Talk:Second Sphere Transgenic Rules
Ideas-
Atrophied Statistics
Some particularly specialized transgenic caste systems found in the Rim hyperspecialize their people towards one end, neglecting all others.
Reducing a primary statistic by 1 using genetic engineering reduces the base cost of the Template by 2 points, while reducing one by 2 (making them completely useless at the category in question) reduces it by 4 points. These reduce the total cost of the transgenic upgrade's integration as well.
Secondary Abilities
Some potential secondary abilities
Physical
Trauma Resistant
Effect: Not Dying (Personal DamCon)
Enhanced Endurance
Effect: Reduced Fatigue (Reduction of penalties for particularly long battles, increase in infantry strategic mobility)
Hyper-Twitch Musculature
Effect: Increased infantry agility
Hyper G-Tolerant
Effect: Increased Piloting
Mental
Pattern-Recognition/Mathematical Aptitude
Effect: Improved Electronics
Boosted Creativity
Effect: Improved Research Contribution?
Boosted Senses
Effect: Infantry sensors
Social
Improved Teamwork
Effect: Increased Command
Naturally Happy
Effect: Increased Morale
Influence Improvement
Effect: Increased Diplomacy
Exotic
Organic Explosives
Effect: Derka derka Jihad.
Addictive Secretions
Effect: Can't get enough of you!
Adrenaline Overproduction
Effect: Like hypercapacitors but for infantry!
Tertiary Abilities
Some of these are intended to be one-point wonders, although I suppose if you want iridescent glowing hair and eyes that shimmers between colors depending on mood and desires or something fabulous like that, you could blow 5 points on a few of them.
- Exotic Hair/Eye/Skin Colors
- Looking Good
- Healthy
- Environmental Adaptation
- Knowing People
- Plug-n-Play Approved (cheaper cybernetic enhancement)
- Neoteny (Syntha Approved!)
- Natural Nightvision/Thermal Vision/etc
- Reinforced Bones (Spartan Approved!)
- Personal USB Port (Na'vi Approved!)