Krinleaf: Difference between revisions
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! style="text-align: left" | Capital: | ! style="text-align: left" | Capital: | ||
| | |Darkenhome | ||
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! style="text-align: left;" | Ruler: | ! style="text-align: left;" | Ruler: | ||
| | | 'Dominant' Kim'el | ||
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! style="text-align: left" | Languages: | ! style="text-align: left" | Languages: | ||
| | |Dark Alfar | ||
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== History == | == History == | ||
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many oters to view the Dokkar as a meer fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during thewar. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers. | The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many oters to view the Dokkar as a meer fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during thewar. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers. | ||
== Domains == | == Domains == | ||
''' | '''DARKENHOME''' (115) | ||
Underhaven (+25) +50g, +375 mana, | Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. | ||
Keep (+30) -1 food, -100g, +250 mana, +10 books, +2 noble. | Keep (+30) -1 food, -100g, +250 mana, +10 books, +2 noble (Must be seized). | ||
Underhold (+50) -4 food, +700g, +500 mana, +30 books, + 5 common, +2 noble. | Underhold (+50) -4 food, +700g, +500 mana, +30 books, + 5 common, +2 noble. | ||
Goldmine (+10) +250g. | Goldmine (+10) +250g. | ||
'''DARKENWEB''' (50) | |||
Underdark lightfield (+20) +3 food, +50g, +125 mana, 2 common, adamantium, gold beasts, defensible. | |||
Town (+10) -1 food, +200g, +10 books, 2 common. | |||
The deeps (+0) -25%g output, attritional, horrors. | |||
Levistone Quarry (+10), +10 levistones | |||
Fortifications (+10) (Must be seized). | |||
'''DARKENLAND''' | |||
Underdark (+15) +1 food, + |
Revision as of 12:59, 2 October 2009
Dominion of Xel'da'kor | |||||||||||||
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History
The Dark Elves, or Dokkar, have always been withdrawn. They started as a group of alfar whom wanted nothing to do with the nearly global empire that their bretherin created. They fled far away, to an unground realm where they would be secure and named it Darkenhome. They rarely if ever have anything to do with the outside world after this. This lack of interest in the outside world caused many oters to view the Dokkar as a meer fairy tale. The necromancers knew they were more than myth however, and ruthlessly attacked their holdings during thewar. The Dokkar had no choice but to fight, and take a more active role in the world after the war, since their existence was revealed to the other races when they fought the Necromancers.
Domains
DARKENHOME (115)
Underhaven (+25) +50g, +375 mana, admantium, gold, beasts, very defensible. Keep (+30) -1 food, -100g, +250 mana, +10 books, +2 noble (Must be seized). Underhold (+50) -4 food, +700g, +500 mana, +30 books, + 5 common, +2 noble. Goldmine (+10) +250g.
DARKENWEB (50)
Underdark lightfield (+20) +3 food, +50g, +125 mana, 2 common, adamantium, gold beasts, defensible. Town (+10) -1 food, +200g, +10 books, 2 common. The deeps (+0) -25%g output, attritional, horrors. Levistone Quarry (+10), +10 levistones Fortifications (+10) (Must be seized).
DARKENLAND
Underdark (+15) +1 food, +