Rolina Bollingen
Background
Vital Statistics
- Name// Rolina Bollingen
- Concept// Jungian Valentianian Paladin
- Image Song// Yoko Kanno - The Tower of Babel
- Nature// Visionary (Imagination/Pride)
- Demeanor// Rebel (Individuality/Lack of Direction)
- Essence// Questing
- Chantry// N/A
Things to Track
- Willpower// 9
- Temporary Willpower// 9
- Health Levels// -0 x 1, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage// 0
- Arete// 3
- Quintessence// 3/3
- Paradox// 0
Attributes
- Strength 4// Athletic
- Dexterity 5// Willowy
- Stamina 3//
- Perception 3//
- Intelligence 3//
- Wits 4// Tender
- Charisma 4// Gentle
- Manipulation 2//
- Appearance 2//
Abilities
TALENTS/
- Awareness 1//
- Alertness 2//
- Athletics 3//
- Brawl 2//
- Dodge 3//
- Expression 3//
- Streetwise 1//
- Style 1//
SKILLS/
- Craft (Cooking) 2//
- Craft (Luthier) 1//
- Craft (Metalworking) 2//
- Melee 4// Swordsmanship
- Meditation 2//
- Performance (Singing) 2//
- Performance (Dance) 1//
- Performance (Guitar) 4// Solos
- Stealth 2//
KNOWLEDGES/
- Academics (Psychology) 3//
- Academics (Literature) 1//
- Academics (Theology) 3//
- Linguistics 4// German (Schwyzerdütsch), French, English, Italian, Latin
- Lore (Technocracy) 1//
- Lore (Traditions) 2//
- Lore (Umbral Spirits) 1//
- Occult 3//
Paradigm
Rolina is a rare mix among the Choristers: a Valentinian Gnostic deeply influenced by the analytical psychology of Carl Jung. Her conception of the Monad is as something akin to a sea of the mind, an immortal and transcendent collective unconscious which predates humanity. Ideas and things emerge from it through individuation and self-identification, the Aeons first creating the constants or metaphysical archetypes that are defined as Spheres, and the Aeon known as the Sophia giving metaphysical birth to the spiritual being Demiurge, who drew these constants together to know itself and achieve Gnosis. In doing so, it created the tenth sphere on which is sat like a throne, only to realize that the other nine now surrounded it like a cage.
The Demiurge became isolated from the Pleroma and forgot itself, giving into neurosis and forging a world as it attempted to recreate the Monad's first creation without memory. The Demiurge is not Satan (nor does such a being exist) or a malefactor, but a warning sign: that Gnosis and Ascension is fraught with perils and chances at false enlightenment that cannot be unlearned without great effort. Humanity emerged from substance through individuation from regular creation, gaining innate memory of the archetypal laws the Demiurge once perfectly commanded through their fragmentary connection to the Monad. In his jealousy, he threw many curses down upon humans: to make man and woman separate, to give man many languages and many gods to worship and bringing about great disasters to destroy their wonder and make them fear power. When these failed to earn him the collective reverence of humanity, he created Paradox.
What followed could likely not be known.
The Technocracy are the archetypal Demiurge made manifest, cut off from true knowledge and indulging in imperfect creation, calcifying the world and suppressing Gnosis. Through the Marauders and the Nephandi are rendered his neurosis, creating disordered worlds in a flawed attempt to recreate the endless possibilities contained within the Monadic unconscious and corrupting them in self-loathing.
Foci and Spheres
- Time 3// Meditation and self-discipline; music and other rich sensory experiences.
- Mind 3// Music; symbolism and psychological analysis, often coupled with counseling or debate.
Rotes
Backgrounds
- Arcane 3// Sits within the cusp of the unconscious, so easily forgotten.
- Avatar 3// Drinks modestly from the sea of the mind.
- Blessing 4// Permanent, heal 1 bashing or lethal HL per round and always understand own physical and mental condition.
- Legend 2// La Chanson de Roland
- Dream 1// Draws from the memories of the world.
- Resources 1// Works as a vagrant musician. Probably homeless.
- Talisman 5// Durendal, the Sword of Roland
Equipment
Outfits
Transport
Weapons
- Durendal// Arete 5, 25/25 Quintessence
- Damage: +3L, Conceal: O
- -3 dif to Attack, Parry, Damage, +3 dif to enemy Soak.
- 1Q: Enhance damage via Forces, Arete at dif 5.
- 1Q: Enhance soak via Matter, Arete at Dif 5.
Misc
Merits and Flaws
Merits
Flaws
Lessons
Chargen
Attributes
Attribute Points 64/54/24
- Dexterity 4 (24)
- Strength 4 (24)
- Stamina 3 (12)
- Wits 4 (24)
- Perception 3 (12)
- Intelligence 3 (12)
- Charisma 4 (24)
- Manipulation 2 (4)
- Appearance 2 (4)
Abilities
Ability Points 81/80 +2
- 5 Ability 3 (45)
- 2 Ability 1 (3)
- 1 Field 4 (8)
- 4 Field 3 (12)
- 5 Field 2 (10)
- 1 Field 1 (1)
Backgrounds
Background Points 21/21
- Resources 1 (3)
- Arcane 3 (9)
- Avatar 3 (9)
Spheres
Sphere Points 65/65
- Mind 3 (31)
- Time 3 (34)
Freebie Points
Freebie Points 129/126 +3
- Discordant (+9)
- Bard's Tongue (+3)
- Primal Marks (+6)
- Echoes 1 (+3)
- Linguistics 4 (6)
- Melee 4 (6)
- Dexterity 5 (16)
- Athletics 3 (9)
- Style 1 (3)
- Awareness 1 (3)
- Alertness 2 (5)
- Brawl 2 (5)
- Streetwise 1 (3)
- Stealth 2 (5)
- Legend 2 (6)
- Dream 1 (3)
- Talisman 5 (15)
- Willpower 9 (26)
- Blessing 4 (12)
XP
Experience Gains
Experience Total/Spent/Unspent (0/0/0)
Experience Spending
Experience Total/Spent/Unspent (0/0/0)