Knowledge
You have 1000 SP To buy everything from this point
There are 5 tech and 5 magic categories. Each runs from 0 to 1000
From 0 to 100 each point costs 1 RP at game start. From 101-200 it costs 2 RP, from 201-300 3 RP and so on.
Each SP gives 50 RP at game start.
genres
Ancient
Medieval
High Fantasy
Steam Punk
Modern
Post Modern
Space Opera
Biotech
Horror
Modifiers
1 Free, the rest cost 10 SP unless otherwise noted.
Wunder Waffens
Allows you to build weird units like mobile suits, mobile armors, mobile gunforts, land ships and hangerized ships etc. more cheaply.
X-Punk
Allows you to build selected items from above your own tech level
Halo Star 5
Prevents you from building selected items from your own tech level in exchange for a substantial cost reduction on the items you can build.
Technomagic
Combines technology and magic, allows high technology to be enchanted
Transhumanize!
Makes augmentation cheaper/allows for augmented population
Tech Categories
=Material
Forces
Biology
Mind
Cosmology
Level 1: Medieval and bellow
Level 2: Gunpowder
Level 3: Industrial
Level 4: Mechanised
Level 5: Miniaturization
Level 6: Electromagnetism
Level 7: Fusion
Level 8: Minor Metric Alteration
Level 9: Anti-gravity
Level 10:Major Metric Alteration
Material level 1
Forged Steel, worked stone, castles, plate mail armour, wooden ship, master worked enchantable objects.
Materials level 2
Full Plate, cannon proof fortifications, large wooden ships, expensive enchantable objects.
Materials Level 3
Mass Production, Iron Clad Warships, bunkers, trench lines, concrete, mass production enchantable objects.
Material level 4
Armoured vehicles, all metal ships, concrete forts, aluminium.
Material level 5
Composite Materials, advanced alloys, stealth materials
Material Level 6
Room temperature super conductors, carbon nanotubes, Iridium armour
Materials Level 7
Thermal superconductor, BPC, electroshifting armour, nanofacturing
Materials Level 8
Phase shift armour, omnifabricators, smart matter, nanoswarms.
Materials level 9
Structural Bonding Generators, Admantium
Materials level 10
Virtual matter, Oricalcum, multi-phase materials.
Forces Level 1
Fire, Water Power, Muscle power, Charcoal burning
Forces level 2
Gunpowder
Forces Level 3
Dynamite, Steam Engines, Smokeless powder
Forces Level 4
High Explosives, internal combustion engines, radio, nuclear weapons, nuclear reactors, electrify
Forces Level 5
Solar Generators, renewable energy, practical rocketry, superior batteries, thermoelectrics, lasers
Forces Level 6
Basic fusion generators, enhanced nuclear generators, railguns, magnetic levitation,
Forces Level 7
Practical fusion generators, energy weapons, Duodecaplylatomate, electromatrixes
Forces Level 8
Anti-matter creation, metric alteration fusion generators, coherent particle weapons.
Forces Level 9
Anti-gravity, antimatter reactors, force fields, beamed power, shear beams
Forces level 10
Riptide Cores, Vector Cannons, disintegrators.
Biology level 1:
Basic sanitation, animal domestication, a lot of stuff that doesn't actually work
Biology level 2:
Good herbal Medicine, Monster domestication
Biology level 3:
Anesthesia, effective surgery, anatomy
Biology level 4:
Microbiology, Germ Warfare, Antibiotics
Biology level 5:
Anti-Virals, Chemotherapy, very good surgery.
Biology level 6:
Cybernetics, genetic augmentation
Biology level 7:
Living Machines, domesticated space monsters, radical transhumanism
Biology level 8:
Living starships, biotech society, domesticate huge space monsters
Biology level 9:
Domesticated leviathan space monsters, instant clones, species construction
Biology level 10:
Proteus Viruses, Exalted transhumans
Magic Categories
Alteration: changing things
Movement: Moving things
Conjuring: creating things
Destruction: destroying things
Mentalism: affecting minds