Irminsul: Difference between revisions

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Revision as of 11:21, 18 September 2009

Irminsul
Politics and Religion
Capital:
Government: Junta / Timocracy
High Marshal:
Religion: Uritism
Primary Magic: Assembler Δ-plus
Population and Economy
Population: Iron Dryad
Noble Draft: 2
Common Draft: 5
Languages:
Net Food: 2
Tax Revenue: 1300
Mana Generation: 3400
Resources: 90 Books


Iron Dryads (40)

Domains

Capital Domain

Chaotic Wild (10)

Major River (5)
Genesis (10)
City (50)
Keep (30)
Wizard's Tower (10)
Fire Node (50)
Total cost: 165
Outputs 3 food, 1100 gold, 1825 mana, 90 books
Requires 6 food, 100 Gold
3 Common Draft, 1.5 Noble Draft

Domain 1

Chaotic Wild (10)

Genesis (10)
Life Node (50)
Total cost: 80
Outputs 2 food, 50 gold, 1325 mana
0.5 Common Draft

Domain 2

Chaotic Wild (10)

Major River (5)
Mana Seep (5)
Total cost: 20
Outputs 2 food, 100 gold, 125 mana
0.5 Common Draft

Domain 3

Chaotic Wild (10)

Mana Seep (5)
Ruined Keep (15)
Total cost: 15
Outputs 1 Food, 50 gold, 125 mana
0.5 Common Draft

Military

Signature Items

Infinite Weapons (5 SP)

Unusual weapons made of amorphous living metal that can change into a portfolio of settings ranging from powerful klaives to spears to leadcasters.
Cost: 50 Gold + 200 Mana
Upkeep: 10 Mana

Shell Coat (5 SP)

An upgraded version of the standard Barrier Jacket that provides radically enhanced protection comaparable to adamantine heavy armor.
Cost: 20 Gold + 150 Mana
Upkeep: 10 Mana

Accelerated Mana Cannon (5 SP)

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Since it's a bit confusing what they look like . . .

Accelerated Mana Cannon (Mechanical)

These bulky weapons take the appearance of a triple or quadruple helix over twice the height of a man that generate powerful, intense energy beams. Like point cannons, they are a technical innovation that was introduced during the Necromantic War.
Cost: 100 Gold + 500 Mana
Upkeep: 50 Mana
Weapon Size: Large

Order of Battle

60 SP left

15,000 Gold starting military