Two-Shots

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Revision as of 18:27, 18 August 2011 by G.G. (talk | contribs) (→‎Characters)
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Backdrop

It is the conjunction of the million planes. All things are permitted and none may have the label "impossible" applied to them; to so such is heresy. In a Dimensional plane Far, Far, Far Away and in the Distant Future a Crime has been committed. The Republican Garnet Crystal has been treacherously and most foully stolen from the Hierophant of Caladone. And she wants it back!

Character Creation

Each player has eight character points which are divided between as many traits as one wants. These are not solely positive or negative; these are literally the key points that define your character and should therefore be well rounded. Mary Sue's tend to get swallowed into the Dimensional Walls of the Planes. In honor of MJ's Red Mercury suggest at least one character-related plot point relating to your character (and the above plot point), which may be nearly anything. . . .

It is recommended to have several different traits; and something that can be used as a defence. i.e. +3 Icy, +2 Caring, +3 Kendo. Traits are to represent the key points of your character; obviously pick things that fight your concept and that you will consistently use.

Buying Things
Stuff like a Space Train, or Space Battleship, will be bought with character points.

System

1d10. When doing something that relates to your character trait you add your trait bonus to the number of die you roll.


Characters

Name, IRC nick, etc, etc, concept, etc.

Kaguya

Player: Mal
Plot Point: Is the Republican Garnet.

Nobelissimos Zeno

Player: G
Plot Point: Byzantine Court Politics.

Play

Whenever the interested people are assembled; perferrably a weekend.