Altus

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Played by Kerrus

National Overview

Altus

Concept: Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.

A1: Resource Base (+PIP)
A2: Dominantly Baseline (+Pop, +Logistics)
A3: Hell World (Go to A5)
A5: Tough It Out (+Morale, +Balls)

B1: Artifact Find (+Dust, Go to B4)
B4: Active Machinery (+Theta, - Dust)

C1: Artifact Find (+Dust, Go to C4)
C4: Reverse-Engineerable (+ Tech)

D1: Broken Down (+PIP, Go to D3)
D3: Theta Hub (+Theta, +Wealth, - Pop)

E1: Make My Own Bloc (+PIP, +Logistics, Go to K1)

K1: Fie on the Homeland (+PIP, ++Logistics, -Non-Rim Relations)
K2: League Production Center (++PIP, ++CIP, -Wealth)
K3: High Tech Bullshit (+TL, ++Dust, ++Tech)

Application:

+ Technology (Common) ++ Shipbuilding + Capital Construction + Aerospace + Armour

++++++PIP ++++Logistics ++CIP +Morale ++Dust ++Theta ++Military ++Tech

Balls!

- Non-Rim Relations


Global Technology Level: 15


Artifacts! (+5 Basic Theotech)
|_Active Machinery (+100 Advanced Theotech)
Artifacts (+5 Basic Theotech)
Broken Down|Theta Hub (+5 Basic Theotech)
Future Government (+2 AI)
High Tech Bullshit (+3 Gobal Tech Level - Accounted For)
League Production Center (+3 Mass Production)


Technology (Specifics)

GTL: 15

Shipbuilding: 13
AI: 17
Mass Production: 18
Ground: 23
Basic Theotech: 25
Projectiles: 28
Feral Xenotech: 53
Advanced Theotech: 115


Military Fluff


Uniforms:

Military Technology Application

Rosier Class Line Destroyer (Not an official design, just a rules test)


Mobility: 5
Evasion: 3
Armor: 20
AP Protection: 6
Structure: 15
Hits: 40
Space: 79.5/70
Power: 98/100
Engineering Coefficient: 2
Hull Coefficient: 2

6x Hull Expansion +5 Spaces (+30 spaces)


Power & Propulsion:

5x Forced Fusion Reactor (5 spaces, +100 Power)
4x Fusion Thrusters (16 spaces, -32 Power, +4 Mobility, +2 Evasion)
5x Jump Drive (2.5 spaces, -10 Power)


Defensive Equipment

6x Depleted Uranium Armour (6 spaces, +12 armour, + 6 structure, +18 Hits)
3x Structural Reinforcement (12 spaces, +6 structure, +12 hits)
2x Flash Field (4 spaces, -32 power, +6 armour, +1 evasion, +6 AP Protection)

4x Vulcan Point Defence (8 Spaces)


Offensive Equipment

2x Flak Cannons (4 spaces, -4 Power)
2x Linear Cannons (10 spaces, -20 power)
2x Antiship Missile Launcher (10 spaces)

Misc Equipment:

1x External Latch


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