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== ARMY ==
== ARMY ==
'''Dokkar Longbowmen'''
'''Dokkar Longbowmen'''<br>
10X men-at-arms<br>
10X men-at-arms<br>
Equipment: <br>
Equipment: Alfar longbows<br>
Alfar longbows<br>
          Skirmisher Armour<br>
Skirmisher Armour<br>
Total Cost: 900g<br>
Total Cost: 900g<br>
Upkeep 50g<br>
Upkeep: 50g<br>


'''Defenders of the Dark'''
'''Defenders of the Dark'''

Revision as of 15:46, 2 October 2009

Dominion of Xel'da'kor
Politics and Religion
Capital: Darkenhome
Religion: Kamyu-To
Government: Hereditary Monarchy
Ruler: 'Dominant' Kim'el
Population and Economy
Population: Dokkar
Languages: Dark Alfar
Tax Revenue: 2,388
Resources: Mana 1,350
Food surplus 4
Adamantium 250
Books 110
Common Draft 11 (halved)
Noble Draft 2
Horses 30
Beasts 25


History

The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many others to view the Dokkar as a mere fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during the war. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.


Domains

DARKENHOME (95)

 Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible.
 Fortifications (+10) (Must be seized)
 Underhold (+50) -4 food, +700g, +500 mana, +30 books, +5 common, +2 noble.
 Goldmine (+10) +250g.

DARKENWEB (40)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 The deeps (+0) -25%g output, attritional, horrors.
 Fortifications (+10) (Must be seized).

MELFORT (25)

 Countryside (+10) +2 food, +100g, +3 common, Horses.
 Major River (+5) +1 food, +50g, (potentially) defensible, river transport.
 Paddocks (+10) -1 food, -1 common to domain it's in, +30 horses.

DARKENPOINT (50)

 Underdark lightfield (+20) +3 food, +50g, +125 mana, +2 common, adamantium, gold, beasts, defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Goldmine (+10) +250g.
 Adamantium Mine (+10) +250 Adamantium.

LOSTKING PROVINCE (30)

 Elven wilds (+10) +2 food, +50g, +50 mana, +3 common (somewhat) defensible.
 Town (+10) -1 food, +200g, +10 books, +2 common.
 Wizards tower (+10) +50 books

DARKENHOLD (45)

 Underdark (+15) +1 food, +50g, +125 mana, +1 common, admantium, gold, very defensible, beasts.
 Genesis (+10) +1 food, +50 mana, units heal rapidly, +1 common.
 Goldmine (+10) +250g.
 Stockades (+10) -1 food, -1 common, +25 Beasts.

TOTAL POINTS

 DOMAINS (285)
 DOKKAR (20)
 ARMY () 

ARMY

Dokkar Longbowmen
10X men-at-arms
Equipment: Alfar longbows

          Skirmisher Armour

Total Cost: 900g
Upkeep: 50g

Defenders of the Dark 5X Knights Equipment: Great swords

          (Lightsword)
          Full Plate
          (Enchanted Armor)
          War Spiders (Exotic Beasts)

Total Cost: 1,675 +130 Mana (130 Gold Equivalent) Upkeep: 40 +13 Mana (13 gold equivalent)