Isabella Sintawichai
Overview
Ex-corporate family princess who ran away from home to use her education in a more applied fashion.
Appearance
Isabella Sintawichai is a very human-looking Ork, with caramel skin and long dark brown hair. She's very tall and athletic-looking (by human standards) but can definitely pass for human almost all of the time.
Background
Isabella's parents were both corporate executives in an international megacorp, and she had the benefits of excellent schooling in the sciences and humanities. When a familial disagreement led her to walk out in a huff, she found out that the knowledge she gained in corporate education applied itself just fine to Shadowrunning...
Combat Information
- Initiative: 12 + 3d6
- Matrix Initiative: 5 + 5d6 (cold), 5 + 5d6 (hot)
- Astral Initiative:
- Primary Armor: , Rating:
- Accessories:
- Primary Ranged Weapon:
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo:
- Other Ammo:
- Primary Melee Weapon:
- Reach: , Dam: , Mode: , RC: , AP:
Condition Monitor
- Physical Damage Tracker: 0/13
- Stun Damage Tracker: 0/13
- Overflow Damage Tracker: 0/5
General Information
Attributes
- Body: 5
- Agility: 4
- Reaction: 5 + 2
- Strength: 4
- Willpower: 5
- Intuition: 5
- Logic: 5 + 2
- Charisma: 4
Special Attributes
- Edge: 1
- Essence: 5.18
- Magic/Resonance: 4 (5 - 1 from Essence loss)
Derived Attributes
- Composure:
- Judge Intentions:
- Memory:
- Lift/Carry: 40 kg
- Movement:
Limits
- Physical Limit: 6
- Mental Limit: 8 + 2
- Social Limit: 7
Skills
Skill Groups
- Athetics (Gymnastics, Running, Swimming): 1
- Agility: Gymnastics
- Strength: Running, Swimming
- Stealth (Disguise, Palming, Sneaking): 1
- Agility: Palming, Sneaking
- Intuition: Disguise
Active Skills
- Skill Name (Attribute): Rating [Specialty]
- Automatics (Agility): 2
- Unarmed (Agility): 1
- Perception (Intuition): 1
- Computer (Logic): 6 + 1
- Cybercombat (Logic): 6 + 4
- Electronic Warfare (Logic): 6 + 2
- Hacking (Logic): 6 + 1
- Hardware (Logic): 1 + 1
- Software (Logic): 1 + 1
Knowledges
Academic
- Corporate Politics (Logic): 4 + 3
- Literature (Logic): 1 + 3
Interests
- Corporate Families (Intuition): 1 + 2
- Cosplay (Intuition): 1 + 2
- Fashion (Intuition): 1 + 2
- Matrix Games (Intuition): 1 + 2
Professional
- Information Security (Logic): 6 + 3
Street
- Fixers (Intuition): 3 + 2
Languages
- Language: English (Intuition): N
- Language: Chinese (Intuition): N
- Language: Japanese (Intuition): 2 + 2
- Language: Korean (Intuition): 2 + 2
- Language: Thai (Intuition): 2 + 2
Qualities
- Quality (Cost/Rating): Effects
IDs/Lifestyles/Currency
- Primary Lifestyle: Type (Months Paid)
- Nuyen:
- Fake Cyberdeck License (800)
- Rating 4
- Fake SMG License (800)
- Rating 4
- Rating 4 Fake SIN (10,000)
- Natalie Navarro
- Rating 1 Fake SIN (2,500)
- Rating 1 Fake SIN (2,500)
- Rating 1 Fake SIN (2,500)
- Rating 1 Fake SIN (2,500)
Contacts
- Name
- Loyalty: , Connection:
Equipment
275,000 Starting Nuyen
- Hermes Chariot: 123,000 Nuyen (152,000 remaining)
- 8 programs: 2,000 Nuyen (150,000 remaining)
- Cerebral Booster 2: 63,000 Nuyen (87,000 remaining)
- Alphaware Datajack: 1,200 Nuyen (85,800 remaining)
- Mnemonic Enhancer 2: 18,000 Nuyen (67,800 remaining)
- Alphaware Smartlink: 4,800 Nuyen (63,000 remaining)
- PuSHeD: 15,000 Nuyen (48,000 remaining)
- Transys Avalon: 5,000 Nuyen (43,000 remaining)
- Actioneer Business Clothes: 3,500 Nuyen (39,500 remaining)
- Chameleon Suit: 6,200 Nuyen (33,300 remaining)
- 3 sets of Electrochromic Clothing: 1,800 Nuyen (31,500 remaining)
- Rating 4 Fake SIN: 10,000 (21,500 remaining)
- 4 x Rating 1 Fake "burn" SINs: 10,000 (11,500 remaining)
- Rating 4 Fake Cyberdeck License: 800 (10,700 remaining)
- Rating 4 Fake SMG License: 800 (9,900 remaining)
- Ingram Smartgun X: 3,395 (6,505 remaining)
- Directional Jammer 6: 1200 (5,305 remaining)
- 1 months Middle lifestyle: 5000 (305 remaining)
Cash
305 remaining + 1800 lifestyle Nuyen = 2105 Nuyen
Armor/Clothing
- Actioneer Business Clothes (3,500), Rating: 8
- Chemical Protection 4
- Fire Resistance 4
- Chameleon Suit (6,200): Rating: 9
- +2 to Limit when making Sneaking tests, +2d to Sneak when wireless-enabled
- Thermal Damping 3 (+3 to Limit against IR detection, +3d to Sneak against IR when wireless-enabled)
- Chemical Seal (can seal suit for sneaking purposes)
- Electrochromic Clothing x 3 (600 each)
- Can change color/pattern
Ranged Weapons
- Ingram Smartgun X (3395)
- Dam: 8P, Acc: 4 (6), AP: -, Mode: BF/FA, RC: 5, Ammo: 32
- Accessories: Retractable Stock, Integrated Sound Suppressor, Integrated Gas-Vent 2, Integrated Smartgun
- Barrel: Gas-Vent 3 (600)
- Primary Ammo: 10 Magazines of Regular Ammo (320 rounds) (50 for magazines + 640 for ammo = 690)
- Other Ammo: 5 Magazines of Stick-n-Shock (Damage -2S(e), AP -5) (25 for magazines + 1280 for ammo = 1305)
Melee Weapons
- Name (Total Cost)
- Reach: , Dam: , Mode: , RC: , AP:
Cybernetics
Total Essence Loss: 0.7 + 0.24/2 = 0.82
Bioware
- Cerebral Booster 2, 0.4 Essence
- +2 Logic
- Mnemonic Enhancer 2, 0.2 Essence
- +2 to Mental Limit, Knowledge/Language/memory-related tests
Cyberware
- Alpha Datajack, 0.08 Essence
- Gives DNI, Wireless gives Rating 1 Noise Reduction
- Alphaware Smartlink, 0.16 Essence
- +2d to weapon dice pools when using smartlinked weapon if Wireless enabled, +2 to Accuracy
Geneware
- PuSHeD, 0.1 Essence
- +1 to Logic-linked Skill tests
Cyberdeck
- Model: Hermes Chariot, Rating: 2 (5/4/4/2)
- Attack: 4, Sleaze: 4, Data Processing: 5, Firewall: 2
- Programs: Decryption, Stealth, Edit, Toolbox, Virtual Machine, Armor, Hammer, Biofeedback
- Matrix Condition Monitor:
Vehicle
- Vehicle:
- Handling: , Speed: , Acceleration: ,
- Pilot: , Body: , Armor: , Sensor: , Seats:
Other Gear
- Name (Total Cost), Rating:
- Accessories:
- Transys Avalon (5,000), Rating 6
- Rating 6, Firewall 6
- May Slave up to 18 Devices
- Slaved: Hermes Chariot (gives Firewall 6 for defense)
Special Abilities
Spells/Preparations/Rituals/Complex Forms
- Power Name
- Type/Target: , Range: , Duration: , Drain:
- Notes/Explanation
Adept Powers or Other Abilities
4 Power Points
- Fire-Bringer Mentor
- +2d to Artisan tests
- 1 Free Level of Improved Ability (noncombat skill)
- Improved Reflexes 2 (2.5pp)
- +2 Reactions
- +2d6 Initiative Dice
- Improved Ability (Cybercombat) 3 (1.5pp)
- +3 to Cybercombat rolls
- Improved Ability (Electronic Warfare) 1 (0.5pp)
- +1 to Electronic Warfare rolls
Other Gear
Chargen
Priorities:
- A: Attributes
- B: Money
- C: Magic
- D: Skills
- E: Metatype
Karma
Gains
Total/Spent/Unspent (25+35/60/0)
- Chargen Karma (25)
- Corporate SIN (+25)
- Astral Beacon (+10)
- Session 1 (?)
Expenditures
Total/Spent/Unspent (25+35/60/0)
- Race: Orc (-10)
- Ork metatype
- Codeslinger: Data Spike (-10)
- +2d to Data Spike rolls
- Bilingual (-5)
- Additional Native Language
- Human Looking (-6)
- Can Pass For Human
- Athletics 1 (-5)
- Stealth 1 (-5)
- Hardware 1 (-2)
- Software 1 (-2)
- Automatics 2 (-6)
- Unarmed 1 (-2)
- Perception 1 (-2)
- 5 Knowledge Skills at 1: (-5)
- Race: Orc (-10)