Talk:Second Sphere History Paths

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Chinese Breakdown Paths

Break-4B) Catapulted CIS Policies

The New Men (+40 Transgene, +100 Supersoldier, +7,500 Military, +4 Logistics, +Sneaky Stuff)
The enemy of your enemy is your friend-and the exhuman movement is the enemy of your enemy. You will be reborn, with augmentations and genetics tested in the fires of a dozen brushfire wars.

Break-4C) The New Taiwans

The Phoenix Rises (+1 morale, +1 doctrines, +100 PIP, +4 Logistics, +12,500 military, -60 Pop)
From the ashes of devastating civil war, a new and powerful nation arises.
Five-Year Plan (+100 PIP, +100 CIP, +5 Logistics, +10,000 Military, -1 Morale)
Hard decisions must be made to survive hard times. Oppression and autocracy are regrettable, but necessary. The dictator might even have stepped down after his presence was no longer necessary.
The Dragon Dies Screaming (+1 Doctrines, +200 PIP, +4 Logistics +20,000 Military, -1 Morale, -200 Wealth, -2 Global Tech Level)
The government fought. The government lost. Others stepped in, but none of them had the power or the legitimacy to suppress opposition. And the corpse of the Chinese dragon laid there for decades before someone won the brutal succession wars and took charge.
Exhuman Resurgence (+1 Doctrines, +12,500 Military, +5 Logistics, +40 Transgene OR +200 Supersoldier, -60 Pop, -100 Wealth)
Various exhuman insurgencies were often emboldened by the breakdown. Some of them even won the fights they picked over the course of decades of grinding war.

Russia War Era/Aftermath Factional Paths

Political

We can rebuild him (++Supersoldier, +200 CIP, +1 Logistics, -China Relations)

The lessons that the Exhumans taught us are many, the very least of which being how to make them in the first place.

Return to the Stars! (+2 GTL, +100 PIP, +100 CIP, ++Morale, -Debt)

Refurbishing the Grand Star was expensive, but it was worth every penny in blood, sweat, and lessons learned.

Propaganda Paradigm Machine (++Morale, +Managed Society, +100 CIP, +100 PIP, -Relations)

When everyone else is an enemy, it's easy to put your people in their place.

Economics

In Russia, Exhuman work for you! (++ supersoldier, +200 CIP, +100 Wealth, - China Relations)

With the exhuman wars over, many such individuals were at a loss as to what to do with themselves. Fortunately, Russia had an answer.

Can you hear me now? (+100 Dust, +200 Wealth, +Morale)

The spread of an intra-system hyperwave network was the first step to retaking russian superiority in the chinese arm.

Military

Totally not an F-X33 Ripoff (++Aircraft application, ++Air Doctrines)

Even in the 22nd century, Russia is not beyond profiting from American ideas.

Tech Index Bonuses

Design Concepts

  • History should inform present focuses
  • Slapping bonus SP on non-TI paths is grossly inelegant
  • Slapping a TI on every path is too many bonuses (and too forced)
  • Solution: Let people choose X of their Y TI bonuses

Path Structure

Exploration:

  • World choice
  • Precursor presence
  • Velan presence
  • Posthuman presence

Colonisation:

  • Region
  • Transhuman stance
  • Economic development
  • Special event (or colonial makeup)
  • Local affairs

Breakdown:

  • Economic upsets
  • Circumstance
  • Effect
  • [for longshots] Isolated event

War:

  • Unchanged

Current:

  • Future Government

Chaos:

Proposed Bonuses

You can only choose THREE of these bonuses, of the ones your paths qualify you for.

Exploration Era

  • No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
  • Adapt [+2 transgenics]
  • Build Our Own [+2 shipbuilding]
  • On The Castles Of Gods [+5 basic theotech]
  • Tough It Out [+2 materials]
  • Make Do [+2 ground or aerospace]
  • Thousand Year Plan [+2 power]
  • Get To Work [+2 power]
  • Artifact Rush [+5 basic theotech]
  • Fascinating Pharmaceuticals [+2 transgene]
  • Terraforming Failure [+2 materials]
  • Population Boom [+2 mass production]
  • Cash Crop [+2 transgene]
  • Xenomorphs [+2 transgene]
  • A New Old World [+2 civilian]
  • Limited Drones [+5 xenotech]
  • Extensive Drones [+5 xenotech] x2
  • Data Core [+5 basic theotech]
  • Industrial Spacetime and Magic [+100 advanced theotech]

PACT Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
  • SIA's Good Graces [+100 advanced theotech]
  • Drone Deconstructors [+5 xenotech]
  • Any Excuse For An Upgrade [+2 transgenics]

EU Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 electronics]
  • Lingering Posthuman Help [+5 basic theotech]
  • Heart of Darkness [+5 basic theotech]

China Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • People Power [+4 mass production, -2 transgene]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 shipbuilding]
  • Emerging Exhuman Help [+2 transgenics]
  • Cut a Deal [+2 transgenics]

UN/Longshot Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Regulated Market [+2 shipbuilding or +2 vehicles]
  • People Power [+4 mass production, -2 transgene]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Never Gelled [+2 ground]
  • ARROWs Formation [+5 basic theotech]
  • Pod People [+2 mass production]
  • Posthuman Guidance [+5 basic theotech]
  • Civilian Government Backed [+2 civilian]
  • Military Government Backed [+2 any weapon]
  • Fleeing Transgenes [+2 transgenics]

Local Affairs

  • Currency Crash [+2 mass production]
  • Full Scale War [+2 any weapon, +2 ground, -2 civilian]
  • Feral Drone Attack [+5 xenotech]
  • Posthuman Involvement [+5 basic theotech]
  • A Plague On Both Your Houses [+2 transgenics]

The Breakdown

  • My Toaster Hit Singularity [+5 basic theotech]
  • Saved By The Catapult! [+2 civilian]
  • Capital Flight [+2 mass production]
  • Reconstruction [+10 catapults]
  • Fire Upon The Deep [+2 any weapon]
  • Stand Alone Complex [+2 mass production]
  • Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
  • The Chinese Are Coming [+2 electronics]
  • Confucian Collapse [+2 ]
  • The Phoenix Rises [+2 ground]
  • Five-Year Plan [+2 mass production]
  • The Dragon Dies Screaming [+2 ground]
  • Exhuman Resurgence [+4 transgene, -2 civilian]
  • Conflict Investment [+2 any weapon]
  • Strange Discovery [+5 basic theotech]
  • Juche! [+2 to any]
  • Posthuman Bootstraps [+5 basic theotech]
  • I'M BEING EATEN BY DRONES! [+5 xenotech]
  • Just Have More Kids [+2 civilian tech]
  • Refugees! So Many Refugees! [+2 mass production]
  • Go Weird [+2 transgene] x2

War!

These bonuses are much larger and defining and should probably be considered seperately.

Current

  • Future Government [+2 transgene or +2 AI]

Suggestions