Talk:Avicenna Fresnel

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FUTURE Avi!

Characteristics

Name: Avicenna Fresnel
Concept: Avatar of Forces
Power Paradigm: Grand Unified Theory
Nature: Caretaker

Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round

270 m/round flight movement
Quadruple all movement using EM

Attributes

Physical

Strength 3
Mega-Strength 1 (Lifter)
Might 1
Dexterity 6 (Swift)
Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
Drive 1
Martial Arts 3
Athletics 4
Stamina 5 (Untiring)
Mega-Stamina 4 (Adaptability, Hardbody, Regeneration)
Endurance 4
Resistance 4

Mental

Perception 6 (Observant)
Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement)
Awareness 4
Intelligence 7 (Brilliant)
Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance)
Academics 3
Science 5
Bioscience +3
Computers 3
Engineering 4 (Must I do everything myself?)
Quantum Engineering +3
Linguistics 1 (English, French)
Wits 4
Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
Arts 2
Biz 2
Rapport 3

Social

Charisma 4 (Kind)
Mega-Charisma 3 (Dreadful Mien, Soothe)
Etiquette 3
Manipulation 3
Mega-Manipulation 1 (Persuader)
Appearance 4 (Elegant)
Mega-Appearance 3 (Natural Style, Awe-Inspiring)
Style 3 (+6 from M-App bonus)

Backgrounds

Attunement 2
Node 4 (15 Q/turn)
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Gadgets 5
Eufiber 5


Nova Powers

Bodymorph (Energy) 3 [Permanent]

+1 difficulty to be hit, inflicts lethal damage w/melee attacks
Armor 2 (+6B/6L soak)
Absorption 1 [Energy Damage]

Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Relativity Mastery 5 (Extras: Extended Range)

Gravitokinesis
Gravitational Shield
Gravitational Field
Accelerate Time
Dilate Time

Disrupt 3 (Extras: Burning, Extended Range)

Flight 5 [Permanent] (Extras: Interplanetary Flight)

Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)

Invulnerability 3 (Extras: Broad Category)

Physical Attacks 1
Energy Attacks 1
Mental Powers 1

Quantum Authority 3

Quantum Intensification
Quantum Diffusion
Quantum Duplication

Time Travel 2

Time Warp (gateway to another time!)

Body Modifications

Dispersed Organs (L2)
10 Extra Maimed HLs

Depletables

Quantum 8

Taint 6
Temporary Taint 0/10
Quantum Pool 40/40

Willpower 7

Temporary Willpower 7

Merits

Flaws

Aberrations

6 total

Energy Emissions (small objects around her are repulsed or occasionally attracted)
Glow (spacetime ripples)
Anima Banner (accretion-disk!)

Quantum Powers

Bodymorph (Permanent)

+1 difficulty to be hit, inflicts lethal damage w/melee attacks
Armor 2 (+6B/6L soak)
Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)

Disrupt (costs 2 Q)

10d + 7 vs. Quantum + Node, successes reduce power rating by 1.

Flight (Permanent)

Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
Speed 270 m/turn, much faster in space

Immolate (costs 2 Q per 10 turns)

Damage: 12A, can add to melee strikes

Invulnerability

+6B/6L/6A soak, +6 success v. mental attack

Quantum Authority (6d + 1 pool)

Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras)
Quantum Duplication (first success copies Nova's signature, others allow copying of powers)

Relativity Mastery (costs 3 Q)

Gravitokinesis
Gravitational Shield
Gravitational Field
Accelerate Time
Dilate Time

Spatial Manipulation (costs 1 Q)

Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], 3Q Cost
Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
Teleport (12d + 12 for distance, 12d + 4 for accuracy)
Max. teleport distance of at least 2*10^11 km, x10 for every additional success on the 10d rolled.
Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)

Time Travel (costs 5 Q)

Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)

Enhancements

Adaptability: Survive any environment with no problems (always on, no cost).
Avian: +3 successes to flight rolls (not combat ones)
Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost).
EM Vision: +3 to Perception for sight, see various spectra
Enhanced Initiative: +5 Initiative
Enhanced Movement: x5 to all movement rates, +2 to attack damage, 1Q/action, 3Q/scene.
Hardbody: Soak Aggravated w/natural Lethal
Fast Tasks: Spend 1Q to greatly increase speed of accomplishing tasks.
Lifter: Spend 1Q to double lifting capacity for a scene.
Natural Style: Doubled style bonus dice, cannot botch style rolls.
Quantum Attunement: Spend 1Q to activate for an action, compensates for lack of other senses, can be used to detect Nova abilities/taint.
Rapid Strike: +4 to melee damage
Regeneration: Heal up to 4 HL/turn for 1Q/HL.
Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
Taint Resistance: -5 Taint from Node background

Health and Defense

Soak: 5B/2L/2A + 4B/2L/2A + 6B/6L + 6B/6L/6A + 5B/5L = 26B/21L/10A

+1 Difficulty to be hit (bodymorph)

Health Levels

-0 (Bruised) x 3
-0 (Hurt) x 1
-0 (Injured) x 1
-0 (Wounded) x 1
-0 (Maimed) x 11
-0 (Crippled) x 1
Incapacitated x 1
Dead

XP

Lots

  • Even a fairly non-combat Nova can do some serious damage with the right powers.