Daniel Evaristo
Characteristics
Name: Daniel Evaristo
Concept: Hardcore Ex-Marine
Attributes
Physical
- Strength 5 (Mighty)
- Mega-Strength 2 (Pack Mule)
- Might 5
- Dexterity 5 (Fast)
- Mega-Dexterity 3 (Rapid Strike)
- Athletics 5
- Drive 1
- Firearms 5
- Heavy Weapons + 1
- Melee 3
- Martial Arts 5
- Stealth 2
- Stamina 5 (Hardy)
- Mega-Stamina 2 (Adaptability, Regeneration)
- Endurance 3
- Resistance 3
Mental
- Perception 5 (Prescient)
- Mega-Perception 1 (Electromagnetic Vision)
- Awareness 5
- Intelligence 3
- Mega-Intelligence 1 (Tactical Prodigy)
- Survival 5
- Linguistics 3 (English, Arabic, Spanish)
- Wits 5 (Calm under Fire)
- Mega-Wits 1 (Quickness)
- Tactics 5
- Small Unit + 1
Social
- Charisma 4 (Commanding)
- Mega-Charisma 1 (Commanding Presence)
- Etiquette 2
- Command 3
- Commanding Special Forces + 1
- Manipulation 3
- Streetwise 3
- Appearance 4 (Ripped)
- Intimidation 3
- Style 1
Backgrounds
- Resources 3
- Cipher 4
- Being ex black ops is a wonderful thing to be.
- Contacts (Ex-Military) 2
- Influence (Ex-Military) 2
Bonus Points
15 BP
- -6 BP for Willpower 6
- -5 BP for Dexterity 4
- -2 BP for Firearms 4
- -4 BP for Huge Size
- -3 BP for Merit: Combat Veteran
- -2 BP for Merit: Devotion
- +1 BP for Minority (Homosexual)
- +1 BP for "Costume Fetish"
- +2 BP for Eufiber Rejection
- +4 BP for Dependent
Merits
- Huge Size: +1 Stamina for soaking damage, +1 -0 HL.
- Combat Veteran: Roll 2d for initiative, always use higher dice.
- Devotion (to some important friendly group): +3 difficulty to sway from object of devotion.
Flaws
- "Costume Fetish": Uncomfortable when not armed.
- Eufiber Rejection: Cannot wear Eufiber
- Minority (Homosexual): Self-Explanatory
- Dependent: His favorite niece.
Powers
- Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage)
- Psychic Shield 2 (-4 successes for opposing psychic powers)
- Armor 1 (+3B/3L soak)
- Body Modification: Extra Health Levels (2x Extra Maimed HLs)
Depletables
Quantum 2
- Quantum Pool 24
Willpower 6
- Temporary Willpower 6
Attacks
- Strike: Accuracy 6d, Damage 7B [10]
- Kick: Accuracy 6d (+1 difficulty), Damage 9B [10]
- Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m
- BFG: Accuracy 11d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m
Health and Defense
Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total
- Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L.
Health Levels
- -0 (Bruised) x 3
- -0 (Hurt) x 1
- -0 (Injured) x 1
- -0 (Wounded) x 1
- -1 (Maimed) x 3
- -2 (Crippled) x 1
- Incapacitated x 1
- Dead
=Character Building
NP
30
- 4 NP for 12 attribute points
- 4 NP for 24 ability points
- 3 NP for Mega-Strength 1
- 3 NP for Mega-Dexterity 1
- 3 NP for Mega-Stamina 1
- 3 NP for Mega-Intelligence 1
- 3 NP for Mega-Wits 1
- 5 NP for Luck 5
- 2 NP for Psychic Shield 2
XP
72
- -8 XP for Quantum 2
- -6 XP for Willpower 7
- -7 XP for Willpower 8
- -5 XP for Mega-Strength 2
- -15 XP for Mega-Dexterity 3
- -5 XP for Mega-Stamina 2
- -6 XP for Armor 1
- -4 XP for Cipher 2
- -6 XP for Mega-Charisma 1
- -3 XP for 3 specialties
- -2 XP for Body Modification: Extra Health Levels
- -5 XP for Enhancement: Regeneration