Krinleaf: Difference between revisions
m moved Xel'da'kor to Krinleaf: namechange! fixing on behalf of the newguy. |
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== Domains == | == Domains == | ||
''' | '''KRINIA''' (95) | ||
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. | Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. | ||
Fortifications (+10) (Must be seized) | Fortifications (+10) (Must be seized) | ||
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Goldmine (+10) +250g. | Goldmine (+10) +250g. | ||
''' | '''KRINIAN''' (40) | ||
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. | ||
Town (+10) -1 food, +200g, +10 books, +2 common. | Town (+10) -1 food, +200g, +10 books, +2 common. | ||
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Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses. | Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses. | ||
''' | '''GREYLEAF''' (50) | ||
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. | Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. | ||
Town (+10) -1 food, +200g, +10 books, +2 common. | Town (+10) -1 food, +200g, +10 books, +2 common. | ||
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Wizards tower (+10) +50 books | Wizards tower (+10) +50 books | ||
'''THE | '''THE KRINIAN DEPTHS''' (45) | ||
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. | Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. | ||
Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. | Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. | ||
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====Infantry==== | ====Infantry==== | ||
'''The | '''The urban Cohorts'''<br> | ||
10X men-at-arms<br> | 10X men-at-arms<br> | ||
''Equipment''<br> | ''Equipment''<br> | ||
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Upkeep: +5g +5 mana<br> | Upkeep: +5g +5 mana<br> | ||
'''The | '''The urban Cohorts'''<br> | ||
10X men-at-arms<br> | 10X men-at-arms<br> | ||
''Equipment''<br> | ''Equipment''<br> | ||
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Upkeep: +5g<br> | Upkeep: +5g<br> | ||
'''The | '''The holy brothers'''<br> | ||
20X Men-at-arms<br> | 20X Men-at-arms<br> | ||
''Equipment''<br> | ''Equipment''<br> | ||
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Upkeep: +40g +120 mana<br> | Upkeep: +40g +120 mana<br> | ||
'''The | '''The homeguard'''<br> | ||
30X Men-at-arms<br> | 30X Men-at-arms<br> | ||
''Equipment''<br> | ''Equipment''<br> |
Revision as of 09:49, 6 October 2009
Dominator of Xel'da'kor | |||||||||||||||
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Politics and Religion | |||||||||||||||
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Population and Economy | |||||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar who wanted nothing to do with the nearly global empire that their bretheren created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Politics
The people of Xel'da'kor are ruled by the Dominator. The Dominator is the supreme leader of the Dokkar people. He, in theory at least, has absolute and total power. In reality though, he is ballanced by the Council of State. While technically their superior, he cannot ignore their advice or 'sugestions', as they hold much power. The council, on the other hand, cannot overthrow the Dominator, as the people view him as a living god. The Dominator has ruled the Xel'da'kor people since they broke off from their Alfar bretheren, and he shows no signs of dying anytime soon. He has lived an unaturally long life, even for a Dokkar. The council members on the other hand, do die, and when they do, and election is held. Everyone can run, although they must be qualified for the position to do so. Because of this, several commoners are always on the council.
Persons of note
The Dominator: Absolute ruler of Xel'da'kor.
Notable Members of the Council
Marshal Freedon: The current high commander of the army.
Admiral Nash'al: The current commander of the Xol'da'kar airforce.
Minister Kul: The current social systems administrator.
High Diplomat Mel'kun: Advisor to the Dominator on foreign policy.
Domains
KRINIA (95)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Fortifications (+10) (Must be seized) Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble. Goldmine (+10) +250g.
KRINIAN (40)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. The deeps (+0) -25%g output, attritional, horrors. Fortifications (+10) (Must be seized).
MELFORT (25)
Countryside (+10) +2 food, +100g, +3 common, Horses. Major River (+5) +1 food, +50g, (potentially) defensible, river transport. Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.
GREYLEAF (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Goldmine (+10) +250g. Adamantium Mine (+10) +250 Adamantium.
THE GARDENS OF THE LOST (30)
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Wizards tower (+10) +50 books
THE KRINIAN DEPTHS (45)
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. Goldmine (+10) +250g. Stockades (+10) -1 food, -1 common, +25 Beasts.
THE XELDARAN CASCADES (25)
Mountains (+5) +50g, very defensible, adamantium, levistone, gold. Levistone Quarry (+10) +10 levistones Town (+10) -1 food, +200g, +10 books, +2 common.
Military
Bowmen
The Arrowfolk Cohorts
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour
Total Cost: 900g
Upkeep: +50g
Cavalry
Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Embodied Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)
Total Cost: 1,675g +200 Mana +80 Beasts (1000 Gold Equivalent)
Upkeep: +100g +20 Mana (20 gold equivalent)
Infantry
The urban Cohorts
10X men-at-arms
Equipment
Pike
Plated Mail
(Elven Weave)
Total Cost: 870g +25 adamantium +50 mana (75 Gold Equivalent)
Upkeep: +5g +5 mana
The urban Cohorts
10X men-at-arms
Equipment
Sidesword
(Adamantium Weapon)
Partial Plate
(Adamantium Plates)
Full shield
Total Cost: 1100g +50 Adamantium (50 Gold Equivalent)
Upkeep: +5g
The holy brothers
20X Men-at-arms
Equipment
Leadcasters
(Adamantium casing)
Skirmisher Armour
(Barrier Jacket)
Total Cost:2000g +1300 mana +80 Adamantium (1,300 Gold Equivalent)
Upkeep: +40g +120 mana
The homeguard
30X Men-at-arms
Equipment
Halberd
Mail
Total cost: 2550g
Upkeep: +90g
Artillery
Lead Walkers
5X Scout Striders
Equipment
Giant Leadcaster
Skirmish Plate
Total Cost: 500 adamantium, 625g, 500 mana
Upkeep: 75 mana, 50g
Bow Walkers
5X Scout Striders
Equipment
Concussion Bow
Skirmisher Plate
Total Cost: 500g, 875 mana, 500 adamantium
Upkeep: 150 mana, 25g
Airforce
Trader Fleet
3X Air Galley
Equipment
Falconet
Total cost: 6 levistones, 371g, 225 mana
Upkeep: 30 mana, 39g.
Defence Fleet 1
1X Sky Ship
Equipment
Lightning Launcher
Adamantium Cladding (reduces weapon mounts by one)
Total Cost: 4 levistones, 295g, 300 mana, 400 adamantium
Upkeep: 25g, 44 mana
Magicians
3X Adepts
Total cost: +15 books, +150 mana (150 Gold Equivalent)
Upkeep: +9g, +18 mana (18 Gold Equivalent)
1X Archmage
Total cost: +100 books, +250 mana (250 Gold Equivalent)
Upkeep: +10g, +40 mana
TOTAL POINTS
DOMAINS (310) DOKKAR (20) MILITARY (66) (16,666 not counting upkeep) LEFTOVER (4)