User talk:Silence
Hirothelle K'Thelmas the 12th
- Significant: Your destiny is one in a million. +1 to all stats.
- Angeloid: A modification of the standard human bodyplan to include wings and superior spatial awareness. -1 Bod, +2 Rea, +1 Per, +1 Kno, +1 Psy, +1 Cha, may ignore the Strain effect of up to 2 Wings. Can also fly in low/null gravity atmospheres.
- Belter: Your years were spent out in the inky deeps, far from substantial objects. You get +1 to all rolls when fighting in an empty battlespace. Note that atmosphere does not count - you never had to deal with gravity or aerodynamics out there!
- Hereditary Holders:Your family has held an Avatar for generations. This is a Mandatory Defining Event. +1 to all stats and the defining effect is Heirloom.
- Supersoldier: From a young age you were trained and modified to be an ideal combatant. +1 Bod, +1 Rea, +1 Psy, -1 Cha, [+1 Sniper, +1 Hard to Kill, +1 Command]
- Duel Court Page: +2 Rea, [+2 to a weapon style of choice, +1 Hard to Kill]
- Duelist: +2 Rea, +1 Bod, +1 Psych, +2 Cha
- Master Duelist: This is a Defining Event. +2 to all stats.
- Special: [s]You're extra-special. You take -1 to all stats but can take a second Defining Event, if your paths covered more than one. This needs to be explicitly cleared by the GM first.[/s] Five Suggestion: Don't take Special. Trust me on this. Switch Hereditary Holders to Nuclear, and Keep Master Duelist. Put your 6 Points towards your Perception and Body, for better shooting and being able to dodge things.
Statistics
- Bod: 5
- +2 Hard to Kill
- Rea: 11
- Per: 6
- +1 Sniper
- Kno: 5
- Psy: 6
- Cha: 6
- +1 Command
- Syn: 0
Darius Sniper+
Statistics:
- Total Power Output: 66
- Total Power Requirements: -65
- Total Strain:
- Armor: Stealth (+3 Stealth, -5 Power, 3 MBP)
- Thrusters: 6 (+16 Agility, +10 net)
- Cost: 90 MBP
- Enhancement: Awesome Paintjob 3 (8 MBP), Power Efficient( 6 MBP, 6 Power), Accurate +1 Precision Beam Rifle (1 MBP), High Penetration +1 Precision Beam Rifle (2 MBP)
- Bug:
- Basic Humanoid Core
- Connectors: 7
- Durability: 10
- Component Space: 20/20
- Criticals: Cockpit(4), Internal Structure (6)
- Expansion Connector (Standard)
- Expansion Connector (Standard)
- Nanogauge Tap (Standard): Size 6, Durability 5, 60 Power
- Cloaking Field: Size 8, Durability 1, Stealth +6, -2 Electronics, -15 Power, 5 MBP
- Standard Head
- Connectors: None
- Durability: 5
- Component Space: 6/6
- Criticals: Sensors (2), Internal Structure (2)
- Cost: 1 MBP
- Passive Sensor: Size 1, Durability 1, 1 MBP, +1 Electronics
- ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
- ECM Suite: Size 2, Durability 1, Power -3, 2 MBP
- Targeting Computer(Sniping): Size 1, Durability 1, 0 power, 4 MBP
- Standard Arm(Left)
- Connectors: None
- Durability: 12
- Component Space:10/10
- Criticals: Hand (1), Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Small Hardpoints: Size 3, Durability 1
- Large Shield(Small Hardpoint): Size 8, Durability 4, 6 MBP
- Standard Arm(Right)
- Connectors: None
- Durability: 5
- Component Space:10/10
- Criticals: Hand (1), Musculature (3), Internal Structure (3)
- Cost: 1 MBP
- Actuator Enhancement System: Size 3, Durability 1, Power -2, 2 MBP
- Applique Armor:Size 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Precision Beam Rifle 2h: Size 10, Durability 2, Power -12, 12 MBP
- Standard Leg(Left)
- Connectors: None
- Durability: 10
- Component Space: 0/12
- Criticals: Musculature (4), Internal Structure (4)
- Cost: 1 MBP
- Foot
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
- Standard Leg(Right)
- Connectors: None
- Durability: 10
- Component Space: 0/12
- Criticals: Musculature (4), Internal Structure (4)
- Cost: 1 MBP
- Foot
- Stealth Baffles:Size 2, Durability 1, 1 MBP
- Reaction Thruster: Size 8, Durability 1, +3 Agility, -3 Power, 2 MBP
- Standard Wing(Left)
- Connectors: None
- Durability: 6
- Component Space: 6/6
- Criticals: Large Hardpoint (1), Internal Structure (3)
- Cost: 1 MBP
- Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
- Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
- Size 1 Holster: 4 space for Weapons
- Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
- Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP
- Standard Wing(Right)
- Connectors: None
- Durability: 6
- Component Space: 6/6
- Criticals: Large Hardpoint (1), Internal Structure (3)
- Cost: 1 MBP
- Reaction Thruster: Size 4, Durability 1, +3 Agility, -3 Power, 2 MBP
- Reactionless Thruster: Size 1, Durability 1, +1 Agility, -3 Power, 1 MBP
- Size 1 Holster: 4 space for Weapons
- Beam Sword: Size 4 , Durability 1, -3 Power, 2 MBP
- Long Range Missile (Hardpoint): Size 6, Durability 1, Power -2, 4 MBP