Julius Bolter: Difference between revisions
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Perception: 30<br> | Perception: 30<br> | ||
Research: 20<br> | Research: 20<br> | ||
==Points and Credit Use== | |||
Customization Points (CP)<br> | |||
*Knowledge Skills: 315 | |||
*Active Skills: 405 | |||
*Morph: 40 | |||
*Attribute (+10 INT, +5 SAV): 150 | |||
*Moxie (+2): 30 | |||
*Rep (+150): 15 | |||
*Credits (+25,000): 25 | |||
*Traits Net: 10 | |||
*Skill Specializations: 10<br> | |||
Used/Total: (1000/1000)<br> | |||
Credits (Cred)<br> | |||
*Morph Upgrades: 16,250 | |||
*Armor: 950 | |||
*Misc. Gear: 1300 | |||
*Insurance: 250 | |||
*Weapons: 11,250 | |||
Used/Total: (30,000/30,000)<br> | |||
Rep Points (RP)<br> | |||
Used/Total: (0/0)<br> |
Revision as of 22:59, 3 October 2009
Character
Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Customization Points (Spent/Total): 1000/1000
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic
Damage and Stress
Damage: 0
Wounds: 0
Stress: 0
Trauma: 0
Armor
Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 | (Implant from Morph, see Morph for details)
Second Skin: 1/3 | 250
Armored Clothing: 12/6* | 50
*Modified with the following:
- Ablative Patches: +4/+2 | 50
- Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage. | 50
- Immunogenic Systems | 250
- Lotus Coating (+30 against Liquid Attacks) | 50
- Refractive Coating: +3/+0 | 250
Reputation
@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50
Stats
MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 60
SPD: 2
DB: 5
Aptitudes
Total (Base/Morph)
COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)
Skills
Total (Base/Morph/Other Bonus)
- Knowledge Skills:
Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)
- Active Skills:
Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)
Traits
Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)
Gear
0 Credits (30,000 Start)
Armor | (See Character: Armor Section)
Implants | (See Morph: Implants, et al Section)
Nanobandage | 50
Smart Clothing | 250
Portable Sensor (x-ray) | 1000
Weapons | (See Character: Equipment and Weapons Section)
ID Notes:
Backup Notes:
Backup Insurance (1 month) | 250
Equipment/Weapons
Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP) | 5000
*Modified with the following:
- Extended Magazine (15 extra rounds) | 250
- Safety System | 250
- Smartlink (+10 to Attack Tests) | 1000
- Smart Magazine | 1000
- Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250
Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip) | 1000
Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip) | 250
**Modified with the following:
- Arm-Slide | 250
- Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000
Total Ammunition (100 AP, 100 Flux, 100 Homing, 100 Biter) | 1000
Morph
Type: Menton
Visible Gender: Male
Visible Age:
Description:
Aptitude Max: 30
Speed Mod: +1
Movement Rate:
Durability: 35
Wound Threshold: 7
Morph Bonus
COG: 10
COO: 0
INT: 5
REF: 0
SAV: 5
SOM: 0
WIL: 5
Traits
Severe Allergy: Fresh Fruit - Moderate (+10 CP)
Implants et al
Bioweave Armor (light, 2/3 Armor) | 250
Body Sculpting | 250
Circadian Regulation | 1000
Clean Metabolism | 1000
Direction Sense | 250
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250
Enhanced Vision (+20 to all vision based Perception Tests) | 250
Medichines | 250
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000
Neurachem (1) (+1 Speed Stat) | 5000
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000
Skin Link | 1000
Muse
Name
COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 19
TT: 4
LUC: 20
IR: 40
Skills & Notes
- Knowledge Skills:
Profession (Security Systems): 80
- Active Skills:
Beam Weapons: 30
Hardware (Electronics): 30
Infosec: 40
Interface: 40
Perception: 30
Research: 20
Points and Credit Use
Customization Points (CP)
- Knowledge Skills: 315
- Active Skills: 405
- Morph: 40
- Attribute (+10 INT, +5 SAV): 150
- Moxie (+2): 30
- Rep (+150): 15
- Credits (+25,000): 25
- Traits Net: 10
- Skill Specializations: 10
Used/Total: (1000/1000)
Credits (Cred)
- Morph Upgrades: 16,250
- Armor: 950
- Misc. Gear: 1300
- Insurance: 250
- Weapons: 11,250
Used/Total: (30,000/30,000)
Rep Points (RP)
Used/Total: (0/0)