Sengoku Amahara: Heroic Rules
Character Creation
Attributes
The stat is rolled in d10's. They match up to regular White Wolf stats except that Strength here covers both strength and stamina, perception is split between both Wits and Intelligence and appearance falls under abilities.
Strength
Dexterity
Intelligence
Wits
Charisma
Manipulation
Abilities
Detection
Alertness
The character's conditioning to notice external physical stimulae.
Awareness
The character's training to notice the nature and subtleties of immaterial things – magical events that cannot be counted as among the five senses.
Enigmas
A person's mind for puzzles and conundrums. The ability to take facts and principles to assemble them into the truth.
Intuition
Intuition is an action and emotion oriented internal feeling. It taps into the primordial wisdom of the intellect for advice and digs up the roots of a person's heart.
Meditation
The ability to see and feel by silencing the chaos within and searching for answers inside oneself.
Action
Acrobatics
The ability to move one's body freely, but will not function if movement is restricted. It can be used as a defensive action, in which case it may remove combatants from range of each other or be used to supplement an attack.
Combat
Basic attack and block skill. Parrying a weapon requires only as much space
Dodge
Defensive ability which can be used to gain initiative. So long as they are not surprised, a character can add their Dodge to their initiative if they commit to dodging.
Endurance
The conditioning of the mind and body to withstand all kinds of damage. Cancels out attacker's strength.
Stealth
The ability to hide one's presence through control of the body both externally and internally.
Presentation
Abilities in the Presentation category are social skills or qualities that create an impression – generally emotional – on others without giving away too much of substance.
Appearance
While everyone in an anime is good looking, those with the Appearance ability are especially beautiful or striking. It affects both character and costume design.
Etiquette
Courtesy and protocol are paramount in the court life of Sengoku Amahara. This ability is used to present oneself with honor and command respect from friend and foe alike.
Intimidation
This ability is used to inspire fear or at least respect. It may take the form of a hardness in character, smouldering presence or simple killing intent.
Performance
Represents formal skill in a performing art of Amahara ranging from comic theatre to music mastery.
Revelry
Revelry is used to engage others and put them at ease in a casual setting, ranging from sharing a single jug of sake to massive bouts of comic merrymaking. Critical hot spring skill.
Interaction
Abilities in the Interaction category represent skill and finesse at an active and concrete social interaction of some form.
Diplomacy
The ability for negotiating exchanges and engaging in a give-and-take process. A skilled diplomat does far more than get a good deal, however; she could also read the intentions of the person who sent the other diplomat (if any) and see hidden agendas while keeping her opponent at ease in the short term as well as the long by finding ways to make the exchange more than zero sum.
Interrogation
An ability that both gets the target talking on the subject you want and determine which answers have a good chance of being reliable. While hostile interrogation is an obvious application, interrogation need not be an entirely hostile or even confrontational affair as critical discussion or socratic debate can also falls under its purview.
Leadership
The ultimate social ability for a general, strong leadership commands loyalty and courage from samurai and commoner alike.
Presence
The ability of personal magnetism of some kind. It attracts everything from fanatical personal loyalty to lots of hot lesbian sex.
Subterfuge
The art of concealing one's intentions while manipulating others.
Group 5
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