Electra Tempesdon ap Nivium

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Basic

Char Image Song
Player: Shrike
Allegiance: N/A
Concept: Moon Rabit
Eruption: TBD
Nature Leader
Virtue: Gain WP when one of your plans succeeds.
Vice: Spend WP to resist taking charge when you are not in charge. Regain WP if doing so is a terrible idea.
Quantum: 1

Quantum Pool:

Willpower: 4
Initiative: +20

Health

Soak

Bashing: 5 + from armor
Lethal: 4 + from armor
Aggravated: 0

Hit Points: 19
• [ ] [ ] [ ] [ ]-0
• [ ] [ ] [ ] [ ]-1
• [ ] [ ] [ ] [ ]-2
• [ ] [ ] [ ] [ ]-3
• [ ] [ ] [ ] -4
• [ ] [ ] [ ] [ ] [ ] [ ] Incap
• [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] :(

Attributes/Abilities

Physical

Strength: 4 + 1

Brawl: 1
Melee: 3

Dexterity: 5 [1] (Elusive)

Athletics: 3
Drive: 3 [Buggies +3]
Firearms: 5 [Rifles +3]
Heavy Weapons: 5 [Gatling Guns +3]
Stealth: 3
Pilot: 3 [Giant Robots +3]

Stamina: 3 [1]

Endurance: 3
Resistance: 3

Social

Charisma: 5 (Charming)

Command: 2

Manipulation: 5 [1] (Cunning)

Streetwise: 1
Subterfuge: 3 [Obfuscating Stupidity +3]

Appearance: 4 (Exotic)

Style: 1 [Military +3]

Mental

Wits: 5 [1] (Level-Headed)

Rapport: 3

Intelligence: 4 (Pragmatic)

Linguistics: 3

Perception: 5

Awareness: 5 (Observant)
Gunnery: 3 [Mecha Guns +3]

Merits

Node: 5

Character

Taint

Permanent Points: 0
Temporary Points: 0

M-Atts/Enhancements

Adaptable
Accuracy
Trickster
Quickness

Powers

Disorient 4
Area 1 (20 m radius)
Hypnosis 1
Luck 2
Strobe 2

Body Modifications

Total cost: 74

Ambidextrous (-2)
Enhanced Movement IV (-8)
Springs (-4)
Acute Sight II (-4)
Acute Hearing II (-4)
Alternate Sensory Mode [Motion Tracker] (-5)
Clock Speed Increase III (-12)
Neural Acceleration VII (-14)
Fluidity (-4)
Physical Optimization (-16)
Radio/Nav Implant (-3)
PSE [Strength] I (-3)

Merits and Flaws

2nd Gen Nova
Speed Reader
Lucky
Determinator I

Bonus Points

15

2nd Gen Nova (-1)
Speed Reader (-2)
Lucky (-3)
Determinator I (-2)
15 Bodymod XP (-5)
+4 WP (-2)

Nova Points

45

64 Bodymods XP (8)
+16 Attributes (8)
+4 M-Atts (8)
+18 Abilities (3)
+18 Specialties (1)
Disorient 4 (8)
1 Extra (2)
Hypnosis 1 (1)
Luck 2 (2)
Strobe 2 (4)

XP

Arrival: 4 XP