Krinleaf: Difference between revisions
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! style="text-align: left;" | Ruler: | ! style="text-align: left;" | Ruler: | ||
| 'Dominant' Kim'el | | 'Dominant' Kim'el | ||
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!style="text-align: left" | Primary Magic: | |||
| Dojutsu | |||
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Revision as of 19:28, 2 October 2009
Dominator of Xel'da'kor | |||||||||||||||
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Politics and Religion | |||||||||||||||
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Population and Economy | |||||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar who wanted nothing to do with the nearly global empire that their bretheren created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Domains
DARKENHOME (95)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Fortifications (+10) (Must be seized) Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble. Goldmine (+10) +250g.
DARKENWEB (40)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. The deeps (+0) -25%g output, attritional, horrors. Fortifications (+10) (Must be seized).
MELFORT (25)
Countryside (+10) +2 food, +100g, +3 common, Horses. Major River (+5) +1 food, +50g, (potentially) defensible, river transport. Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.
DARKENPOINT (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Goldmine (+10) +250g. Adamantium Mine (+10) +250 Adamantium.
LOSTKING PROVINCE (30)
Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible. Town (+10) -1 food, +200g, +10 books, +2 common. Wizards tower (+10) +50 books
DARKENHOLD (45)
Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts. Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common. Goldmine (+10) +250g. Stockades (+10) -1 food, -1 common, +25 Beasts.
HIGHPEAK CASCADES (25)
Mountains (+5) +50g, very defensible, adamantium, levistone, gold. Levistone Quarry (+10) +10 levistones Town (+10) -1 food, +200g, +10 books, +2 common.
Military
bowmen
Dokkar Longbowmen
10X men-at-arms
Equipment
Alfar longbows
Skirmisher Armour
Total Cost: 900g
Upkeep: +50g
Cavalry
Defenders of the Dark
5X Knights
Equipment
Great swords
(Lightsword)
Full Plate
(Embodied Armor)
War Spiders (Abilities:It's Ginormous!,Nightmare Fuel)
Total Cost: 1,675g +200 Mana +80 Beasts (1000 Gold Equivalent)
Upkeep: +100g +20 Mana (20 gold equivalent)
Infantry
Dokkar Pikemen
10X men-at-arms
Equipment
Pike
Plated Mail
(Elven Weave)
Total Cost: 870g +25 adamantium +50 mana (300 Gold Equivalent)
Upkeep: +5g +5 mana
Dokkar Swordsmen
10X men-at-arms
Equipment
Sidesword
(Adamantium Weapon)
Partial Plate
(Adamantium Plates)
Full shield
Total Cost: 1100g +50 Adamantium (500 Gold Equivalent)
Upkeep: +5g
Dokkar Leadcasters
20X Men-at-arms
Equipment
Leadcasters
(Adamantium casing)
Skirmisher Armour
(Barrier Jacket)
Total Cost:2000g +1300 mana +80 Adamantium (2,100 Gold Equivalent)
Upkeep: +40g +120 mana
Artillery
TBD
Airforce
TBD
TOTAL POINTS
DOMAINS (310) DOKKAR (20) MILITARY (41) (10,345) LEFTOVER (29)