Nefer
History
[CLASSIFIED]
Timeline
In Progress
Places and Names
Argentum: The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.
The Tetrahedron: Pyramid's headquarters, a large tetrahedral structure within the middle access of a RAMA I colony core.
History Paths
Exploration Era
- Exp1: No Suitable World
- Exp2: On The Casltes of Gods (+100 CIP, +100 Dust, +100 Applications)
- Exp6: Precursor Relics: None (+100 PIP, +10 SP, SP limit +5, may not spend SP on dust)
- Exp7: Feral Drones: Extensive (+2500 Fleet, +100 Fabers)
- Exp8: Posthuman Footsteps: Nano-Factories (+100 Fabers, +100 PIP)
- Exp9: Hub (+60 Pop)
Colonial Era
- Col1: UN-Authorized (+2500 Military, +30 Pop, +50 CIP, +100 PIP, +100 Dust, +10 SP)
- Col5A: Outer Expanse (+120 Pop, +100 PIP, +50 CIP, +50 Wealth, +10 SP, +Logistics, +20 Transgene)
- Col5B: Our Blue and Pure World (+60 Pop, +10 SP, -20 Transgene)
- Col5C: ARROWs Formation (+100 Theta, +300 Fabers, +100 Applications, +150 Dust)
- Col5D: Colonial Demographics: Pioneers (+100 PIP)
- Col6E: Backing: Charitable Foundations (+100 CIP)
- Col6F: Colonists: Specialists (+100 CIP)
Local Events
- Col7A: Warfare (+2500 Military)
- Col7C: Superpower Squabble (+Logistics, +2500 Military, +100 Military Applications)
Breakdown Era
- Bre1: Stabity!
- Bre5A: Road Repairs (+100 PIP, +1 Logistics, -100 Wealth, -Morale)
- Bre5C: Reconstruction (+200 CIP, +200 Applications, +5 Logistics, +5000 military)
War Era/Aftermath
- War1: Independence (+10,000 Military)
- War9A: Planet Wal*Mart (+100 CIP, +200 PIP, +200 Wealth, +ARROWs Relations, -2500 Military)
- War9B: Fab It Good (+500 Fabers)
- War9C: Supertech Bullshit (+200 Dust, +200 Theta, +200 Applications)
Current Era
- Cur1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications)
Chaotic Events
- Cha1: Revanche! (+ Morale, -2500 military)
Covert Operations
- Cov1: Skunkworks (++ Secrecy, +75 Applications, 20% Secrets, + 0% secret project cost)
Totals
- PIP 800 + 100 (SP) + 195 (Pop) = 1095 PIP
- CIP 800 + 100 (SP) + 195 (Pop) = 1095 CIP
- Fabers 1000
- Wealth 250 + 195 (Pop) = 445 Wealth
- Population 270 + 120 (SP) = 390 Pop
- Dust 550
- Theta 300
- SP 40
- Logistics 8
- Military 20,000 (actually 17,500, and 2500 fleet)
- Applications 875 (775, 100 military)
- ++Secrecy
- 20% Secrets
- +0% Secret Project Cost
SP Expenditures
- 10 SP: +100 CIP
- 10 SP: +100 PIP
- 20 SP: +120 Pop