Big Belt

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The war became a quagmire, the home planet of mankind was completely devastated.
Virtually all of the Earth's ten billion inhabitants were lost.
There were no longer any instances of victory or defeat.
- Gundam X

Intermarium Alliance Flag

Intermarium Emergency Government

The Intermarium Emergency Government is all that remains of North America's Intermarium Alliance, one of the Solar Commonwealth's constituent powers. It was established at the CASAL (Command Alternate Space Air Land) facilities buried deep beneath Montana's Big Belt range during the Commonwealth Civil Wars following the destruction of the Alliance's primary strongholds in Colorado and Alaska. While it survived the wars it was for the most part unable to take any action to prevent further destruction during Heaven's Fall and largely retreated within its underground refuges to slumber for the duration of the comet bombardment and its apocalyptic aftermath. Only recently have Alliance forces returned to Earth's surface and some of their former territories in any real strength.

Intermarium Emergency Government

National Stats

Population: Major Polis

National Advantages: Rank 1

Allies

National Disadvantages: Rank 1

All Children Left Behind

Economy: Rank 1

Infrastructure: Rank 3

Growth Potential: Rank 0 (-1)

Military Size: Rank 5

Military Support: Rank 4

Military Quality: Rank 3

Superweapons: Rank 0

Espionage: Rank 3

General Advancement: Rank 1

Military

Alliance Surface Forces: 315

10 x Mechanized Infantry Brigades
Armored Infantry Firepower: 4
Air Defense: 1
Defenses: 4
Mobility: 1
Cost: 10

10 x Kataphrakt Battalions
Heavy Vehicles
Firepower: 5
Air Defense: 1
Defenses: 5
Speed: 3
Electronics: 1
Cost: 15

2 x Schwarzkopf Class
Massive Vehicle
Firepower: 8
Air Defense: 2
Defenses: 8
Speed: 1
Electronics: 1
Cost: 20

5 x Aviation Regiments
Light Vehicles/Aerospace
Stealth: 1
VTOL Complement: 3
Electronics: 1
Cost: 5

Alliance Space Forces: 675+50

5 x Eniwetok Class
Battleship
Firepower: 15
Air Defense: 5
Defenses: 18
Speed: 5
Electronics: 2
Cost: 45

7 x Bennington Class
Battleship
Firepower: 10
Air Defense: 5
Defenses: 12
Speed: 2
Electronics: 1
Cost: 30

1 x South Dakota Class
Armored Carrier
Air Defense: 5
Defenses: 12
Speed: 5
Mobile Weapons: 25
Electronics: 3
Cost: 50

3 x Alaska Class
Armored Carrier
Air Defense: 1
Defenses: 8
Speed: 5
Mobile Weapons: 15
Electronics: 1
Cost: 30

9 x Tomas Marin Class Squadrons
Destroyer Squadron Firepower: 3
Air Defense: 2
Defenses: 2
Speed: 1
Electronics: 2
Cost: 10

10 x Sampson Class Squadrons
Frigate Squadron
Firepower: 1
Torpedoes: 1
Air Defense: 1
Defenses: 1
Speed: 1
Electronics: 1
Cost: 6