Quasar
Vital Statistics
CODENAME: Quasar
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 5 (5 x -0, 5L/5B)
- Quantum Pool: 60/60
- Willpower: 8/8
Quasar
- Quantum: 5 (5 x -0, 5L/5B)
- Quantum Pool: 30/1
Willpower: 7/8
Supernova
- Quantum: 5 (5 x -0, 5L/5B)
- Quantum Pool: 30/11
Willpower: 8/8
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x16 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead
Supernova
• [ ]x16 Bruised:--0
• [ ]x11 Hurt: --1
• [ ]x9 Injured: --2
• [ ]x10 Crippled: --4
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 5 (Athletic)
- Might: 5
- Brawl: 5
- Melee: 2
Dexterity: 9 (Fast)
- Athletics: 4
- Pilot: 2
- Firearms: 1
- Stealth: 3
- Microgravity Ops: 2
Stamina: 5 (Resilient)
- Endurance: 3
- Resistance: 3
Social(5)
Charisma:2
Manipulation: 2
- Subterfuge: 3
Appearance: 7 (My eyes are up here)
- Intimidation: 5 (Obey or Die +2)
- Style: 5 (Seduction +1)
Mental(3)
Wits: 4 (Fast)
Intelligence: 2
- Medicine: 0
- Engineering: 4 (Spacesuit Maintenance +1)
- Linguistics: 2 (English, Russian, Persian)
- Science: 1 (Astronomy)
Perception: 2
- Awareness: 3
Backgrounds
7+5
Attunement: 1 (p141)
Eufiber: 5 (p142)
Dormancy: 5 (p143)
Node: 5 (p143) 20/Turn
Resources: 1 (Linked to....)
Enemy: 1
Enemy: 5 (Aeon Society)
Cipher:4 (free)
Quantum
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-3
- Nuclear Blasts ROF: 20
- Attack: d14 + Damage: Bashing [15] levels + [20] dice [Action]
- Attack: d14 + Damage: Lethal [10] levels + [20] dice [Action]
- Armor Piercing. Reduce enemy soak by 2 and gain +1 damage per threshold success, up to 5.
- Nuclear Volatile Expansion
- Sphere Radius 100 meters, [10] + 20 Bashing, [10] + 15 Lethal.
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 21 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Warp * (w/Supercharge) Q-3
- Quantum+Warp (d6) + 5 Auto sux from Quantum
Nuclear Templating (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum+Clone) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Quantum Gadgets
JUSTICE OUTFIT
- Heavy Leather: Soak 2B/1L, Penalty -0, Bypass +2 (upper body), Destruction 10, half soak against firearms
- 2 x Armor (4 NP) +6B/6L STARKNIGHT MKI Plate
- Quantum 1 (5NP)
- 6 Point Quantum Battery (2NP)
- 6 x Redundant Organs (6 x -0, 6 x -1HL), Alternate Sensory Mode (Infrared Glasses >:( ) (2NP)
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 14+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 12 Points
Movement
- Sprinting: Dex x 3 (+ 20 Meters)
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Defense
Natural Soak (quantum5/stamina10/m-stamina6) 2A/16L/21B
Armoured Soak 6B/5L
- Eufiber 5B/5L
- Tough Skin +1B stackable armoured soak
Armoured Soak 9B/7L (9B/6L Firearms)
- Heavy Leather 2B/1L
- Starknight MKI Plate 6B/6L
- Tough Skin +1B stackable armoured soak
Character
Taint
Permanent Points: 6 (4 Tainted Quantum, 1 for Quantum 5, 1 Node)
Temporary Points: 1
Social Issues:
Transhuman Ascendence: Appearance, Dexterity, Strength
Taint Resistance:
Aberrations (1pts):
- Aberrant Eyes
- Anima Banner (active galactic nucleus)
- Ichor
- Distinctive Looks
- Freja-chan/Quasar-sama
Aberrations (2pts):
- Energy Emission (Nuclear Lightning Sparks)
Taint 3-5: 1 pt/level Taint 6-8: 2 pts/level
Body Modifications
Physiology
• Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
• Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.
Quantum-Taint Sideffects (16XP)
- Taint 1-4
- Inhuman Dex. (-6)
- Tough Skin (-2) +1B stackable armoured soak
- Taint 5-6 (-8)
- Dispersed Organs x 2
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.
Bonus Points
15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).
Nova Points
52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).
Experience
Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)
- Nuclear Templating (-9XP)
- Density Control 1 (-6XP) 2 (-5XP)
- Body Mod (-2XP)
Session 3 (16 XP)
- Density Control 3 (-10XP)
- Resiliency 2 (-5XP)
Session 4 (5 XP, +4XP from Backgrounds being cashed in)
- Mega-Intelligence 1 to 2 (5XP)
- Engineering to 3 (2XP) 4 (3XP)
Session 5 Hotel Tentaculat/Lady of Pain (15XP)
- AP (-10)
Session 6 Netsplitting (4XP)
Session 7 Warship of Elemental Evil (13XP)
+6XP for French
Lessons
- Acting as a raving lunatic HELPS when interacting with the Teragen.
Experience Plans?
Intangibility
- Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
- Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge.
- Invisibility. Wits+Invisibility-1+[5] vs energy perception.
- M-Charisma 1 (6XP) 2 (5XP)