Cook Habitats
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National Overview
As of August 2195
The Cook Habitats
Archetype: Independent World
Genre: Sudden power!
Head of State: Governor Vandalis
Government: Commonwealth/Collective of smaller states headed by military leadership
Political Alignment: N/A
Background
To be completed
History Paths
A1: Initial Colonization Mission Type
Resource Base (+PIP)
A2: Initial Colony Population
Mixed (+SP)
A3: Destination World
No Suitable World (Go to A4)
A4: Build Our Own (+ PIP)
B1) History of the Colony, Volume 1
Quiet (+ Wealth, + population)
C1) History of the Colony, Volume 2
Crisis (+ Stockpiles, Go to B2)
B2) Crisis Situation!
Sudden Change of Government (+ Morale)
D1) The Breakdown
Isolated (+ stockpiles, Go to D2)
D2) Isolated
Juche! (+ PIP, + helium)
F1) Indie World Politics
Still Alive (and out there!) (++ PIP, + Dust, - tech)
F2) Indie World Economics
Exploration Launching Point (+ dust, ++ logistics, + FTL tech, - military)
F3) Indie World Military
Scrap Heaps (++ PIP, ++ logistics, ++ military, -CIP, - tech)
Total bonuses:
++++++++PIP
++++Logistics
++Stockpiles
++Dust
+FTL Tech
+SP
+Wealth
+Pop
+Morale,
+Military
+Helium
-CIP
--Tech
Resource Stockpiles
Wealth: TBC
He3: TBC
Supplies: TBC
Delta Dust: TBC
Drexler Assemblers: TBC
Monopoles: TBC
B-Titanium: 4
Condensates: 320
Computronium: 246
Traits
Advantages
TBC
Disadvantages
TBC
Military
TBC
Doctrine
TBC
Ground Pounders
TBC
CW Air Wing
TBC
Fleets
TBC
Hostile Contact and Defense Fleets
TBC
Combat Exploratory Fleets
TBC
Logistics and Refueling Fleets
TBC
Merchant Marine
TBC