armour (TM10 Hyperadvanced Armour – Engineering 500/Matter 500; Chemistry 500/Matter 500; Physics 500/Destruction 500: 170pp)
(+1) Cyclopean Armour (Chem/Mat)
(+1) Regeneration (Eng/Mat)
(+1) Mono-Eye Beam Cannon (Phys/Des)
(+1) Crima Claws (Eng/Mat)
(^2) Multifusion
(^3) Mage Pilots
11 x Emerald Armour (TM10 Hyperadvanced Armour: 262.5pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+1) Barrier Shields
(+1) Regeneration
(+1) AMBAC Agility
(+1) Magitech Beam Cannon
(+1) Crima Claws
(^3) Mage Pilots
4 x Mobile Operations Armour Red Beryl Kai (TM10 Hyperadvanced Armour: 50pp)
(+1) Magicommu (Battlemagic Chamber)
(+2) Morphic Armour
(+2) Barrier Shields
(+1) Regeneration
(+1) Magitech Beam Cannon
(+1) Crima Claws
(^3) Mage Pilots
(x2) AA Gap-Cooled Beam Machinegun
Special Armour Operations
The SAO platoon is a (plucky?) team of three non-magical girls piloting three decently powerful Atlantean mecha attached to the Mobile Armour Brigade as a special tactical platoon due to them being destructive troublemakers. Due to the original power plants of their mecha being replaced with energist cores, they are able to sustain operations without fuel at a safe distance from any allied support.
1 x Close Quarters Battle Armour Saber Lily (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+3) Agility
(+1) Extra Arms
(+2) Lily Fangs
(+2) Lily Fang Aethyr Fields
(+2) Lily Fang Azirite Weapons
(^1) Energist Core
(^3) Core Flame
(x2) Azirite Blades
1 x Long Range Support Armour Archer Iris (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+1) Osiri Sensors
(+2) Shapeshifting
(+6) Gerra Gun
(+1) Aeris Gate
(^1) Energist Core
(^3) Core Flame
(x2) Osiri Disks
1 x Heavy Assault Armour Berserker Bluebell (TM11 Hyperadvanced Armour: 17.4pp)
(+1) Whispers
(+3) Liquid Armour
(+3) Liquid Regeneration
(+1) Aethyr Fields
(+3) Liquid Korite Cannons
(^1) Energist Core
(^3) Core Flame
(x2) Flare Claws
High Mobility and Experimental Operations
The High Mobility and Experimental Operations company is a unit administratively attached to the Mobile Armour Battalion that is the entirety of what passes for Lost Ground's tactical aerospace force. Over the years, the unit has done early tests for new prototype armours coming out of Lost Ground's over-the-top design bureaus, keeps the ones nobody else likes, then incrementally modifies them to something resembling standards before attaching boosters.
Command Armour Ishtar (TM11 Hyperadvanced Armour: 21.3pp)
(+1) Whispers
(+1) Communications
(+2) ECM
(+2) Aeris Shields
(+2) Atlantean Armour
(+1) Atlantean Regeneration
(+2) Agility
(^3) Core Flame
(x2) Twin Buster Rifle
Ishtar's Wings (TM11 HAA Rocket Booster Pack)
(+3) Aethyr Boosters
16 x Ishtar's Feathers (TM11 Aviation Scout: 28.16pp)
(+2) Full Automation
(+1) Fast Tracking
(+1) Shifting Form
(+2) Aeris Shields
(+2) Atlantean Armour
(+2) Agility
(+1) Compact
(-2) Slaved
(x3) Hypermega Beam Cannon
Ishtar's Feather Fringes (TM11 Scout Rocket Booster Pack)
(+2) Aethyr Boosters
4 x Amethyst Armour (TM10 Superfighter: 135pp)
(+1) Magicommu (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) AMBAC Agility
(+1) MN Drive
(+1) Crima Claws
(^1) Multifusion
(^3) Mage Pilots
(x2) Gap-Cooled Beam Rifle
Fanservice
178 x Marionettes (TM10 Special Forces: 460pp)
(+2) Intelligence (Synaptite)
(+2) Morphic Armour
(+2) AMBAC Agility
(+1) Regeneration
(+2) Crima Claws
(^3) Burst Mode
(+0) Fanservice
30 x Diamid Otome (TM11 Special Forces: 88.2pp)
(+1) Whispers
(+3) Splinter Armour
(+3) Aeris Shields
(+1) Regeneration
(+3) Defensive Weapons
(^3) Core Flame
(+0) Fanservice
625 x Opal Shards (TM11 Super Infantry: 918.75pp)
(+1) Whispers
(+2) Aeris Shields
(+2) Opal Shard Armour
(+1) Regeneration
(+1) Agility
(+2) Wings
(+2) Hypermega Beam Cannons
(^3) Core Flame
(+0) Fanservice
Stygian Company
Resurrected Samothracian hoplites. Kept in the shadows to avoid awkward diplomacy.
150 x Stygian Hoplites (TL5 Special Forces: 75pp)
(+1) Sensors
(+1) ECM
(+1) Armour
(+2) Weapons
Stygian Hoplites (Class X: 330pp)
(+5) Telekinesis
(+5) Teleportation
(^1) Loyalty
(^2) Resurrected (Marshroot)
Myrkliean Regiment
King Stetros lent Lost Ground a large contingent of hill giants in the hopes they could be equipped by the humans given the utter insufficiency of Argentium's fledgling forges. As it turned out, Lost Ground was not in great shape either and has only been able to slap together basic material for their allies. However, adamantium plate and greatswords are still a far cry from the spears and loincloths they would otherwise be fighting with. They form the core of the so-called "Myrkliean Regiment".
To avoid the giants heading into battle alone, they are escorted by human troops that can keep up with their stride. These are Ikarians in Lost Ground's service riding the planet's sole domesticated animal, the moa, and fighting as the Diaspora Cavalry. There is an urban legend that many Ikarians - who now live around Suwa on the Southern Continent - enlist not for the pay but for the gas mask issued to both rider and mount.
110 x Kyojin (Giant Infantry: 330pp)
(+2) Very Heavily Armoured
(^2) Mage Support
(x2) Zweihanders
Hill Giant (Class III: 132pp)
(+1) Strong
(+1) Tough
(+1) Giant Stride
11000 x Diaspora Cavalry (Medium Cavalry: 143pp)
(+1) Armoured
(+1) Mist Rifles
(^1) Ikarian Mages (ML3)
Wasteland Moa (Class I: 22pp)
(+1) Fast
4000 x Diaspora Cataphracts (Heavy Cavalry: 260pp)
(+1) Armoured
(+1) Weapons
(^1) Ikarian Mages (ML3)
Black Moa (Class II: 120pp)
(+1) Fast
(+1) Tough
DRAGOON Units
In the quest for ultimate power during Lost Ground's age of war, legendary warrior mages sought to remove their souls into bodies of war machines powered by the hearts of dragons. These became the first dragoons. This tradition was experimentally revived by the empire in the present day with the word DRAGOON rendered in all-caps for emphasis and with energist cores largely omitted due to lack of supply. While each unit can interact with people as a human sized avatar, becoming a DRAGOON changes a mage into something she wasn't before.
0 x DRAGOON Fortress (TM10 Land Dreadnought: 315pp)
3 x DRAGOON Fortress (5/07)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Liquid Metal Form
(+2) Resonant Morphic Armour
(+1) Regeneration
(+1) Crima Claws
(^1) Multifusion
(^3) Magus Spark
3 x Incomplete DRAGOON Fortress (TM10 Land Dreadnought: 135pp)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(^3) Magus Spark
Lost Ground Regular Army
9 x Shield City (TM5 Citadel: 630pp)
(+1) Arcane Focus (Battlemagic Chamber)
(^3) Magic Circles
60000 x Lost Ground Light Infantry (TM10 Skilled Infantry: 240pp)
(+1) Morphic Armour
(+1) Gap-Cooled Particle Rifle
(^2) Mage Support
60000 x Lost Ground Infantry (TM10 Skilled Infantry: 300pp)
(+2) Morphic Armour
(+1) Gap-Cooled Particle Rifle
(^2) Mage Support
10000 x Heavy Armour Trooper (TM10 Skilled Infantry: 100pp)
(+4) Resonant Morphic Plate
(+1) Crima Claws (Defensive)
(+1) Gap-Cooled Particle Rifle
(^2) Mage Support
(^1) Multifusion
52 x Quartz Armour (TM7 Hyperadvanced Armour – Engineering 499/Matter 399: 620pp)
(+1) Morphic Armour
(^2) Mage Pilots
(x1) MN Linear Rifle
1200 x Amber Armour -early production type- (TM7 Self-Propelled Artillery: 270pp)
(+1) Mechaframe
(+1) Resonant Morphic Armour
(+1) MN Linear Cannon
(^1) Multifusion
(^2) Mage Pilots
160000 x Golem Infantry (ML5 Simple Skilled Infantry: 200pp)
(+1) Pattern Mind
(+1) Armour
(+1) Weapons
(^1) Glowy Lines
320000 x Battlepikes (TL4 Skilled Infantry: 384pp)
(+1) Armour
(+1) Weapons
Lostland Mutants (Class I: 64pp)
(+1) Tough
MAKO Corps Detachment
Only a few hundred MAKO troopers from before the Myrkliean War survived to see its end. A hundred or so formed the hardened core of the new MAKO Airborne Brigade and most of the rest were split into four prestigious special forces companies. These are attached to the regular army on a rotating basis to train with and provide a special operations capability in war.
200 x MAKO Veterans (TM10 Special Forces: 260pp)
(+2) Resonant MAKO Armour
(+1) Crima Claws
(^1) Multifusion
(^3) Section Level Magic
Keyway Forces
Hourai Island Regiment
The Hourai Island Regiment has been all but cut off from Lost Ground for several years. They are totally not just a token force meant to absorb some annoyingly unrounded numbers.
Hourai Castle (TM5 Castle: 20pp)
(+1) Arcane Focus (Battlemagic Chamber)
(^2) Magic Circles
10 x MAKO Veterans (TM10 Special Forces: 11pp)
(+2) MAKO Armour
(+1) Crima Claws
(^3) Section Level Magic
2000 x Heavy Armour Trooper (TM10 Skilled Infantry: 20pp)
(+4) Resonant Morphic Plate
(+1) Crima Claws
(+1) Gap-Cooled Blasters (Defensive)
(^1) Multifusion
(^2) Mage Support
Lost Ground Combined Fleet
The Lost Ground Combined Fleet is a mishmash of components and demonstrates how an unlikely world has gathered different survivor groups into a common cause. Although the five Atlantean Marduk class ships undoubtedly form its core, no portion of it could truly stand alone against their many mutual enemies.
Atlantean Marduk class Battleships
Originally Atlantean fleet escorts, they are more comparable to extremely powerful battleships in this modern age. They are 2km long swordfish shaped ships. Their nose cannon is disabled, being reliant on hyperspace but their korite secondaries are still active.
Marduk class battleship -command type- Zi-Ukkina (TM11 Battleship: 158pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) AA Azirite Scales
(+2) Violet Beam Cannons
(^3) Atlantean Mages
(x1) Comms
The elder sister among the sisters who has a distant look in her eyes. Like the other Marduks, she cannot truly hide her emotions but seems to have fewer than the others and is generally quiet and considered in her actions. Tends to maximize fanservice with bangles and sheer translucent fabric.
Marduk class battleship Namtila (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) AA Azirite Scales
(+2) Violet Beam Cannons
(^3) Atlantean Mages
Long black hair. Manipulative with non-Atlanteans. Generally an exciteable (maybe overly exciteable) pure tsun and the one to take charge when Zi-Ukkina isn't around.
Marduk class battleship Neberu (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) AA Azirite Scales
(+2) Violet Beam Cannons
(^3) Atlantean Mages
Big cherry red hair. Follows along with Namtila and also fairly tsun but may have a bit of dere. More elegant and wears evening dresses more.
Marduk class battleship Arunana (TM11 Battleship: 147pp)
(+3) Intelligence
(+1) Aeris Shields
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+1) AA Azirite Scales
(+2) Violet Beam Cannons
(^3) Atlantean Mages
Seems to have her head in the clouds the most.
Marduk class battleship -assault type- Asaru (TM11 Battleship: 147pp)
(+2) Intelligence
(+1) Aeris Shields
(+1) Atlantean Armour
(+3) Atlantean Regeneration
(+1) Aethyr Drive
(+3) Violet Beam Cannons
(^3) Atlantean Mages
Plays the youngest sister. Not as clever as the others but relatively personable.
Altrusia Fleet
The banner of the purged Schlirean house of Altrusia gathers those tired of the Sternreich's peace and those persecuted or disillusioned with its repression of the so-called "Newtype Myth". Having wandered the stars for many years, they now fight for Lost Ground in order to provide for their families and give their children a chance in a place of learning where intellectual openness is almost absolute. They must also supply, repair and upgrade their equipment and perhaps simply find purpose. War, space magic and mecha are all things the Alter Empire has in abundance.
Mobile Carrier Walpurgisnacht (TL49X Fleet Carrier: 24pp)
(+2) Active Stealth
(+1) Fusion Turbine
(+1) Mecha Bays (200 Mecha DP)
2 x Reinforce Zwei class assault ship (TL49X Escort Carrier: 20pp)
(+2) Active Stealth
(+1) Fusion Turbine
(+1) Cargo Capacity (11250 CP)
30 x ZMS.176 Hexe Custom (TL49X Hyperadvanced Armour: 84pp)
(+1) Stealth
(+1) Armour
(+1) Gauss Rifle
(+1) Fast Tracking
RAVN-10 Pack (TL49X HAA Rocket Booster Pack)
(+1) Rocket Boosters
TL49X Hyperadvanced Armour Externals (52pp)
10 x (x1) Sensors
30 x (x1) Anti-Infantry Munitions
30 x (x1) AA Missile Pods
30 x (x1) AS Bazooka
30 x (x1) Amphibious Operations Shroud
2000 x ZKM Marines (TL49X Elite Infantry: 24pp)
(+1) Jetpacks
(+1) Weapons
50 x ZL.118 Möwe (TL49X Light Aviation Transport: 12pp)
(+1) Stealth
(+1) Weapons
Lost Ground Ships
0 x DRAGOON Battleship Chaika (TM10 Battleship: 160pp) (6/08)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Astral Line (Aethyrium)
(+1) Resonant Morphic Armour
(+1) Regeneration
(+1) Mercurion Vortex Engine
(+1) Planar Gap Drive (Irrinium)
(+2) Gap-Cooled Beam Cannons
(+1) Aviation Deck (55 Aviation DP)
(+1) Cargo Space (31250 CP)
(^1) Multifusion
(^1) Energist Core
(^3) Magus Spark
10 x Garfresia class DRAGOON Cruiser (TM10 Cruiser: 630pp)
(^2) DRAGOON Soul (Mage in the Shell)
(+1) DRAGOON Gem (Battlemagic Chamber)
(+1) Resonant Morphic Armour
(+1) Regeneration
(+1) Mercurion Vortex Engine
(+1) Gap-Cooled Beam Cannons
(+1) Cargo Capacity (6250 CP; 2 DP)
(^1) Multifusion
(^3) Magus Spark
0 x Naostar (TM5 Grand Ship – Engineering 399/Matter 299: 700pp)
(+1) Arcane Focus (Battlemagic Chamber)
(+1) Morphic Armour
(^3) Magic Circles
Strategic Airlift
The Murian looks like a gigantic, fat-bodied cross between a bird and a fish. It is notable for its ability to dive as a submersible and prefers water landings in normal operation.
5 x Murian (TM10 Super Airlift – 10000CP: 225pp)
(+1) Amphibious
(+1) Morphic Armour
(^3) Glowy Lines
Transports
For planet with little if any skyfaring tradition, Lost Ground has produced some rather big transport type ships. They move via gravity based drives and have a dark, techy, dystopiapunk look despite actually operating on high magic.
10 x Type 214 Transport (TM10 Complex Freighter – 25000CP: 25pp)
(^3) Glowy Lines
5 x Type 215 Transport (TM10 Complex Superfreighter – 250000CP: 62.5pp)
(^3) Glowy Lines
Agents and Security
Karine (Spy)
(+2) Infiltration
(+2) Exfiltration
(+1) Spycatcher
100 x Foreign Intelligence (Spy)
(+2) Infiltration
(+1) Exfiltration
1000 x Counterintelligence (Spy)
(+1) Spy Catchers
60000 x Secret Police (Secret Police)
(+1) Spy Catchers
(+1) Loyal
100000 x Informers (Informers)
1300 x Archaeologists (Archaeologists)
100 x Magic Materials Specialist (Prospectors)
(+1) Large Excavations
(+1) Magic Materials Specialist
300 x Prospectors (Prospectors)
1 x Demagogue (Diplomat)
(+2) Demagogue
1 x Doubletalker (Diplomat)
(+2) Peacekeeper
(+1) Treatymaker
(+1) Doubletalk
Deployments
Lost Ground
Alter Empire
- 1000 x Counterintelligence (Spy)
- 100000 x Informers (Informers)
- 100 x Magic Materials Specialist (Prospectors)
- 300 x Prospectors (Prospectors)
- 1300 x Archaeologists (Archaeologists)
Church of Nyrethen
- 10 x Spy (Information Gathering: General)
Keyway
Liolanthe Confederation
- 10 x Spy (Information Gathering: Military)
Myrkliea
Achaea
- Karine (Plotting?!)
- 10 x Spy (Information Gathering: Military)
Samothrace
- 10 x Spy (Information Gathering: Politics)
Sceptan Limnos
- 10 x Spy (Information Gathering: Military)
Achaean Ikaria
- 1 x Demagogue (Incite?!)
- 20 x Spy (Subterfuge)
- 10 x Spy (Information Gathering: Politics)
Sceptre
- 1 x Doubletalker (Diplomaticking?)
- 10 x Spy (Information Gathering: Military)
- 10 x Spy (Information Gathering: Politics)
Under Construction
2 x Marionettes (1/07-6/07)
1 x Marionettes (7/07)
9 x Marionettes (5/07)
1 x Garfresia Kai-ni (2/07-3/07)
22 x Kyojin (1/07-5/07)
24 x Quartz Armour (1/07-5/07)
16 x Quartz Armour (6/07)
10 x Quartz Armour (7/07)
2 x Quartz Armour (8/07)
1 x Emerald Armour (1/07-2/08)
1 x DRAGOON Ship upgrade (5/08)
10 x Naostar (3/07)
4 x Naostar (4/07)
5 x Naostar (5/07)
1 x Naostar (6/07)
Fourth Paradisium Republic Arms Sales
Some amount of stuff amounting to 800pp was purchased from the Franks for Marshroot (rumoured to be used for resurrecting a Star Kraken, which is totally safe). It's all paid for but is currently unmanned and lacking in reasonable transport arrangements, so it remains at Franco Domini.
417 x Carbuncle frame (TL425 Super Infantry)
(+1) Armour
(+1) Weapons
(-1) Export
49 x 1/07-3/07
57 x 4/07-7/07
408 x 7/08
106 x Carnelian frame (TL425 Hyperadvanced Armour)
(+1) Armour
(+1) Weapons
(-1) Export
12 x 1/07-7/08
110 x 5/08
122 x Peridot frame (TL425 Aviation Scout)
(+1) Armour
(+1) Weapons
(-1) Export
17 x 1/07-7/07
159 x 7/08
34 x Onyx frame (TL425 Light Aviation Transport)
(+2) Armour
(-1) Export
4 x 1/07-7/07
38 x 7/08
80 x Jasper frame (TL425 Fighter)
(+1) Agility
(+1) Weapons
(-1) Export
(&1) Multiply by 0.8
8 x 1/07-7/07
64 x 7/08
2800 x Agate frame (TL425 SP Artillery)
(+1) Extended Range
(-1) Export
400 x 1/07-5/07
60 x Ship of the Line (TL349 Ship of the Line)
(+1) Extended Range
(-1) Export
(^3) Magic Circles
(x1) Sail Plan
32 x 5/07
28 x 6/07