User:Shrike
Rise of Neo-Jove
Making a Character
You get 40 points to make a starting character.
Pilot Skills (Primary)
Piloting
- This stat increases both Offensive and Defensive Agility.
- Skill cost: x2
Reflexes
- This stat increases Soft Defense.
- Skill cost: x1
Steadiness
- This stat increases Soft Attack.
- Skill cost: x1
Gunnery
- This stat increases Armored Attack.
- Skill cost: x1
Electronic Warfare
- This stat increases both Offensive and Defensive Electronics.
- Skill cost: x1
Mecha Fighting
- This stat increases both Offensive and Defensive Melee.
- Skill cost: x1
Charisma
- How well-drawn and visually distinct your character model is.
- Skill cost: x2
Physique
- How physical your character is.
- Skill cost: x2
Pilot Skills (Secondary)
Unless otherwise noted, all Secondary skills cost 5 points to get to Rank 1. Cost is calculated normally afterwards.
Artillery
- This stat increases Structure Attack; additionally it increases the attack range on any affected weapon that also has a base range of 10 or more. This stacks with Marksman.
- Skill cost: x2
Marksman
- This stat increases attack range on weapons. Only applies to ranged weapons (obviously).
- Skill cost: x3
Luck
- This stat provides one reroll per session per rank.
- Skill cost: x3
Tuneup
- This stat provides +5 Mecha Build Points per rank - on top of the basic design, representing personal tune-up.
- Skill cost: x3
Aleph
- Doesn't do anything yet.
- Skill cost: x2
Rank 0 - 0 CP - Hobbyist/Amateur
Rank 1 - 1 CP - Trained
Rank 2 - 3 CP - Professional
Rank 3 - 6 CP - Skilled Professional
Rank 4 - 10 CP - Experienced Professional
Rank 5 - 15 CP - Expert
Rank 6 - 21 CP - Master
Rank 7 - 28 CP - Ancient Master
Rank 8 - 36 CP - Exemplar
Rank 9 - 45 CP - Paragon
Rank 10 - 55 CP - Superlative
Pilot Abilities
Pilot Abilities are discrete abilities and are bought at defined costs, not by rank level. The list is incomplete; more may be requested.
G-Tolerant
- This ability adds Physique to Defensive Agility.
- Ability cost: 5
Made of Iron
- This ability adds Physique to Armored Defense.
- Ability cost: 5
Fan Favorite
- This ability adds Charisma to Structure.
- Ability cost: 5
Char Custom
- This ability adds Charisma to Speed.
- Ability cost: 5
Phenotype
Baseline
- Baselines are 'normal people'.
- Phenotype Bonus: Starts with one Pilot Ability free of charge.
- Phenotype Cost: 0
High Transhumans
- A- or B-type; can also represent Alpha upgrades
- Phenotype Bonus: +1 Physique and Charisma, G-Tolerant
- Phenotype Cost: 10
Peak Transhumans
- S-type transhumans. Best of the best!
- Phenotype Bonus: +1 Charisma, Steadiness and Mecha Fighting, +2 Physique, G-Tolerant
- Phenotype Cost: 25
Seraphim
- Mass Production Model Space Elf Lesbian Psykers.
- Phenotype Bonus: +1 Charisma and Physique, Aleph Rank 2, G-Tolerant
- Phenotype Cost: 15
Atlas
- Big beefy people
- Phenotype Bonus: +2 Physique, Made of Iron
- Phenotype Cost: 10
Ishtar
- Hotties!
- Phenotype Bonus: +2 Charisma, Fan Favorite
- Phenotype Cost: 10
Omoikane
- Thinky types
- Phenotype Bonus: +1 Electronic Warfare, Artillery Rank 2
- Phenotype Cost: 10
Full Conversion Cyborg
- Made of hyperalloy.
- Phenotype Bonus: -1 Charisma, +1 Reflexes, +2 Physique, G-Tolerant, Made of Iron
- Phenotype Cost: 25
Misc Stuffs
Space Barb
- Apostates gain +1 to any two separate attributes.
- Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.
- Warriors gain +1 Finesse and +1 Physical.
- Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
- Followers (10)
- Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
- Elites (two times cost):
ProvinceSmall Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.
- Magery 0
- Finesse: 1 (1 -1 +1, 1)
- Physical: 1 (1 -1 +1, 1)
- Education: 1 (1 -1 +1, 1)
- Wits: 2 (2 -1 +1, 3)
- Charisma: 2 (3 -1, 6)
- Respect: 3 (6)
- Legend: 4 (20)
- Charisma (Command): 2 (1 +1, 1)
- Education (Military History): 3 (1 +2, 1)
Censor of the Gods
- Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
- Warriors gain +1 Finesse and +1 Physical.
- Berserkers gain +1 Physical and +1 Physical (Toughness)
- War: +1 Finesse and +1 Physical (Toughness).
- Knowledge +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 3 (1 +2, 1)
- Physical: 6 (1 +5, 1)
- Education: 4 (1 +3, 1)
- Wits: 2 (1 +1, 1)
- Charisma: 2 (1 +1, 1)
- Respect: 1 (1)
- Legend: 4 (2 + 2, 6)
- Physical (Toughness): 4 (0 +4, 0)
- Finesse (Erinyes Mode): 1 (1)
- Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
- Charisma (Collected): 1 (1)
- Legendary Relic (35 CP)
- Erinyes Form (major)
- Cannot be stolen
- Transformation
- Immortal: Must be destroyed in Erinyes form (15)
- Divine Shield (10)
Lorelei
The Witch of the Black Ocean
- Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
- Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.
AlfarOceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).- Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
- Conquistadors gain +1 Finesse and +1 Charisma (Command).
- Trickster: +1 Wits and +1 Education (Security).
- Knowledge: +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 5 (2 + 3, 3)
- Physical: 3 (2 + 1, 3)
- Education: 4 (2 + 2, 3)
- Wits: 4 (2 + 2, 3)
- Charisma: 4 (2 + 2, 3)
- Finesse (Cyberlinked): 2 (0 + 2, 0)
- Finesse (Integrated Weapons): 2 (0 + 2, 0)
- Physical (Agility): 1 (0 + 1, 0)
- Physical (Toughness): 2 (0 +2, 0)
- Physical (Zero-G): 2 (0 + 2, 0)
- Education (Medicine): 1 (0 + 1, 0)
- Education (Navigation): 3 (1 + 2, 1)
- Education (Security): 1 (0 + 1, 0)
- Charisma (Collected): 1 (1)
- Charisma (Command): 3 (2 + 1, 3)
- Respect (Pirates): 2 (3)
- Legend: 3 (12)
- Tricksy Bitch
- Feet First Into Hell
- One Hundred Ten Percent
- Enhancements (25)
- Trivial Enhancement (1 CP): Multitool
- Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
- Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
- Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
- Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
- Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the Sea Witch.
- Metropolis (15 CP): A Pirate Avatar Carrier, the Sea Witch. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
- Impoverished (+7 CP): Lorelei and the crew of the Sea Witch take what they can get. Much of their equipment is second, third or even fourth-hand.
- Intolerent: servants of the Titans and Olympians (+3 CP)
Cosa Sakharov
Age: 18
Eyes: Gold/Violet heterachromia
Hair: Jungle Green
Origin: Student
Priorities: Attributes, Deus ex Machina, Skills, Schema, Mecha
Background: Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.
Attributes
- Power: 1
- Grace: 2
- Smarts: 3
- Knowledge: 2
- Charisma: 5
- Rhetoric: 5
- Perception: 3
- Integrity: 3
- Willpower: 8
- Initiative: 5
- Speed: 1
- Protection: 1
Skills
- Oration 1
- Newtype Bullshit 3 [Remotes]
Mecha
14 points
Schema
- Parents [2]
- Internet Famous [2]
Deus Ex Machina
5