Gauna-Chan
Character Info
Name:
Player:
Concept: Mahou Shoujo Gauna-Chan
Nature:
Demeanor:
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD
Attributes
56/32/24 Phys/Ment/Soc
- 52 from freebies
Physical
76/56 XP (20 from Freebie XP)
- Strength 4 + 5 (Unstoppable Force)
- Dexterity 5 + 2 (Precise)
- Stamina 3 + 4 (Immovable Object)
Mental
60/32 (28 from Freebie XP)
- Perception 4 (24) [Combat Awareness]
- Intelligence 4 (24) [Well-Read]
- Wits 3 (12)
Social
28/24 (4 from Freebie XP)
- Charisma 2 (4)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
219/80 XP (139 from Freebie XP)
Combat
- Brawl 4 (15) [Natural Weapons]
- Dodge 3 (9)
- Drive 3 (9)
- Firearms 5 (23) [Sniping]
Avoidance
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 5 (23) [Umbral]
- Stealth 3 (9)
Academic
- Academics: Philosophy 3 (5)
- Academics: Literature 3 (5)
- Cosmology 3 (9)
- Linguistics 5 (23)
- RD Data: Xenomorphs 3 (5)
- RD Data: Lycanthropes 3 (5)
- RD Data: Hemophages 3 (5)
- RD Data: Infernalists 3 (5)
- Science: Biology 3 (5)
Social
- Etiquette 2 (5)
- Subterfuge 2 (5)
Mystical
- Meditation 3 (9)
Technical
- Computers 3 (9)
- Medicine 3 (9)
- Technology 3 (9)
Magic
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits
- 88/89
Mana 10
15 XP, may store/spend a pool of up to 5 Mana
- Mana is normally used to lower difficulties on Linear Magic rolls.
- Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)
The Flow Of Ki
9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.
Strength of Psyche
6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.
Precognition 3
7 + 7 +14 (28) XP
- Rolls Perception + Awareness, more successes increases accuracy and relevancy
- 1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
- 2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
- 3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
- At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.
Legendary Dexterity
15 XP
- Inhuman Fluidity: Reduces all multiple action penalties by 1.
- Max normal Dexterity 6
Legendary Stamina
15 XP
- Juggernaut: Soak difficulties cannot be increased above difficulty 6. Damage difficulties against character cannot be reduced below difficulty 6.
- Max normal Stamina 6
Consumables & Health
Mana
10/10
Willpower
10/10 (35 XP)
Health
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
- Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak
- 4d Countermagic, add to soak against magical attacks
Permanent Paradox
7 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.
Backgrounds
96/21 XP, 75 XP needed
Blessing 2
6 XP, Phase Disruption. Activate to touch things in the Umbra via Strength + Blessing. Each success = 1 turn of touching Umbral stuff.
Blessing 3
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.
Device 4
12 XP, Quality of Life Augmentations
Extradimensional Perception
- Roll Per + Awareness to see into the Umbra.
Thermal Vision
- May use Per + Awareness to see heat
Night Vision
- No penalties for darkness of any level.
Gills
- Breathe normally in any hostile environment.
Device 3
9 XP, Biotech Particle Beam Death Ray.
- Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
Enhancements (Biotech Implants) 8
24 XP. Survivability Modifications, 24 pts.
- 3d Armor (6)
- 4d Countermagic (8)
- Bionano Integration (10 pts)
- +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.
Enhancements 8
24 XP. Core Physical Enhancements, 24 pts
- Claws
- Str + 2L damage
- Skeletal Enhancement
- +1 -0 HL
- Physical Structure Enhancement (20 pts)
- +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
Xenografts 4
12 XP, 8 points of Fun Xenografts!
- Tentacles x 2 (Prehensile "Tails")
- Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions.
Merits & Flaws
Merits
Flaws
- Vulnerable To Paradox (-15)
- Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
- Uncanny 3 (-6 + 1 Genetic)
- Odd appearance. -3d to stealth rolls, +3d to Perception rolls. Can be disguised at difficulty 6.
- Soulless Spillover (-18)
- +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
Genetic
- Soulless (*SPECIAL*) (7 pts)
- Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
- Uncanny (1 pt)
- 8 more
XP
301/265+39 (304)
- 52 XP for Attributes
- 139 XP for Abilities
- 35 XP for Willpower
- 75 XP for Backgrounds