Sphere Robot Wars Vehicles: Difference between revisions

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:Spaces:  2
:Spaces:  2
:Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage
:Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage
===ZOCU Ships===
=====''Concord'' Mobile Cruiser (Hampshire Model)=====
'''Stats'''
:Mobility:  5
:Armor:  16
:Evasion:  2
:Structure:  9
:Hits:  44
Fixed Equipment
:Scattering Field (+4 AP Protection)
:4 Medium Pulse Cannons
:2 Flak Cannons
:1 Scattering Beam Point Defence
:8 ZOCU-Standard Craft Bays
:1 Landing Shuttle
====Weapons====
'''Medium Pulse Cannon'''
:Range 20, accuracy +0, penetration +6, Strength +9, Burst Bonus +3
'''Flak Cannons'''
:Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6

Revision as of 15:20, 8 January 2010

ZOCU Craft

OMF-06 Hoplite Mobile Suit
File:Hoplite.jpg
OMF-06A Hoplite in Kanonian colours

Stats

Speed: 9
Agility: 10
Evasion: 8
Armor: 10
Hits: 4
Excess Power: 8
External Carriage: 14 Spaces

Standard loadout:

1 Pulse Gun (6 spaces, 5 power)
1 Plasma Lance (1 space, 2 power)
1 Anti-missile Laser (1 space, 1 power)
2 Strike Missiles (2 spaces each)
OMF-07 Legionare Mobile Suit
Legionare in standard production colors

Stats

Speed: 7
Agility: 7
Evasion: 6
Armor: 17
Hits: 4
Excess Power: 18
External Carriage: 18 Spaces

Fixed Equipment:

Flash Field (+2 AP Protection)
1 Plasma Lance
1 Anti-missile Laser

Standard loadout:

1 Heavy Megaparticle Gun (8 spaces, 12 power)
1 Pulse Gun (6 spaces, 5 power)
2 Assault Missiles (2 spaces each)

Weapons

Melee Weapons

Alpha Edge (sword)

Spaces: 2
Power: 0
Parry: +5
Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish

Alpha Edge (pole)

Spaces: 4
Power: 0
Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish

Plasma Knives

Spaces: 1
Power: 2
Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave

Plasma Lance

Spaces: 1
Power: 2
Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave

Mega Beam Saber

Spaces: 2
Power: 6
Accuracy +5, penetration +3, Strength +6, Parry +3, Cleave

Ranged Weapons

Automatic Railgun

Spaces: 8
Power: 2
Range 8, accuracy +6, penetration +2, Strength +0

Heavy Cannon

Spaces: 10
Power: 3
Range 12, accuracy +3, penetration +5, Strength +2

Shotcannon

Spaces: 5
Power: 2
Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9

Bazooka

Spaces: 8
Power: 0
Range 4, accuracy +0, penetration +8, Strength +6, 3 Shots, ROF 3

Pulse Gun

Spaces: 6
Power: 5
Range 8, accuracy +8, penetration +1, Strength +0

Beam Gun

Spaces: 8
Power: 10
Range 12, accuracy +4, penetration +5, Strength +2

Megaparticle Gun

Spaces: 6
Power: 8
Range 8, accuracy +5, penetration +4, Strength +2, AP Bonus +4

Heavy Megaparticle Gun

Spaces: 8
Power: 12
Range 8, accuracy +1, penetration +6, Strength +4, AP Bonus +6

Cluster Missiles

Spaces: 2
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots

Anti-Air Missile

Spaces: 2
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot

Strike Missile

Spaces: 2
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot

Assault Missile

Spaces: 2
Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage

ZOCU Ships

Concord Mobile Cruiser (Hampshire Model)

Stats

Mobility: 5
Armor: 16
Evasion: 2
Structure: 9
Hits: 44

Fixed Equipment

Scattering Field (+4 AP Protection)
4 Medium Pulse Cannons
2 Flak Cannons
1 Scattering Beam Point Defence
8 ZOCU-Standard Craft Bays
1 Landing Shuttle

Weapons

Medium Pulse Cannon

Range 20, accuracy +0, penetration +6, Strength +9, Burst Bonus +3

Flak Cannons

Range 12, accuracy +5, penetration +0, Strength +0, Burst Bonus +6