Sphere Robot Wars Vehicles: Difference between revisions

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:1 Megaparticle Gun (6 spaces, 8 power)
:1 Megaparticle Gun (6 spaces, 8 power)
:2 Plasma Lances (1 space, 2 power each)
:2 Plasma Lances (1 space, 2 power each)
:3 Cluster Missiles (2 spaces each)
:4 Cluster Missiles (2 spaces each)


===Equipment===
===Equipment===

Revision as of 15:53, 8 January 2010

ZOCU Craft

OMF-06 Hoplite Mobile Suit
File:Hoplite.jpg
OMF-06A Hoplite in Kanonian colours

Stats

Speed: 9
Agility: 10
Evasion: 8
Armor: 10
Hits: 4
Excess Power: 8
External Carriage: 14 Spaces

Standard loadout:

1 Pulse Gun (6 spaces, 5 power)
1 Plasma Lance (1 space, 2 power)
1 Anti-missile Laser (1 space, 1 power)
2 Strike Missiles (2 spaces each)
OMF-07 Legionare Mobile Suit
Legionare in standard production colors

Stats

Speed: 7
Agility: 7
Evasion: 6
Armor: 17
Hits: 4
Excess Power: 18
External Carriage: 18 Spaces

Fixed Equipment:

Flash Field (+2 AP Protection)
1 Plasma Lance
1 Anti-missile Laser

Standard loadout:

1 Heavy Megaparticle Gun (8 spaces, 12 power)
1 Pulse Gun (6 spaces, 5 power)
2 Assault Missiles (2 spaces each)
OMF-09 Sarissa Mobile Suit
Sarissa in standard 'Ace' paint scheme, wielding 'Stonebridge' electromotive shotgun

Stats

Speed: 10
Agility: 11
Evasion: 9
Armor: 12
Hits: 4
Stealth: -5
Excess Power: 12
External Carriage: 16 Spaces

Fixed Equipment:

Cruise Drive (in-system FTL)
Flash Field (+2 AP Protection)
1 Anti-missile Laser

Standard loadout:

1 Megaparticle Gun (6 spaces, 8 power)
2 Plasma Lances (1 space, 2 power each)
4 Cluster Missiles (2 spaces each)

Equipment

Melee Weapons

Alpha Edge (sword)

Spaces: 2
Power: 0
Parry: +5
Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish

Alpha Edge (pole)

Spaces: 4
Power: 0
Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish

Plasma Knives

Spaces: 1
Power: 2
Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave

Plasma Lance

Spaces: 1
Power: 2
Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave

Mega Beam Saber

Spaces: 2
Power: 6
Accuracy +5, penetration +3, Strength +6, Parry +3, Cleave

Ranged Weapons

Automatic Railgun

Spaces: 8
Power: 2
Range 8, accuracy +6, penetration +2, Strength +0

Heavy Cannon

Spaces: 10
Power: 3
Range 12, accuracy +3, penetration +5, Strength +2

Shotcannon

Spaces: 5
Power: 2
Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9

Bazooka

Spaces: 8
Power: 0
Range 4, accuracy +0, penetration +8, Strength +6, 3 Shots, ROF 3

Pulse Gun

Spaces: 6
Power: 5
Range 8, accuracy +8, penetration +1, Strength +0

Beam Gun

Spaces: 8
Power: 10
Range 12, accuracy +4, penetration +5, Strength +2

Megaparticle Gun

Spaces: 6
Power: 8
Range 8, accuracy +5, penetration +4, Strength +2, AP Bonus +4

Heavy Megaparticle Gun

Spaces: 8
Power: 12
Range 8, accuracy +1, penetration +6, Strength +4, AP Bonus +6

Cluster Missiles

Spaces: 2
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots

Anti-Air Missile

Spaces: 2
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot

Strike Missile

Spaces: 2
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot

Assault Missile

Spaces: 2
Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage

External Components

Auxilary Fusion Generator

Spaces: 2
+4 power

Fusion Thrusters

Spaces: 2
Power: 1
+1 Speed, +0.5 Agility, +0.5 Evasion

Fusion Verniers

Spaces: 2
Power: 1
+1 Agility, +0.5 Evasion

Jump Pack

Spaces: 2
Power: 1
In-system FTL jumps
Expensive, special operations

ERA Cladding

Spaces: 2
+1 Armor

Scattering Field

Spaces: 2
Power: 8
-1 Evasion, +3 Armor, +3 AP Protection

Flash Field

Spaces: 2
Power: 8
+0.5 Evasion, +2 Armor, +2 AP Protection
Expensive, officer only

Small Shield

Spaces: 1
Block Difficuty: 16
Armor: 16 (Hardened)

Medium Shield

Spaces: 2
Block Difficuty: 12
Armor: 18 (Hardened)
Speed: -1

Large Shield

Spaces: 4
Block Difficuty: 8
Armor: 20 (Hardened)
Speed: -2

ZOCU Ships

Concord Mobile Cruiser (Hampshire Model)

Stats

Mobility: 5
Armor: 16
Evasion: 2
Structure: 9
Hits: 44

Fixed Equipment

Scattering Field (+4 AP Protection)
4 Medium Pulse Cannons
2 Flak Cannons
1 Scattering Beam Point Defence
8 ZOCU-Standard Craft Bays
1 Landing Shuttle

Weapons

Medium Pulse Cannon

Range 20, accuracy +0, penetration +6, Strength +9, Burst Bonus +3, 2 Damage

Flak Cannons

Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6