Talk:The League: Refuge in Distance
Peelnotes
Globalnotes
- Out of five defined worlds, the League has three single-party governments, one military junta, and one corrupt, unstable democracy. It also has two basketcase economies, one giant pile of fabricators, one black-market hub and a regional port. Their modern systems were built over two decades of total war (or preparation for). Complacent liberal-democratic idealism is dead. Their value systems and heroic assumptions are very different to the modern day.
- The League didn't build civilian economies and then repurpose them for war. They built war machines and then repurposed them for
peaceceasefire.
Localnotes
- Ares had an EU peacekeeping force on-planet when the breakdown hit. These informed the new professional militaries the League had to create.
- Ares had a lot of railguns and fabbers to play with. They have the most advanced rail technology of the League and are proponents of exploring 'alternate weapon concepts'.
- Azadistan can't hope to match Magnate supersoldier numbers or augmentation. How do they compensate?
- Azadistan probably has a sizeable antidemocratic movement.