Corporation: Difference between revisions

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:[[Adela Jandhyala]] Petty criminal and street thug turned warrior of JUSTICE!
:[[Adela Jandhyala]] Petty criminal and street thug turned warrior of JUSTICE!


=Combat Misc=
=Rules and other Helpful Information =
 
==Combat Misc==


Unarmed Strikes
Unarmed Strikes
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:Throw Grenades  Perception + Support Weapons
:Throw Grenades  Perception + Support Weapons
:Disarm Explosives  Intelligence + Support Weapons (Get equal or more XS than the one who set it)
:Disarm Explosives  Intelligence + Support Weapons (Get equal or more XS than the one who set it)
==Experience Table==
Always x Current rating.
:First Point in a new skill 2 pts
:Increase a Skill x1
:Increase telepathic skill x1
:Increase a STAT x2
:Learn a Language 5XP
:Buy a Training 10
:Buy a License No XP Cost. For each level, 1 week of downtime and 500$
:Permanent TE Points 1 - Max of 1 per session


=Corporate Business=
=Corporate Business=

Revision as of 10:40, 4 January 2010

Players for Corporation will play the part of Comoros Agents, attempting to bring socialism, democracy, and Nice Things back to the world, with lethal force if need be. Basically, you're "freedom fighters." Probably will be run on Saturdays.

Characters

Spoilers: Money may be rather scarce. You aren't EI eurotrash or tacticooled up Western Federation agents here. Those bullets are precious, and psychic powers are free.

Katja Nero Mercenary turned Freedom-Terrorist.
Mia Landi Mafia Triggerman turned whatever.
Glen Russel UIG Officer turned Comoros Agent/Sniper
Adela Jandhyala Petty criminal and street thug turned warrior of JUSTICE!

Rules and other Helpful Information

Combat Misc

Unarmed Strikes

Rapid Strikes 1/4 Str Damage Close Combat Rate 4
Standard Strikes 1/2 Str Damage Close Combat Rate 2
Power Strike Str Damage Close Combat Rate 1
Knock Out Strike Str Damage Close Combat Rate 1 (You attack at -4 and if you hit they must pass a Perception + Endurance check with your XS as a penalty. Failure causes them to fall unconcious for D100 minutes. You still deal damage if they pass. This will not knock out Agents but will damage them.)
Light Firearms + Perception
Tactical Firearms + Perception
Heavy Firearms + Perception
Close Combat Weapons Roll Agility + Close Combat
Throw Grenades Perception + Support Weapons
Disarm Explosives Intelligence + Support Weapons (Get equal or more XS than the one who set it)

Experience Table

Always x Current rating.

First Point in a new skill 2 pts
Increase a Skill x1
Increase telepathic skill x1
Increase a STAT x2
Learn a Language 5XP
Buy a Training 10
Buy a License No XP Cost. For each level, 1 week of downtime and 500$
Permanent TE Points 1 - Max of 1 per session


Corporate Business

Loot Combat Test

Loot

4000 Bounty, 15 Standard, 6 AP clips, 2 submachine guns (worth 1000), 1 magnum with laser, DX4 cyberarm (condition 9), 3 body plates (condition 9), 500 dollars from KAC crap, 3 grenades

Spoils Division

Katja: 1000 Credits, 8 SMART clips, 3 AP clips, 1 grenade, last sight from the magnum.
Glen: 1000 Credits, 7 SMART clips, 3 AP clips, 1 grenade, 1 SMG.
Adela: 1000 Credits, DX4 Cyberarm, 1 grenade.
Division Funds: Everything else sold. 2500$, 3 condition 9 body plates, 1 magnum.


Session 1

Division Funds

Selling bodyplates. 900$. Buying 9Flashbangs/9Frag grenades.
  • Division Funds paid $1000 to Fix Cyberarm for Adela. 1500$ left.

Loot

Alloy skull - 3000 sell (40% to fix, resize, install i.e. 4000)
Skeleton - 5000 (40% to fix )
Anascan PSE, Condition 5 (2500 and another 500 to install)
12,000 bounty
2 Laser carbines (6000)
1500$ generic crap
Criminal contact at level 1
2 x Plasma Pistols (3000)
1 Plasma Pistol @ Condition 1
5XP per

Spoils Division

Division Funds: [Sold] Plasma Pistols (+3000), [Sold]Laser Carbines (+6000), 1500 $ Generic Crap
  • From Division Funds Glen gets 4000.
Katja: PSE, Skeleton (7200 to fix), 6000$ Bounty, +3000 from Division Funds to install PSE.
Adela: Alloy skull (3000 value, 4000 to Fix/install), 6000$ Bounty

Division Funds End

1 magnum
$5,000
1 Plasma Pistol @ Condition 1

Logs