Difference between revisions of "Katja Nero"

From Sphere
Jump to navigation Jump to search
Line 1: Line 1:
((Not done!))
+
NERO
  
''Name:'' Katja Nero <br>
+
'''Name:''' Katja Nero <br>
''Player:'' Rex 290/Andronicus<br>
+
'''Player:''' Rex 290/Andronicus <br>
''Concept: ''<br>
+
'''Concept: '''<br>
''Profession:''<br>
+
'''Profession:''' Mercenary<br>
''Corporation'':  Comoros<br>
+
'''Corporation''':  Comoros<br>
 
: Telepathic Training (Free)
 
: Telepathic Training (Free)
 
: Retain TE points at twice the normal rate.
 
: Retain TE points at twice the normal rate.
Line 11: Line 11:
 
: +10 to TE total at Creation.
 
: +10 to TE total at Creation.
 
: Pay 1XP less when increasing telepathic powers to a min of 1 XP.
 
: Pay 1XP less when increasing telepathic powers to a min of 1 XP.
 +
 +
==='''Background:'''===
 +
Born in some polluted hellhole that Katja has never returned too since she joined a mercenary group (i.e. somewhat glorified criminals) straight out of high school, Katja Nero eventually wound up in Africa jobless after a encounter involving UIG clean up squads, and a pile of perforated corpses. After her extensive experience, some of which involved working for or with Comoros, Katja was eventually brought into the fold and much to her amusment and Comoros' it turned out she had telepathic potential.
  
 
Rank 1
 
Rank 1
 
 
 
Level 1
 
Level 1
  
: Hit Points (= Str+Endur+20)
+
: Hit Points (= Str+Endur+20) = 33HP
: Telepathic Energy (= Presences + Perceptions + Intelligence + 10 +10[CorpBonus])
+
: Telepathic Energy (= Presences + Perceptions + Intelligence + 10 +10[CorpBonus]) = 40
: Move Speed (= Str + Endurances + Agility)
+
: Move Speed (= Str + Endurances + Agility) = 21
 
: Internal A.I. 1
 
: Internal A.I. 1
: Armour Value (+1 flack jacke) 1
+
: Armour Value (+1 flack jacket) 1
: Defence (= Close Combat)
+
: Defence (= Close Combat) = 5
 +
:Initiative: REFLEXS + D10
  
 
'''XP'''  0  
 
'''XP'''  0  
  
 
'''Rank Points'''  10
 
'''Rank Points'''  10
 
 
 
'''Conviction Points''' 2
 
'''Conviction Points''' 2
  
  
'''Stats (Min of 5 max of 10) 49 total'''
+
==='''Stats (Min of 5 max of 10) 49 total'''===
 
: Agility 8
 
: Agility 8
 
: Endurance 7
 
: Endurance 7
Line 42: Line 42:
  
  
'''Skills / Telepathic Abilities'''
+
==='''Skills / Telepathic Abilities'''===
 
: Athletics Level 3
 
: Athletics Level 3
 
: Attitude Level 1
 
: Attitude Level 1
Line 59: Line 59:
 
: Street Culture Level 2
 
: Street Culture Level 2
 
: Tactical Firearms Level 1
 
: Tactical Firearms Level 1
 
 
: Biokenesis Level 5
 
: Biokenesis Level 5
 
: Psi Blade Level 4
 
: Psi Blade Level 4
Line 66: Line 65:
  
  
'''Languages'''
+
===='''Languages'''====
: Main/Secondary of Corp + Language of Any Corp with the exception of Military sign (Western Fed Only). Page 17
+
: Swahili/Hindi + English
  
  
'''Trainings'''
+
==='''Trainings'''===
: Select 2. Page 21.
 
 
: Telepathic Training (Free)
 
: Telepathic Training (Free)
 
: Dual Weapon Fighting (Light Firearms)
 
: Dual Weapon Fighting (Light Firearms)
: Mastered Weapon (Magnum Yaeger and Stanton M55 Kinetic Hand Cannon) Page 25
+
: Mastered Weapon (Magnum Yaeger and Stanton M55 Kinetic Hand Cannon) Page 25 Add XS (amount exceeded after hitting via the roll) to the first dice of damage.
  
  
'''Licenses'''
+
==='''Licenses'''===
 
: 8 points. Page 25.
 
: 8 points. Page 25.
 
: Law Enforcement License (Default)
 
: Law Enforcement License (Default)
Line 86: Line 84:
 
: Bounty Hunters License 1 (Page 177)
 
: Bounty Hunters License 1 (Page 177)
  
[[Category: Corporation]]
+
 
 +
==='''Equipment/Bought (Page 29)'''===
 +
: Comoros 6000 +1500
 +
: 400 Credits Left
 +
 
 +
====''Armour''====
 +
: Customized Reinforced Catsuit (-1200, +1AV)
 +
: Light Combat Armour (1000) +2 AV
 +
: Flack Jacket (+1 Armour value) (Default)
 +
: Combat Helmet (300) + 1 AV
 +
 
 +
====''Cybernetics''====
 +
: 1 x Reaver Bodyplates (1000 ea) +1 AV
 +
 
 +
====''Weapons''====
 +
: 2 x Magnum Yaeger and Stanton M55 Kinetic Hand Cannon d10  600  Medium Range  Rate 2  EMP Immune
 +
: 1 x AMS Havoc M-4K Machine Pistol 3D6 Rate 1 (-1500)
 +
: 10 x SMART* Clip  500$ 30 Rounds/6 machine bursts per
 +
: 1 x AP Clip 200$  Ignores 2 points of AV. 30 Rounds/6 machine bursts per
 +
: 1 x Exceptional Black Cougar Handgun (Kinetic Pistol) D8 Damage (critically passes on 1/1 nad 2/2)
 +
 
 +
====''Misc''====
 +
: Tex-Tape 100 for a 20-M roll (Page 69 MoW)
 +
: 1 x Bounty Bags 100$ for a roll of 10
 +
: 1 x Intravenous Medpack
 +
: External Comm Device
 +
: Handcuffs
 +
: ID Chip Scanner (normal)
 +
: PDA
 +
: ID Badge

Revision as of 15:25, 2 January 2010

NERO

Name: Katja Nero
Player: Rex 290/Andronicus
Concept:
Profession: Mercenary
Corporation: Comoros

Telepathic Training (Free)
Retain TE points at twice the normal rate.
Can Sacrifice 1 HP for 2 TE points, full action.
+10 to TE total at Creation.
Pay 1XP less when increasing telepathic powers to a min of 1 XP.

Background:

Born in some polluted hellhole that Katja has never returned too since she joined a mercenary group (i.e. somewhat glorified criminals) straight out of high school, Katja Nero eventually wound up in Africa jobless after a encounter involving UIG clean up squads, and a pile of perforated corpses. After her extensive experience, some of which involved working for or with Comoros, Katja was eventually brought into the fold and much to her amusment and Comoros' it turned out she had telepathic potential.

Rank 1 Level 1

Hit Points (= Str+Endur+20) = 33HP
Telepathic Energy (= Presences + Perceptions + Intelligence + 10 +10[CorpBonus]) = 40
Move Speed (= Str + Endurances + Agility) = 21
Internal A.I. 1
Armour Value (+1 flack jacket) 1
Defence (= Close Combat) = 5
Initiative: REFLEXS + D10

XP 0

Rank Points 10 Conviction Points 2


Stats (Min of 5 max of 10) 49 total

Agility 8
Endurance 7
Intelligence 5
Perception 9
Presence 6
Reflexes 8
Strength 6


Skills / Telepathic Abilities

Athletics Level 3
Attitude Level 1
Close Combat Level 5
Corporate Knowledge Level 4
Crime Level 2
Cybernetics and Robotics
Drive Level 3
Heavy Firearms Level 1
Light Firearms Level 8
Looking Good Level 3
Lying/Acting Level 5
Observation Level 1
Pilot Level 2
Stealth Level 7
Street Culture Level 2
Tactical Firearms Level 1
Biokenesis Level 5
Psi Blade Level 4
Shield Level 6
Prescience Level 4


Languages

Swahili/Hindi + English


Trainings

Telepathic Training (Free)
Dual Weapon Fighting (Light Firearms)
Mastered Weapon (Magnum Yaeger and Stanton M55 Kinetic Hand Cannon) Page 25 Add XS (amount exceeded after hitting via the roll) to the first dice of damage.


Licenses

8 points. Page 25.
Law Enforcement License (Default)
Light Firearms License (Default)
License to use Non-Powered Melee Weapons (Default)
Telepathics License 6
Vehicle License 1
Bounty Hunters License 1 (Page 177)


Equipment/Bought (Page 29)

Comoros 6000 +1500
400 Credits Left

Armour

Customized Reinforced Catsuit (-1200, +1AV)
Light Combat Armour (1000) +2 AV
Flack Jacket (+1 Armour value) (Default)
Combat Helmet (300) + 1 AV

Cybernetics

1 x Reaver Bodyplates (1000 ea) +1 AV

Weapons

2 x Magnum Yaeger and Stanton M55 Kinetic Hand Cannon d10 600 Medium Range Rate 2 EMP Immune
1 x AMS Havoc M-4K Machine Pistol 3D6 Rate 1 (-1500)
10 x SMART* Clip 500$ 30 Rounds/6 machine bursts per
1 x AP Clip 200$ Ignores 2 points of AV. 30 Rounds/6 machine bursts per
1 x Exceptional Black Cougar Handgun (Kinetic Pistol) D8 Damage (critically passes on 1/1 nad 2/2)

Misc

Tex-Tape 100 for a 20-M roll (Page 69 MoW)
1 x Bounty Bags 100$ for a roll of 10
1 x Intravenous Medpack
External Comm Device
Handcuffs
ID Chip Scanner (normal)
PDA
ID Badge