Hawsie Brunanburh

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Character

I solemnly swear that I accept the responsibility for my own actions.

Hawsie is the twenty-third successor of the True blood line of a powerful enchanter. This enchanter took the name of Brunanburh after serving King Æthelstan in the great battle of Brunanburh where the King won a great victory. When the Verbena Tradition was formed with the words of Nightshade and William Groth the line were amoungst the last to join and will certainly be the last to leave; firmly situated within the Garderners of the Tree they carried on their strict search - an inheritance from the wyck they surely draw blood from - for the true incarnation of the grail of Bran the Blessed.
Things were on track until she set a fire in the Bacchus's School for Girls.


Biography

Vital Statistics

Craft Name: "Hawsie Black" Brunanburh
True Name: Hawsie Millifred Louise-Eloise Brunanburh
Player: Andronicus
Affiliation: Council Mage (The Verbena)
Tradition, Faction: Garderner of the Tree
Avatar: Pattern
Demeanor: (?; ?) Not a chantry brat anymore.
Nature: (Perseverance; Lack of Trust) Whatever it takes at whoever it costs.
Arete: 3
Willpower: 5/5 (Always roll full WP unless the WP track is completely empty)
Quint: 4/4 + 0 (Overcharge)

Avatar [1][1][1][1] + Free Quint [0][0][0][0][0][0][0][0][0][0][0][0][0][0][0][0] + Paradox

Initiative: 0
Paradox: 0
Chantry Affiliations:

Health:

Bruised (-0) [ ]
Hurt (-1) [ ]
Injured (-1) [ ]
Wounded (-2) [ ]
Mauled (-2) [ ]
Crippled (-5) [ ]
Incapacitated [ ]

Attributes [

Physical [32]
Strength: 2 [4]
Dexterity: 4 (Lightning Reflexes) [24]
Stamina: 2 [4]
Social [56]
Charisma: 2 [4]
Manipulation: 5 (Persuasive) [40]
Appearance: 3 [12]
Mental [24]
Perception: 1 (She wears glasses for a reason)
Intelligence: 3 [12]
Wits: 3 [12]

Abilities [80 xp + 17]

Alertness: 0
Awareness: 3 [9]
Meditation: 1 [3]
Athletics: 1 [3]
Brawl: 0
Dodge: 1 [3]
Intimidation:
Subterfuge: 3 [9]
Linguistics: 1 (English, School French) [3]
Disguise: 2 [6]
Fast-Draw:
Firearms: 0
Melee: 3 [9]
Stealth: 2 [5]
Survival: 1 [3]
Jury-Rig: 1 [3]
Technology: 1 [3]
Science (Chemistry): 1 [2] (Field)
Craft (Occult): 4 [8 XP] (Field)
Law:
Occult: 2 [5]
High Ritual: 1 [3]
Medicine (Poison): 3 [9]
Academics (Cosmology): 1 [2 XP] (Field)
Perform (Vocals): 3 [5 XP] (Field) School choir.
Lore (Infernalism): 1 [2 XP] (Field) A disturbing, if interestingly illustrated tone...
Lore (Verbena): 1 [2 XP] (Field)

Backgrounds and Merits

Backgrounds [21+6]

Arcane: 3 (9 xp) +3 to Stealth, reduce opponents Perception/Investigation pools by 3.
Avatar: 4 (12 xp)
Mentor: 2 (6 xp)
Resources: 0 (Inheritance trust)

Merits and Flaws

Devil's Mark (+1/3XP) "So what? It's a birth mark, you moron!"
Primal Marks (+2/6XP): Irish Witch
Sadism (+2/6XP) Deep anger issues. Roll WP vs 5. BoS, 32.
+2 ??

Freebie [60]

28 FB XP Spheres
17 FB XP Abilities
Mentor 2, 6 XP
+6 Primal Marks, +3 Devils Mark, +6 Sadism
24 XP
0


The Tree of Life

Spheres [65+28]

Life (The Greening Earth): 2 [10+8]
Correspondence (The Grain Harvest): 1 [10]
Forces (The Longest Day): 0
Entropy (The Wine Harvest): 0
Spirit (The Blood Harvest):
Matter (The Longest Night): 3 [10+7+14]
Mind (The Watcher):
Time (The Eternal Moment): 0
Prime (The Hub of the Wheel, the World Tree): 3 [10+8+16]

Paradigm

Primal and unchallenged Magic is everywhere. It is the root of all things; all the crafts, arts, and the knowledges serve but in reflection of the driving force of reality. Magic is life and life is magic! The vital spark, the surge of vital energy that brought fourth the creation of the Tellurian exists still in echoes and reflection; in the World Tree upon which all the worlds of the Sky and Earth are bridged and span out into the reaches of reality in a vast cycle of death and rebirth.

Root Styles

Rune Carving

General Foci: Runes () to write changes with, Sympathetic Laws (Essences; take the strength of something, use something of it etc). Blood, as a conductor of life and ones own essence. Mirrors, wands, elements, fluids. Pentacles. Circles.
Correspondence:

Used Foci

Rotes

Hermetic Mercury Matter 3, Prime 2.

Hawsie summons a bodysuit/armoured covering of hermetic mercury around her entire form granting protection from those foolish to attack.

Inventory

Magickal Panoply

Regular Weapons

Glock-17 (Hit Difficulty: 7, Dmg: 4, Range:20, Rate:4, Clip:17+1)

Fashionables

Misc

Experience

Possible Plans

Life Lessons