Graceful Quicksilver Avatar

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Name: Graceful Quicksilver Avatar
Description: Graceful Quicksilver Avatar is an elder Alchemical nearly a thousand years of age, but who still not tired of the cat and mouse game of spying and exploration. A sociologist of sorts as well as a spy, the apocryphal sixth Alchemical caste has caught her attention after she saved one of them in the Reaches. Realizing the import of keeping this secret, she has essentially become the mentor of Singular Blade of Hope and has found more reason to put off becoming a Colossus. With the respect due to her accomplishments, she's already reassigned herself to Project Razor. Her looks and genuine compassion hide an elder Exalt who was and stil is an excellent saboteur and skilled martial artist, who seeks to discover the secrets of Creation's Exalted as well as the Sixth Caste. Appearance: Graceful Quicksilver Avatar looks incredibly fragile when undisguised, as if ready to be broken in half by the slightest disturbance, despite her prodigious (and drastically inhuman) physical ability. More often than not, though, she pretends to be a waif of a young woman or a wisp of a young man, with an easy smile, a beautiful voice, and ageless eyes.

Concept: Discoverer
Caste: Moonsilver

Anima: A flowing mural of oil and liquid metal that shows the deeds of mortal heroes.
Anima Effect: -1 to speed of all actions (capped at speed 3)

Motivation: Discover the secrets of the Exalted.

Attributes

Caste Attributes: Dexterity, Appearance, Wits
Favored Attributes: Strength, Stamina, Intelligence
Other Attributes: Charisma, Manipulation, Perception

Physical Attributes

Strength 4+3 (7)
Dexterity 5+3 (8)
Stamina 5+3 (8)

Mental Attributes

Perception 5+3 (8)
Intelligence 4
Wits 5

Social Attributes

Charisma 3+2 (5)
Manipulation 4+2 (6)
Appearance 5+3 (8)

Abilities

Combat

Archery 3
Martial Arts 5
Gyroscopic Chakrams + 3
Melee 3
Thrown 5
Gyroscopic Chakrams + 2

Defensive

Dodge 5
Acrobatically + 3
Integrity 5
Resistance 5

Social

Bureaucracy 3
Presence 5
Performance 5
Socialize 5

Sneaky

Athletics 5
Awareness 3
Larceny 5
Disguise + 2
Stealth 5
Survival 2

Investigative

Investigation 5
Linguistics 4 (Old Realm, Autochthonic, High Realm, Low Realm, Riverspeak)

Knowledge

Craft (Air) 3
Craft (Fire) 3
Craft (Water) 4
Craft (Magitech) 5
Lore 5
Adamant Caste +1
Medicine 5
Occult 3

Charms

Dedicated Slots

25 Dedicated Slots

23 slots used for arrays
Non-Array Charms
Alloyed Reinforcement of Flesh (first attack that would incapacitate reduces to -4 level instead)
Death Defeating Processors (can be used [Essence] times)
Trans-Chosen Emulator (can alter anima banner to any other Exalted type, effects stay the same)
Industrial Survival Frame [1m] (6m to activate 1, 10m to activate all 6, protects against all environmental damage but not direct attacks)
Crystal (IPP + immunity from natural/mineral environmental damage)
Lightning (immunity from fire, lightning, and other energy)
Metal (immunity from environmental damage from metal sources)
Oil (immunity from acids)
Smoke (immunity from Poison effects)
Steam (immunity from temperature and pressure)
Sixfold Transcendance Synergy (can activate all 6 modules for 10m)
Environmental Dominance (affects intentional environmental damage as well)

General Slots

16 General Slots

13 slots used for arrays
Non-Array Charms
Perfected Lotus Matrix [2m]
Lotus Filament Conduction (7 XP to learn TMA)
Hierarchical Dogma Lock
Perfect social defense for 1 intimacy (Assisting Mortals)

Installed Arrays

Covert Operations Array (uses 4 dedicated, 4 general slots) [6m]
Integrated Artifact Transmogrifier (3m to turn all charms Internal)
Loom Server Migration (counts as inside fate when in Creation)
Essence-Muting Baffles (all internal charms are invisible to essence sight)
Deep Cover Mode (cost decrease to 3m)
Husk-Sculpting Apparatus (6m, 1wp to alter body as disguise)
Self-Sculpt (can pay additional 4wp to permanently alter body)
Identity Distortion Mirage (disguise no longer pierced by superhuman vision)
Vocal Modulator Field (disguise no longer pierced by superhuman hearing)
Metamorphic Physiology (can continue to shift body while charm is active for a 2m uncommitted cost)
Optical Shroud (invisibility)
Dynamic Cloaking Module x 17 (move at 18 yards/tick while invisible)
Sense Countering Upgrades x 3 (cannot be bypassed by superhuman hearing, smell, or exotic senses)
Essence Veil (invisible to Essence sight)
Maximized Ambush Processors (unexpected attacks while cloaked count successes twice for damage)
Kinetic Compensator (reactivating stealth does not count as charm use)
Aura-Dampening Component (Stealth & Disguise charm use does not count for anima flare)
4th Perception Augmentation x 3 (+3 Perception)
Ocular Enhancement
Crossphase Scanners x 2 (can see dematerialized spirits in all areas)
Flash Shutters (cannot be blinded)
Ultraperipheral Awareness (360 degree vision)
Motion-Tracking Targeting Glance (aim dice become successes)
Thermal Vision
Essence Sight


Transhuman Capability Array (uses 16 dedicated slots) [6m]
4th Strength Augmentation x 3 (+3 Strength)
4th Stamina Augmentation x 3 (+3 Stamina)
4th Dexterity Augmentation x 3 (+3 Dexterity)
5th Dexterity Augmentation (3m per dot to buy additional dexterity for 1 scene)
Unbound Essence Booster (3m/dot instead of 3m)
Transpuissant Dexterity Augmentation (Specialties become successes)
4th Appearance Augmentation x 3 (+3 Appearance)
Transhuman Efficiency Arrays (1m/action + 1wp, up to [Wits] actions, can be used for any flurry)
Superkinetic Synthesis Engine (cost reduced to 1m/action)
Dynamic Reaction Enhancement System (2m to reduce speed of an action by 2)
Subsynaptic Accelerator (-2 speed [still capped at 3])
Cluster Action Hyperprocessor (charm costs 0m to use if used already)
Thought as Action Node (no longer a charm use w/1m surcharge)
Metacompetency Driver (can be used to augment any attribute)


Societal Stealth Configuration [6m] (uses 9 general slots)
4th Manipulation Augmentation x 2 (+2 Manipulation)
4th Charisma Augmentation x 2 (+2 Charisma)
Pheromone Regulation Systems (4m to induce emotional effect)
Emotive Aesthetics of the Body Electric (social attacks without speaking)
Unobtrusive Repartee Baffles (+2m to remove social charms from counting for anima flare)
Programmed Catechism Rebuttal (4/6m perfect social parry)
Secondary Sensory Upgrades (4m to improve secondary senses)
Chemical Analysis System
Tympanal Receptor Nodes
Deception Recognition System (4m to detect lies)

Kung Fu

Thousand Wounds Gear Style
The Circle Screams (1m, +Essence damage or +Essence/2 accuracy)
Gear Catches Gear Defense (3m, +2 DV, successful block increases speed of enemy action by 1 tick)
Thousand Wounds Gear Form (5m, 1 scene, chakram acts as target shield [+1 DV] w/ no penalties)
Arc Blinding Assault (4m 1wp, can counterattack a target up to [Essence] yards away, any damage causes blinding)
Rearing Crane Release (3m, double throwing distance from clinch, victim hangs in midair)
Floating Target Lock (3m, target suffers -1 DV in midair)
Flesh-Rending Gear Technique (4m, strength counts twice, minimum damage +1)
Linear Flight Technique (4m, knocks target [Str + 5] yards back on hit, causes knockdown)
Hungry Gear-Tooth Attack (5m 1wp, Crippling effect (shattered bones or amputation) on successful hit, deals only 1 level of damage)
Thousand Wounds Persistence (5m, chakram continues to attack until botch or death)
Thousand Wounds Disassembly (7m 1wp, if first attack hits 2 unblockable undodgeable ones follow)

On Retainder

Full Spectrum Combat Array (uses 10 general slots) [6m]
Accelerated Response System (Dodge) (removes all penalties to dodge DV)
Accelerated Response System (Parry) (removes all penalties to parry DV)
Precalculated Evasion System (4m perfect dodge against non-undodgeable attacks)
Transphase Engine (can perfect dodge undodgeable attacks which don't hit dematerialized for 1m extra)
Advanced Calculation Arrays (spend 2m to change to 1 tick duration)
Compassion Flaw of Invulnerability (only when leading/protecting mortals)
Impenetrable Repulsor Fields (6m perfect parry)
Overcharger Module (spend 3m to change to 1 action duration)
Temperance Flaw of Invulnerability (cannot make flurries after use)
Anticipatory Simulation Processor (3m to negate surprise)
Essence Irradiation Corona (2m to count 10s on damage as 2 successes and turn 1d of post-soak damage into a success)
Optimized Trauma Upgrade (adds 1d to post-soak damage)
Field Stabilization Fins (adds 3d to damage)
Magnetic Joint Bearings x 2 (-2 multi-action penalties)
Aim-Calibrating Sensors (3m to compensate for all external penalties to attack)
Transmodal Rapid Targeting System (3m/attack, up to [Essence + 1] attacks, successful hits give 2m back)


Virtues

Compassion 5 (5 starting intimacies)
Exploring and discovering the unknown
Project Razor
Protecting Yugash
Assisting mortals
Avoiding Clarity
Singular Blade of Hope
Conviction 4
Temperance 5
Valor 3
Willpower 10
Clarity 0

Essence

Essence 5

Personal Essence 25 (4)

Installation Costs 21

Peripheral Essence 65 (45)

Attunement Costs: 10
Industrial Survival Frame: 10

Defenses

Soak: 8B/4L/0A (Stamina) + 4B/4L/0A (Mutations) + 5B/5L/5A (IRA) = 17B/13L/5A natural soak

Silken Armor (+3B/5L/5A) = 20B/18L/10A total soak

Health Levels

-0 x 1/-1 x 2/-2 x 7/-4 x 1/Incapacitated

Merits

Enchanting Features (+1d to seduction, +1 to maximum appearance bonuses, -1 to maximum appearance penalties)
Eidetic Memory (perfect recall)
Mutations (20 pts)
-2 Inexhaustible (does not ever suffer fatigue)
-4 Armored Hide (+4L/4B soak)
-2 Chameleleon (+2 stealth, +1 survival)
-1 Enhanced Sight (+2 Awareness from Sight)
-1 Enhanced Hearing (+2 Awareness from Hearing)
-1 Wolf's Pace (+2 dexterity, +2 strength for movement purposes)
-6 Holdout Weapon [Dragon's Breath] (Dexterity + Thrown, deals 13L damage, once/10 actions)
-2 Supernatural Quickness (+2 dexterity for movement)
-1 Deceptive Frailty (+1d to seem weak)


Backgrounds

Class 5
Artifact 4 (12 artifact dots)
-2 for Moonsilver Trinket of Dignified Conduct (+1 Dodge MDV, +2 to performance social attack/defense for 2m)
-4 for Moonsilver/Starmetal Infinite Resplendence Amulet (, +1 success on Resistance/Survival rolls, 5m attune)
Moonsilver Bonus (+5L/5B soak, +2 to stealth/disguise)
Starmetal Bonus (pockets to Elsewhere)
-3 for Moonsilver Gyroscopic Chakram (Speed 5, Accuracy +1/+3, Damage +4L, Defense +2, Rate 3, Range 90, 10m)
-1 for Moonsilver Seven-Jeweled Peacock Fan (Speed 5, Accuracy +5, Damage +5B/1L, Defense +5, Rate 3, Attune 2
-2 for Silken Armor (+3B/5L/5A soak, 2m)
Eidolon 5
Savant 3

XP Expenditure

1500 XP (is Mentor 4)