Nefer

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Nefer
System Info
System Name: Neferti
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 30,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure
Net Income 950
Primary Industry: 950
Complex Industry: 950
Military: 22,500
Strategic Resources: 500 Dust 200 Theta

History

[CLASSIFIED]


Timeline

2074 - Longshot mission departs Earth. Drawing population and resources from NATO allied nations, a massive vessel exits Earth Space and transits to the failed star 'Nefer' via a Post Human Longshot FTL drive.

2075 - Project Heliopolis begins the construction of a massive RAMA I Type Colony Cylinder.

2082 - Project Heliopolis is completed. Fabricators become of increasingly little use and are disassembled to provide specialized nanofabrication.

2095 - Project Cheyenne begins the construction of sixteen tertiary O'neill colony cylinders, to augment increasing population.

2108 - Feral Drones encountered in inner nebula. Colonial Administration Authority begins a military drive to destroy the menace.

2113 - Precursor ruins discovered on proto-planet 'Carmine', Delta Dust supplements existing production.

2141 - Posthuman Relic discovered in orbit of Nefer I, failed star and supermassive gas giant. Lengthy observation and testing ascertains that its purpose is to ignite Nefer I into a stable star. Why this has not occurred is yet unknown.

2152 - The Breakdown brings the cessation of trade. The overburdened Colonial Administration Authority collapses under its own weight. Systemic collapses lead to the destruction of infrastructure, and a state of near-anarchy as regional and municipal governments attempt to maintain control of food supplies and infrastructure bases.

2153 - The military science apparatus of the former government incorporates itself into a neo-corporate political concern known as 'Pyramid'; begins working to reorganize the civilian populace and police staggering crime rates.

2170 - Pyramid firmly entrenched as official Nefer Government. Populace once again united under one banner.

2172 - Nefer I ignites, post human ignition source shuts down. Pyramid begins disassembly and analysis. Domestic production of theta dust achieved.

2184 - Regional conflict with Tensor Industries research expeditions. Pyramid engages in corporate war.

2186 - Pyramid opens proper relations with ARROWs, contributes several older model vessels. Double-Bonded Lunar Titanium cracked.

2190 - Corporate war with Tensor ceases, Testament Treaty signed. Forced Fusion technology enters into mass use.

2194 - Inert Posthuman Relic discovered in Kuiper Belt, disassembly and analysis begun.

2195 - Pyramid launches first new wave of rimward exploratory missions since before the breakdown.

Places and Names

Argentum: The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.

The Tetrahedron: Pyramid's headquarters, a large tetrahedral structure within the middle access of a RAMA I colony core.

History Paths

Exploration Era

Exp1: No Suitable World, Go to Exp2
Exp2: On The Castles of Gods (+100 CIP, +100 Dust, +100 Applications)
Exp6: Precusor Relics: None (+20 SP, +5 SP expenditure, May not spend SP on dust)
Exp7: Feral Drones: None (+60 Population, +100 Wealth)
Exp8: Data Core (+150 Applications, +1 GTL)
Exp9: Location: Hub (+60 Population)

Colonization Era

Col1: Longshot (+2500 Military, +10 SP, go to Col6)
Col6: Outer Expanse (+60 Pop, +100 PIP, +50 CIP, +100 Faber, +25 SP, +20 Transgene)
Col6B: No Thank You (+60 Pop, +10 SP, -20 Transgene)
Col6C: Liberal Market Capitalism (+150 CIP, +150 PIP, +300 Wealth, +60 Pop)
Col6D: Fortune Seekers (+100 Wealth)
Col6E: Corporate Sponsorship (+100 Wealth)
Col6F: Specialists (+100 CIP)

Local Affairs

Col7A: Unnatural Disaster (+100 PIP)
Col7E: Giant Fucking Rock (+200 PIP, +100 CIP, +Bruce Willis)

Breakdown Era

Bre5: Posthuman Bootstrap (+200 Applications, +200 Dust, +4 Logistics, +7,500 military)

War Era/Aftermath

War1: Independence (+10,000 Military)
War9-A: Phezzan (+Intelligence, +Secrets, +Infiltration, +Relations, -2500 Military)
War9-B: Center for Research (+4 GTL, +200 Applications, +100 CIP, -100 PIP)**
War9-C: Supertech Bullshit (+200 Theta, +100 Dust, +200 Applications)

Current Era

Cur1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications, +1 SP)

Chaotic Events

Kinderfaber Surprise! (+100 Drexlers, -100 Fabers)

Totals

PIP 450
CIP 904
Wealth 700
Population 300
Military 17,500
Applications 1250
Dust 400
Theta 200
Drexlers 100
Logistics 4
SP 66
Bruce Willis 1
Doctrines 20


SP expenditure

300 Apps (-25)
20 TL idices (-8 SP)
20 Doctrines (-10 SP)
104 CIP @ 8CIP/SP (-13 SP)
100 CIP @ 10CIP/SP (-10 SP)


Tech Indices

Global Technology Level: 22


Ground: 22 +2(sp) = 24
Aircraft: 22 +2(sp) = 24
Basic Theotech: 69 +2(sp) = 71
Beam/Pulse Weapons: 22 +6(n) + 2(sp) = 30
Electronics: 22 +6(n), +2(sp) = 30
Materials: 22 +6(n), +2(sp) = 30
Shields: 22 +2(n) = 24
Power: 22 +6(n) +2(sp) = 28
Propulsion: 22 +1(n) +2(sp) = 25
Shipbuilding: 24 +2(sp) = 26


Military

Weapons of Pyramid