Nefer
History
[CLASSIFIED]
Timeline
2074 - Longshot mission departs Earth. Drawing population and resources from NATO allied nations, a massive vessel exits Earth Space and transits to the failed star 'Nefer' via a Post Human Longshot FTL drive.
2075 - Project Heliopolis begins the construction of a RAMA I type cylinder, using existent posthuman structures as a base.
2082 - Project Heliopolis is completed. Fabricators become of increasingly little use and are disassembled to provide specialized nanofabrication.
2095 - Project Cheyenne begins the construction of sixteen tertiary O'neill colony cylinders, to augment increasing population.
2108 - Pirate presence increases in inner nebula. Colonial Administration Authority begins a military drive to destroy the menace.
2113 - Precursor ruins discovered on proto-planet 'Carmine', Delta Dust supplements existing production.
2141 - Posthuman Relic discovered in orbit of Nefer I, failed star and supermassive gas giant. Lengthy observation and testing ascertains that its purpose is to ignite Nefer I into a stable star. Why this has not occurred is yet unknown.
2147 - Headshot Asteroid detected bearing in at high speed from outer system. Unknown origin.
2149 - Fighter Ace Vector 1 destroys Headshot asteroid after six months of mission planning and preparations.
2152 - The Breakdown brings the cessation of trade. The overburdened Colonial Administration Authority collapses under its own weight. Systemic collapses lead to the destruction of infrastructure, and a state of near-anarchy as regional and municipal governments attempt to maintain control of food supplies and infrastructure bases.
2153 - The military science apparatus of the former government incorporates itself into a neo-corporate political concern known as 'Pyramid'; begins working to reorganize the civilian populace and police staggering crime rates.
2170 - Pyramid firmly entrenched as official Nefer Government. Populace once again united under one banner.
2172 - Nefer I ignites, post human ignition source shuts down. Pyramid begins disassembly and analysis. Domestic production of theta dust achieved.
2184 - Regional conflict with Tensor Industries research expeditions. Pyramid engages in corporate war.
2186 - Pyramid opens proper relations with ARROWs, contributes several older model vessels. Double-Bonded Lunar Titanium cracked.
2190 - Corporate war with Tensor ceases, Testament Treaty signed. Forced Fusion technology enters into mass use.
2194 - Inert Posthuman Relic discovered in Kuiper Belt, disassembly and analysis begun.
2195 - Pyramid launches first new wave of rimward exploratory missions since before the breakdown.
Places and Names
Argentum: The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.
The Tetrahedron: Pyramid's headquarters, a large tetrahedral structure within the middle access of a RAMA I colony core.
History Paths
Exploration Era
- Exp1: No Suitable World, Go to Exp2
- Exp2: On The Castles of Gods (+100 CIP, +100 Dust, +100 Applications)
- Exp6: Precusor Relics: None (+20 SP, +5 SP expenditure, May not spend SP on dust)
- Exp7: Feral Drones: None (+60 Population, +100 Wealth)
- Exp8: Data Core (+150 Applications, +1 GTL)
- Exp9: Location: Hub (+60 Population)
Colonization Era
- Col1: Longshot (+2500 Military, +10 SP, go to Col6)
- Col6: Outer Expanse (+60 Pop, +100 PIP, +50 CIP, +100 Faber, +25 SP, +20 Transgene)
- Col6B: No Thank You (+60 Pop, +10 SP, -20 Transgene)
- Col6C: Liberal Market Capitalism (+150 CIP, +150 PIP, +300 Wealth, +60 Pop)
- Col6D: Fortune Seekers (+100 Wealth)
- Col6E: Corporate Sponsorship (+100 Wealth)
- Col6F: Specialists (+100 CIP)
Local Affairs
- Col7A: Unnatural Disaster (+100 PIP)
- Col7E: Giant Fucking Rock (+200 PIP, +100 CIP, +Bruce Willis)
Breakdown Era
- Bre5: Posthuman Bootstrap (+200 Applications, +200 Dust, +4 Logistics, +7,500 military)
War Era/Aftermath
- War1: Independence (+10,000 Military)
- War9-A: Phezzan (+Intelligence, +Secrets, +Infiltration, +Relations, -2500 Military)
- War9-B: Center for Research (+4 GTL, +200 Applications, +100 CIP, -100 PIP)**
- War9-C: Supertech Bullshit (+200 Theta, +100 Dust, +200 Applications)
Current Era
- Cur1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications, +1 SP)
Chaotic Events
- Kinderfaber Surprise! (+100 Drexlers, -100 Fabers)
Totals
- PIP 450
- CIP 904
- Wealth 700
- Population 300
- Military 17,500
- Applications 1250
- Dust 400
- Theta 200
- Drexlers 100
- Logistics 4
- SP 66
- Bruce Willis 1
- Doctrines 20
SP expenditure
- 300 Apps (-25)
- 20 TL idices (-8 SP)
- 20 Doctrines (-10 SP)
- 104 CIP @ 8CIP/SP (-13 SP)
- 100 CIP @ 10CIP/SP (-10 SP)
Tech Indices
Global Technology Level: 22
Ground: 22 +2(sp) = 24
Aircraft: 22 +2(sp) = 24
Basic Theotech: 69 +2(sp) = 71
Beam/Pulse Weapons: 22 +6(n) + 2(sp) = 30
Electronics: 22 +6(n), +2(sp) = 30
Materials: 22 +6(n), +2(sp) = 30
Shields: 22 +2(n) = 24
Power: 22 +6(n) +2(sp) = 28
Propulsion: 22 +1(n) +2(sp) = 25
Shipbuilding: 24 +2(sp) = 26