Talk:Second Sphere History Paths
Tech Index Bonuses
Design Concepts
- History should inform present focuses
- Slapping bonus SP on non-TI paths is grossly inelegant
- Slapping a TI on every path is too many bonuses
- Solution: Let people choose X of their Y TI bonuses
Path Structure
Exploration:
- World choice
- Precursor presence
- Velan presence
- Posthuman presence
Colonisation:
- Region
- Transhuman stance
- Economic development
- Special event (or colonial makeup)
- Local affairs
Breakdown:
- Economic upsets
- Circumstance
- Effect
- [for longshots] Isolated event
War:
- Unchanged
Current:
- Future Government
Chaos:
Proposed Bonuses
Outstanding Issue: Excess of +2 civilian and +2 mass production. Need to mix it up a bit for the non-special indexes.
Exploration Era
- No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
- Adapt [+2 transgenics]
- Limited Drones [+5 xenotech]
- Extensive Drones [+5 xenotech, +5 xenotech]
- Data Core [+5 basic theotech]
- Industrial Spacetime and Magic [+100 advanced theotech]
PACT Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
- Lingering Posthuman Help [+5 basic theotech]
- Drone Deconstructors [+5 xenotech]
- Any Excuse For An Upgrade [+2 transgenics]
EU Colonisation
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Regulated Market [+2 civilian]
- Lingering Posthuman Help [+5 basic theotech]
- Heart of Darkness [+5 basic theotech]
China Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- People Power [+2 civilian]
- Warring Economy [+2 mass production]
- Regulated Market [+2 civilian]
- Emerging Exhuman Help [+2 transgenics]
- Cut a Deal [+2 transgenics]
UN/Longshot Colonisation
- Control Them [+2 transgenics]
- New Freedoms [+2 transgenics]
- Liberal Market Capitalism [+2 civilian]
- Regulated Market [+2 civilian]
- People Power [+2 civilian]
- Primarily Primary Industry [+2 mass production]
- Warring Economy [+2 mass production]
- Never Gelled [+2 ground]
- ARROWs Formation [+5 basic theotech]
- Pod People [+2 mass production]
- Posthuman Guidance [+100 advanced theotech]
- Civilian Government Backed [+2 civilian]
- Military Government Backed [+2 any weapon]
- Fleeing Transgenes [+2 transgenics]
Local Affairs
- Currency Crash [+2 mass production]
- Full Scale War [+2 any weapon]
- Feral Drone Attack [+5 xenotech]
- Posthuman Involvement [+5 basic theotech]
- A Plague On Both Your Houses [+2 transgenics]
The Breakdown
- My Toaster Hit Singularity
- Saved By The Catapult! [+2 civilian]
- Capital Flight [+2 mass production]
- The Chinese Are Coming [+2 any weapon]
- Reconstruction [+10 catapults]
- Conflict Investment
- Fire Upon The Deep [+2 any weapons]
- Stand Alone Complex [+2 mass production]
- Posthuman Bootstraps [+5 basic theotech]
- Strange Discovery [+5 basic theotech]
- Shoot Your Way In [+100 advanced theotech]
- Confucian Collapse
- I'M BEING EATEN BY DRONES! [+5 xenotech]
- Just Have More Kids
- Refugees! So Many Refugees! [+2 mass production]
- Go Weird [+2 transgene, +2 transgene]
War!
These bonuses are much larger and defining and should probably be considered seperately.
Current
- Future Government [+2 transgene] or [+2 AI]