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A1: Resource Base (+PIP)
A2: Dominantly Baseline (+Pop, +Logistics)
A3: Hell World (Go to A5)
A5: Tough It Out (+Morale, +Balls)


<b>Fighter Concept:</b> Fighters have variable hull geometry to shift for space running to atmospheric running and back again. Furthermore, fighters can further adjust to function underwater.<br>
B1: Artifact Find (+Dust, Go to B4)
B4: Active Machinery (+Theta, - Dust)


All ships carry at least a wing of fighters of some description.<br>
C1: Artifact Find (+Dust, Go to C4)
C4: Reverse-Engineerable (+ Tech)


D1: Broken Down (+PIP, Go to D3)
D3: Theta Hub (+Theta, +Wealth, - Pop)


<b>History Path:</b><br>
E1: Make My Own Bloc (+PIP, +Logistics, Go to K1)


<b>A1:</b> Longshot Mission (+ Fabber)<br>
K1: Fie on the Homeland (+PIP, ++Logistics, -Non-Rim Relations)
<b>A2:</b> Dominantly Transgene (++ Transgene)<br>
K2: League Production Center (++PIP, ++CIP, -Wealth)
<b>A3-A4:</b> No Suitable World - Posthuman Structures (+ Dust)<br>
K3: High Tech Bullshit (+TL, ++Dust, ++Tech)


<b>B1:</b> Artifact Find (+ Dust)<br>
<b>B4:</b> Active Machinery (- Dust + Theta)<br>


<b>C1 'B1':</b> Artifact Find (+ Dust)<br>
<b>C4 'B4':</b> Extra Fabs (+ Fabber)<br>


<b>D1:</b> Isolated (+stockpiles)<br>
Global Technology Level: 15
<b>D2:</b> Strange Discovery (+Dust)<br>
<b>D2-B4:</b> Active Machinery (+Theta, -Dust)<br>


<b>E1:</b> Make My Own Bloc (+PIP, +Logistics)<br>


<b>K1:</b> Fie On The Homeland (+PIP, ++Logistics, -Non Rim Relations)<br>
Artifacts! (+5 Basic Theotech)
<b>K2:</b> Exploration Launching Point (++Dust, +Logistics, +FTL Tech, - Military)<br>
|_Active Machinery (+100 Advanced Theotech)
<b>K3:</b> High Tech Bullshit (+RP, ++Dust, ++Tech)<br>
Artifacts (+5 Basic Theotech)
Broken Down|Theta Hub (+5 Basic Theotech)
Future Government (+2 AI)
High Tech Bullshit (+3 Gobal Tech Level - Accounted For)
League Production Center (+3 Mass Production)


<b>CE:</b> Development Hell (+RP, -Tech)<br>


<b>Starting Technologies:</b> League (+ Ground Tech, +Defensive Tech, +Tech, - Shipbuilding)<br>
Technology  (Specifics)


<b>Totals:</b><br>
Shipbuilding: 13
Ground: 23
Projectiles: 28
Feral Xenotech: 53
Basic Theotech: 25
Advanced Theotech: 100
AI: 17
Mass Production: 18


<b>++++++ Dust</b><br>
GTL: 15
<b>++++ Logistics</b><br>
<b>++ RP</b><br>
<b>++ Theta</b><br>
<b>++ PIP</b><br>
<b>++ Fabbers</b><br>
<b>++ Tech</b><br>
<b>+ FTL Tech</b><br>
<b>+ Ground Tech</b><br>
<b>+ Defensive Tech</b><br>
<b>+ Stockpiles</b><br>


<b>- Shipbuilding</b><br>
Shipbuilding:      13
<b>- Military</b><br>
AI:                17
<b>- Non-Rim Relations.</b><br>
Mass Production:    18
 
Ground:            23
 
Basic Theotech:    25
<b>Naming Conventions:</b><br>
Projectiles:       28
 
Feral Xenotech:    53
'Diving Deep Quantum' = using FTL<br>
Advanced Theotech:  100

Revision as of 14:24, 10 January 2010

Altus

Concept: Deep space explorational spacenoids- very posty/precusor relic/tech heavy.

Naving conventions:

Ship Classes: Angel Types

Fighter/smallcraft classes: Angel names (Ramiel, Metatron)


A1: Resource Base (+PIP) A2: Dominantly Baseline (+Pop, +Logistics) A3: Hell World (Go to A5) A5: Tough It Out (+Morale, +Balls)

B1: Artifact Find (+Dust, Go to B4) B4: Active Machinery (+Theta, - Dust)

C1: Artifact Find (+Dust, Go to C4) C4: Reverse-Engineerable (+ Tech)

D1: Broken Down (+PIP, Go to D3) D3: Theta Hub (+Theta, +Wealth, - Pop)

E1: Make My Own Bloc (+PIP, +Logistics, Go to K1)

K1: Fie on the Homeland (+PIP, ++Logistics, -Non-Rim Relations) K2: League Production Center (++PIP, ++CIP, -Wealth) K3: High Tech Bullshit (+TL, ++Dust, ++Tech)


Global Technology Level: 15


Artifacts! (+5 Basic Theotech) |_Active Machinery (+100 Advanced Theotech) Artifacts (+5 Basic Theotech) Broken Down|Theta Hub (+5 Basic Theotech) Future Government (+2 AI) High Tech Bullshit (+3 Gobal Tech Level - Accounted For) League Production Center (+3 Mass Production)


Technology (Specifics)

Shipbuilding: 13 Ground: 23 Projectiles: 28 Feral Xenotech: 53 Basic Theotech: 25 Advanced Theotech: 100 AI: 17 Mass Production: 18

GTL: 15

Shipbuilding: 13 AI: 17 Mass Production: 18 Ground: 23 Basic Theotech: 25 Projectiles: 28 Feral Xenotech: 53 Advanced Theotech: 100