Talk:Lost Ground Forces
Corrections (9 years after the fact!)
- Murians cannot be ML5 - boosted to TM10 and numbers cut in half
- HAA Boosters do not exist; only Superfighter boosters - cut numbers in half; Ishtar had to be tweaked too
- Boosters have a type!
- There was a +1 Oversoul System (Synaptite) for infantry. Normally this means Automation but here we have no fucking clue what it means.
Yanking sildron shields from MAKO Airborne. (Live fire test of Multifusion!)
Mages
Rhianoor (Archmage; +1 All-Seeing Eye, +1 Seer, +1 Mage Sight, +1 Fear and Wonder, +1 Counterspells) (30pp; 1/1/1)
Cuselis (Exalim/Master) (0.8pp; 0.2/0.2/0.2)
Melana (Adept) (0.3pp; 0.1/0.1/0.1) (7 levels)
??? (Oracle; +2 Warrior Skills, +1 Battlemage, +1 Invincible!, +1 Fastcast, +2 Mage in the Shell, +1 Countermage, +1 Seer, +1 Mage Sight) (55pp; 5/5/5)
??? (Archmage; +1 Warrior Skills, +1 Puppetmaster, +2 Multicast, +1 Shapeshifter, +1 Additional Training) (30pp; 1/1/1) (21 levels)
??? (Archmage; +1 Seer, +1 Shapeshifter, +1 Ghosts and Shadows, +1 Puppetmaster, +1 Covert Skills) (15pp; 1/1/1) (17 levels)
(+2 Infiltration, +2 Exfiltration, +1 Spycatcher)
??? (Archmage; +1 Seer, +1 Necromancer) (15pp; 1/1/1) (17 levels)
??? (Archmage; +2 Enemy of All Who Live, +2 Storm Born) (25pp; 1/1/1)
??? (Archmage; +1 Dreamwalker, +1 The All-Seeing Eye, +1 Mage Sight, +1 Seer) (10pp; 1/1/1)
??? (Archmage; +1 Seer, +1 Fear and Wonder, +1 Puppetmaster) (20pp; 1/1/1)
??? (Archmage) (5pp; 1/1/1)
??? (Archmage; +2 Storm Born)
--10 x Atlantean Master (Master; +1 Countermage, +1 Fear and Wonder, +1 Ghosts and Shadows, +1 Mage Sight) (40pp; 2/2/2)
--20 x Atlantean Adept (Adept; +1 Countermage, +1 Fear and Wonder, +1 Ghosts and Shadows) (24pp; 2/2/2)
--19 x Archmage (Archmage) (100pp)
2 x Commanders (Master; +2 Warrior Skills, +1 Battlemage, +1 Engine of Destruction)
5 x Mage Officer (Adept; +2 Warrior Skills, +1 Battlemage)
--5 x Artificers (Expert Specialist) (5pp)
--5 x Artificers (Expert Specialist) (5pp)
--5 x Artificers (Expert Specialist) (5pp)
--43 x Mage (Adept; +1 Battlemage) (108pp; 18/18/18)
--75 x Mage Officer (Disciple; +1 Warrior Skills, +1 Battlemage)
--620 x Non-Commissioned Mage Sr. (Disciple; +1 Warrior Skills, +1 Battlemage, +1 Additional Training) (160pp; 20/20/20) reserve
--1750 x Non-Commissioned Mage Jr. (Postulant; +1 Warrior Skill, +1 Additional Training) (18pp; 6/6/6) reserve
Agents
--100 x Anbu "Shie" (Spy/Adept; +1 Covert Skills; +2 Infiltration, +1 Exfiltration) (Mental 3, Movement 2, Creation 1) (60pp; 10/10/10)
--1000 x Anbu Counterintelligence (Spy/Postulant; +1 Covert Skills; +1 Spy Catchers) (Mental 1) (8pp; 4/4/4)
--60000 x Anbu Internal Security (Secret Police; +1 Spy Catchers, +1 Loyal) (90pp; 6/0/0)
--100000 x Informers (Informers) (5pp; 1/0/0)
--500 x Archaelogists (Archaeologists) (25pp; 5/0/0)
--Diplomat I (Diplomat; +2 Demagogue) (15pp 1/0/0)
--Diplomat II (Diplomat; +2 Peacekeeper, +1 Treatymaker, +1 Doubletalk) (25pp; 1/0/0)
Agent Deployment
Keyway
20 Anbu "Shie" – Lolianthe – Information Gathering: Military
Myrkliea
10 ANBU "Shie" – Achaea – Information Gathering: Military
10 ANBU "Shie" – Samothrace – Information Gathering: Military
10 ANBU "Shie" – Limnos – Information Gathering: Military
20 ANBU "Shie" – Achaean Ikaria - Subterfuge
Sceptre
10 ANBU "Shie" – Sunsphere – Information Gathering: Politics
Diplomat I (Diplomat; +2 Demagogue)
Diplomat II (Diplomat; +2 Peacekeeper, +1 Treatymaker, +1 Doubletalk)
Itriasca
10 ANBU "Shie" – Na-Speza – Information Gathering: General
10 ANBU "Shie" – FZC – Information Gathering: General
Lost Ground
1000 Anbu Counterintelligence – Alter Empire – Counterintelligence
100000 Informers – Alter Empire – Counterintelligence
500 Archaeologists – Alter Empire – Digging
40PP of Prospectors (???)
Things That Need Building
4 x Murian space adaptation (40pp/5 months)
2 x Garfish upgrade (20pp/10 months)
320000 x Battlepike upgrade (128pp)
air intercept
moar armour
more aerospace insertion
armour externals
MAKO veteran upgrade
unify mecha speed/boosters