Julius Bolter: Difference between revisions

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''Damage and Stress''<br>
=====Damage and Stress=====
 


Damage: 0<br>  
Damage: 0<br>  
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Trauma: 0<br>  
Trauma: 0<br>  


=====Armor=====


Armour (Energy/Kinetic): 15/12<br>
Armour (Energy/Kinetic): 15/12<br>
Line 26: Line 27:
Armored Clothing: 12/6*<br>
Armored Clothing: 12/6*<br>


<nowiki>*Modified with the following</nowiki>:<br>
<nowiki>*Modified with the following</nowiki>:
** Ablative Patches: +4/+2<br>
* Ablative Patches: +4/+2<br>
** Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.<br>
* Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.<br>
** Immunogenic Systems<br>
* Immunogenic Systems<br>
** Lotus Coating<br>
* Lotus Coating<br>
** Refractive Coating: +3/+0<br>
* Refractive Coating: +3/+0<br>


=====Reputation=====


@-Rep: 0<br>
@-Rep: 0<br>
Line 43: Line 46:




''Stats''<br>
=====Stats=====


MOX:  3<br>
MOX:  3<br>
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DB:    5<br>
DB:    5<br>


''Aptitudes''<br>
 
=====Aptitudes=====


Total (Base/Morph)<br>
Total (Base/Morph)<br>
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''Skills''<br>
=====Skills=====


Total (Base/Morph/Other Bonus)<br>
Total (Base/Morph/Other Bonus)<br>
*Knowledge Skills:


Academics (Political Science): 70 (60/10) <br>
Academics (Political Science): 70 (60/10) <br>
Academics (Economics): 80 (60/10/10) <br>
Academics (Economics): 80 (60/10/10) <br>
Academics (Mathematics): 80 (60/10/10)<br>
Academics (Mathematics): 80 (60/10/10)<br>
Academics (Old Earth History): 70 (60/10)<br>
Art (Music): 50 (45/5)<br>
Art (Theater): 50 (45/5)<br>
Interest (Astrophysics): 40 (30/10)<br>
Interest (Anthropology): 40 (30/10)<br>
Interest (Firearms): 40 (30/10)<br>
Language (English): 100 (70/0/30)<br>
Language (Mandarin): 50 (45/5)<br>
Language (Cantonese): 50 (45/5)<br>
Language (Japanese): 50 (45/5)<br>
Profession (Security Systems): 50 (30/10/10)<br>
*Active Skills:
Deception: 50 (45/5) <br>
Impersonation: 60 (55/5)<br>
Infosec (Security): 60 (50/10)<br>
Interfacing: 60 (50/10)<br>
Investigation (Logical Deduction): 50 (45/5)<br>
Kinesics: 60 (55/5) <br>
Kinetic Weapons: 60 (60/0) <br>
Networking (Firewall): 40 (35/5)<br>
Networking (Hypercorps): 60 (35/5/20)<br>
Networking (Media): 40 (35/5)<br>
Networking (Scientists): 60 (35/5/20)<br>
Perception: 60 (55/5)<br>
Persuasion: 60 (55/5)<br>
Programming: 70 (60/10)<br>
Protocol: 60 (55/5)<br>
Research: 60 (50/10)<br>
=====Traits=====
Fast Learner (-10 CP)<br>
First Impression (-10 CP)<br>
Situational Awareness (-10 CP)<br>
Addiction: Sex - Moderate (+10 CP)<br>
=====Gear=====
0 Credits (30,000 Start)<br>
Smart Clothing <br>
Portable Sensor<br>
Nanobandage<br>
=====ID Notes:=====


''Traits''<br>
=====Backup Notes:=====


Backup Insurance (1 month)


''Gear''<br>


=====Equipment/Weapons=====


''ID Notes:''<br>
Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP)<br>


<nowiki>*Modified with the following</nowiki>:
*Extended Magazine
*Safety System
*Smartlink
*Smart Magazine
*Flash Suppressor


''Backup Notes:''<br>
Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip)<br>


Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip)<br>


''Equipment/Weapons''
<nowiki>**Modified with the following</nowiki>:
*Arm-Slide
*Silencer


==Morph==
==Morph==

Revision as of 21:44, 3 October 2009

Character

Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic


Damage and Stress

Damage: 0
Wounds: 0
Stress: 0
Trauma: 0


Armor

Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 (Implant from Morph, see Morph for details)
Second Skin: 1/3
Armored Clothing: 12/6*

*Modified with the following:

  • Ablative Patches: +4/+2
  • Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage.
  • Immunogenic Systems
  • Lotus Coating
  • Refractive Coating: +3/+0


Reputation

@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50


Stats

MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 60
SPD: 2
DB: 5


Aptitudes

Total (Base/Morph)

COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)


Skills

Total (Base/Morph/Other Bonus)

  • Knowledge Skills:

Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)

  • Active Skills:

Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)


Traits

Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)


Gear

0 Credits (30,000 Start)

Smart Clothing
Portable Sensor
Nanobandage


ID Notes:
Backup Notes:

Backup Insurance (1 month)


Equipment/Weapons

Automatic Railgun Rifle*: 56 Flux Rounds, 76 Homing Rounds, 100 Biter Rounds, 100 AP Rounds (Typical loadout is 15 Homing/20 Biter/10 AP)

*Modified with the following:

  • Extended Magazine
  • Safety System
  • Smartlink
  • Smart Magazine
  • Flash Suppressor

Medium Railgun Pistol: 24 Homing Rounds, 24 Flux Rounds (6 Flux/6 Homing Per Clip)

Light Pistol**: 20 Flux Rounds (10 Flux Rounds Per Clip)

**Modified with the following:

  • Arm-Slide
  • Silencer

Morph

Type:
Visible Gender:
Visible Age:
Description:


Aptitude Max:
Speed Mod:
Movement Rate:
Durability:
Wound Threshold:


Morph Bonus COG:
COO:
INT:
REF:
SAV:
SOM:
WIL:


Traits


Implants et al


Muse

COG:
COO:
INT:
INT:
REF:
SAV:
SOM:
WIL:


TT:
LUC:
IR:


Skills & Notes