Irminsul: Difference between revisions
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Revision as of 11:21, 18 September 2009
Irminsul | |||||||||||||||||
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Iron Dryads (40)
Domains
Capital Domain
Chaotic Wild (10)
- Major River (5)
- Genesis (10)
- City (50)
- Keep (30)
- Wizard's Tower (10)
- Fire Node (50)
- Total cost: 165
- Outputs 3 food, 1100 gold, 1825 mana, 90 books
- Requires 6 food, 100 Gold
- 3 Common Draft, 1.5 Noble Draft
Domain 1
Chaotic Wild (10)
- Genesis (10)
- Life Node (50)
- Total cost: 80
- Outputs 2 food, 50 gold, 1325 mana
- 0.5 Common Draft
- Life Node (50)
Domain 2
Chaotic Wild (10)
- Major River (5)
- Mana Seep (5)
- Total cost: 20
- Outputs 2 food, 100 gold, 125 mana
- 0.5 Common Draft
Domain 3
Chaotic Wild (10)
- Mana Seep (5)
- Ruined Keep (15)
- Total cost: 15
- Outputs 1 Food, 50 gold, 125 mana
- 0.5 Common Draft
- Ruined Keep (15)
Military
Signature Items
Infinite Weapons (5 SP)
- Unusual weapons made of amorphous living metal that can change into a portfolio of settings ranging from powerful klaives to spears to leadcasters.
- Cost: 50 Gold + 200 Mana
- Upkeep: 10 Mana
Shell Coat (5 SP)
- An upgraded version of the standard Barrier Jacket that provides radically enhanced protection comaparable to adamantine heavy armor.
- Cost: 20 Gold + 150 Mana
- Upkeep: 10 Mana
Accelerated Mana Cannon (5 SP)
Accelerated Mana Cannon (Mechanical)
- These bulky weapons take the appearance of a triple or quadruple helix over twice the height of a man that generate powerful, intense energy beams. Like point cannons, they are a technical innovation that was introduced during the Necromantic War.
- Cost: 100 Gold + 500 Mana
- Upkeep: 50 Mana
- Weapon Size: Large
Order of Battle
60 SP left
15,000 Gold starting military