Nefer
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History
[REDACTED]
History Paths & Totals
- A1: Longshot (+Fabbers)
- A2: Dominantly Baseline (+60 Pop, +Logistics)
- A3: No Suitable World | Build Our Own (+PIP)
- B1: Artifact Find | Reverse Engineerables (+100 Dust, +100 Applications)
- C1: Artifact Find | Reverse Engineerables (+100 DUst, +100 Applications)
- D1: Isolated | Strange Discovery | Reverse Engineerables (+100 Dust, +100 Applications, +30 SP, +2500 Stockpiles)
- E1: Independence (go to F1)
- F1: Planet Wal*Mart (+200 PIP, +100 Wealth, +ARROWs Relations, -2500 Military)
- F2: Center for Research (+4 Global Tech Level, +100 Applications, +100 CIP, -100 PIP)
- F3: Supertech Bullshit (+100 Dust, +200 Theta, + 200 applications)
- N1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications)
- CE: Kinderfabber Surprise
- X1: Skunkworks (++ Secrecy, +75 Applications, 20% Secrets, + 0% secret project cost)
Totals:
[In Progress]
100 Drexlers
360 Pop
880 PIP
880 CIP
880 Wealth
650 Dust
200 Theta
991 Applications
22,500 Military
20 Doctrines
Tech Indices
Global Technology Level: 22
Ground: 22 +2(sp) = 24
Aircraft: 22 +2(sp) = 24
Basic Theotech: 69 +2(sp) = 71
Beam/Pulse Weapons: 22 +6(n) + 2(sp) = 30
Electronics: 22 +6(n), +2(sp) = 30
Materials: 22 +6(n), +2(sp) = 30
Shields: 22 +2(n) = 24
Power: 22 +6(n) +2(sp) = 28
Propulsion: 22 +1(n) +2(sp) = 25
Shipbuilding: 24 +2(sp) = 26
SP Expenditures
36 SP
- 18 SP - 216 Application Points
- 10 SP - 20 Doctrine Points
- 8 SP - +20 to TL indices, no more than +4 to a single indice