Talk:Heavy Metal Hyperborea: Difference between revisions
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:Description: Tall, sandy colored hair, blue-green eyes. | :Description: Tall, sandy colored hair, blue-green eyes. | ||
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. | Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows... | ||
===Stats=== | ===Stats=== | ||
Revision as of 18:40, 19 March 2026
Roland Morgenstern

- Name: Roland Morgenstern
- Archetype: The Cometary Farmboy
- Player: SirLagginton
- Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.
- Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north.
- Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.
Stats
- Knowledge 2 (2)
- Wits 3 (5)
- Strength 3 (5)
- Dex 3 (5)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 9/9
- Health: 12/12
- Sanity: 11/11
Skills
- Athletics 1 (1)
- Archaeology 2 (3)
- Ancient Lemuria 2 (1)
- Awareness 1 (1)
- Dodge 2 (3)
- Range Combat 1 (1)
- Rifle 2 (1)
- Melee Combat 4 (10)
- Greatswords 10 (15)
- Persuasion 3 (6)
- Speech-making 2 (3)
- Investigation 1 (1)
Pilot
- Magitek Pilot 3 (5)
- Pursue 4 (3)
- Dodge 2 (1)
- Ranged 1
- Carried Weapons 2 (1)
- Melee Combat 3 (5)
- Parrying 4 (3)
- Energy 6 (6)
Magitek Armor
Teknight Gram
- HP: 100
- Mobility 2 (Ground Type)
- Electronics: 3
- Tactical Slots: 3
- Pilot Enhance System (Burn a Sanity Point to activate for ten turns, or health level for the entire battle), allows perfect dodge or attack every 3 turns
- E-Sword (15 Damage) (if pilot system is activated roll twice and take better result)
- Lemurian Flight Unit (allows for Mobility to be converted to Flight type)
- Imperial Etherblaster Rifle 3 Shots 25 damage (two turns recharge) plugged into the TekKnight reactor
XP
- Episode 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.
- Episode 2 3XP (+1): Roland learned that sometimes, it's good to try out new things to see what you're good at. Even if that new thing is being forced into a duel to help a classmate.
- Episode 3 5XP [Pilot](+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would've preferred to learn.
- Dream (+1): The reach of fate is long and merciless.
- Episode 4 3XP [Pilot](+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.
- Episode 5 2XP (+1): Roland really needs to brush up on his conversation topics for the next time he's conscripted for tea
- Episode 6 3XP (+1): There are chickens more skittish than Spargapises and frankly the more Roland learns about the more esoteric magic the less he wants to do with it.
- Episode 7 1XP [Pilot](+1): "I'm a WHAT?!"
- Episode 8 1XP Sidestory
- Tarot (+1): Meribel is a person who was raised isolated and trapped in a world of lies, which felt so suffocating she eventually began lashing out in desperation. When she was taken from her family she found herself relying on old habits, crafting herself another prison of lies on her own initiative since that was all she knew. When the girl constructs a kingdom of lies, what does that mean for those under her?
- Episode 9 1XP (+1): https://www.youtube.com/watch?v=5hXEqdXFihI
- Episode 10 1XP [Pilot](+1): Roland is reminded that people will flip out of their minds at the merest suspicion of being a spy.
- Episode 11 1XP [Stat](+1): Nobles are pretty good at assuring people that [Thing] won't happen while clearly anticipating [Thing].
Things To Do
Spargapises

"I usually try not to fight, your Highness. I can't say I'm any good at it without you."
"Even the greatest wolf king started off as a cub, we'll make a king of you yet."
- Archetype: The Cometary Farmgirl
- Player: 100thlurker
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.
Stats
Primary Stats
- Knowledge: 1 (1)
- Wits: 4 (6)
- Strength: 2 (2)
- Dex: 2 (2)
- Endurance: 2 (2)
- Willpower: 3 (5)
Secondary Stats
- Ether: 3/8
- Health: 11/11
- Sanity: 6/11
Skills
- Dodging: 2 (3)
- Melee Combat: 3 (1 +5 XP)
- Ranged Combat: 1 (1 XP)
- Shotgun: 2 (1 XP)
- Bolt Action Rifle: 2 (1 XP)
- Persuasion: 1 (1)
- Speech Making: 1 (1)
- Stealth: 4 (10)
- Investigation: 2 (3)
- Wrench Turning: 3 (6)
Old Magic
- Old Magic: 1 (5)
- Summoning: 2 (6 Lesson EXP)
Piloting
- Magitek Piloting: 1
- Dodging: 2 (3)
- Pursuing: 0
- Range Combat: 1
- Carried Weapons: 0
- Internal Weapons: 0
- BVR Attacks: 1 (1)
- Melee Combat: 1
- Parrying: 0
- Physical Attack: 0
- Beam Attack: 0
- John Wick: 1 (1)
- Special/MISC:
- AWACs: 3 (6)
- Jamming: 3 (6)
- Shields: 0
- Magic: 0
XP
Lessons
- Episode 1: (+3 XP)
- Episode 2: He's learned he really would sell someone down the river to live a little bit longer. (+2 XP)
- I don't know what a 'Gravity Well' is but it sounds bad.
- Episode 3:
- Personal Lesson: He keeps killing the ones he loves.
- Pilot Lesson: He can't aim for shit. (+5 Pilot XP)
- Episode 4: Even he has things he will risk his life for. (+3 XP)
- Episode 5: He just can't let go, even when it's offered. (+2 XP)
- Episode 7: The moon is beautiful tonight. (+2 XP)
- Episode 8: (+1 XP)
- Episode 9 "The Duel, the Dance": You can't keep playing the victim of other people's problems once they get caught up in yours. (+2 XP)
- Lunakhan reveal: (+2 XP) Sil's chosen theme
- Episode 10 "Painful Encounters": Ah, so you were by our side all along. Our true mentor. Our guiding moonlight. (+1 Pilot XP)
- Episode 11 "Fruit of Past Sins: (+1 XP)
Sylphie Pilus
- Name: Sylphie Pilus ~340~
- Archetype: The Catgirl
- Player: BM
- The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former.
- Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters.
- Should not be fed star dumplings.
Stats
- Knowledge 1 (0)
- Wits 1 (0)
- Strength 2 (2)
- Dex 2 (2)
- Endurance 3 (5)
- Willpower 4 (10)
- Ether: 9/10
- Health: 15/15
- Sanity: 6/7
Skills and Magic
- Skills
- Dodging 3 (6)
- Melee Combat 4 (6+4)
- Unarmed Combat (bare paws) 4 (3)
- Ranged Combat 2 (3)
- Persuasion 1 (1)
- Stealth 2 (3)
- Magic 1 (5)
- Energy Blasts 3 (3+6+9)
Spells
“I can fit seven pierogis in my mouth”
Real Spells
- Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips.
- Static Grip - arcs of lightning vent from her fingers, letting her grip things magically and hold them in place at short range (and hold surfaces to cling to walls and ceilings)
Pilot
- Magitek Pilot 1
- Pursuing 2 (3)
- Ranged 1
- Satellites 1 (1)
- Melee Combat 2 (2)
- Physical Attack 3 (6)
- Misc/Magic
- Magic 2 (3)
XP
- Session 1 4XP (Personal) "Sylphie learned that she won't have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told"
- Session 2 3XP (Personal) "Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she's doing it."
- Session 3 7XP (Pilot) "Sylphie learned that she's going to have to learn lots of things faster than originally advertised - in particular, killing - and how she's going to deal with that inevitability. For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.
- Session 4 4XP (Personal) " "Don't rely too heavily on any one aspect of your equipment or self. Like legs."
- Session 5 3XP (Personal) "Sylphie learned that a lot of weird and scary stuff happens in cities, and that it's important to listen to the people who have experience."
- Session 6 4xp (Personal) "Sylphie learned that there's not going to be a clear or satisfying outcome to a lot of the questions she has or the actions she'll be ordered to do"
- Session 7 2xp (Personal) "Sylphie learns that the Empire doesn't seem to care if its weapons can follow orders and reasons as long as they can drop it somewhere and let it destroy (like bioangels)" +1 Barbarian XP from Anodyne
- Session 8 (OVA) 2xp (Personal) Tarot Draw: Lovers, Sun, Hanged Man, World. Sylphie was made by someone with love and she will face something that illuminates her to the truth of the world, such as cruelty or darkness, and it will change her, but ultimately will make her more worldly and possibly help someone else with her innocence.
- Session 9 2xp (Personal) Lesson: Sometimes you just need to give someone a dessert, or give them permission to use your given name, or wear the maid outfit, while everyone else is slaughtering or being slaughtered.
- Session 10 2xp (Pilot) Lesson: Sylphie learned that breaking things from people in authority is okay when they're hurting others! She even got sweets for it!
- Session 11 2xp (Personal) Sylphie learned that a lot can go wrong and you really just have to roll with it and not go to pieces. Especially when mysterious girls turn out to be superweapons.
- Total XP: 9 pilot, 26 personal
XP Spending
- Pilot
- Melee Combat to 2 from 1 (2)
- Pursuing to 3 from 2 (3)
- Personal
- Melee Combat from 3 to 4 (4)
- Energy Blasts from 1 to 2 (6)
- Energy Blasts from 2 to 3 (9)
- Totals:
- Pilot XP: 4
- Personal XP: 7
Jonas Emeraldine
- Name: Jonas Emeraldine
- Archetype: The Ojou-Sama
- Player: Lokar
- Description: Tall, sandy colored hair, blue-green eyes.
Scion of the illustrious Emeraldine family, Jonas is the third generation to attend the Academy. While he maintains the cool, polite, aloofness of a noble, Jonas has opened up more to his Squadron-mates since his experiences Ostlicht revealing a fierce loyalty to Emeraldine Squadron. Having grown up in the military and under the tutelage of some the best pilots in the Empire, much is expected of him. In truth, however, even more may be expected of Jonas than he knows...
Stats
- Knowledge 3 (5)
- Wits 2 (2)
- Strength 2 (2)
- Dex 2 (2)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 8
- Health: 11
- Sanity: 10
Skills and Magic
- Skills
- Dodging 2 (3)
- Melee Combat 3 (6)
- Investigation 2 (3)
- Ranged Combat 2 (3)
- Speech Making 2 (3)
- Command 4 (3)
- Tactics 1 (1)
- Magic 3 (15)
- Geass 2 (6)
- Bullet Time 1 (3)
Spells
Real Spells
Pilot
- Magitek Pilot 2 (2)
- Dodge 3 (3)
- Pursuing 2 (1)
- Ranged 2 (2)
- Carried Weapons 3 (3)
- Internal Weapons 2 (1)
- Melee Combat 1 (1)
- Parry 2 (1)
- Physical 2 (1)
- Misc/Magic
- Magic 1 (1)
XP
- Episode 1: Not introduced
- Episode 2: 3XP (personal) Lesson: What sort of people have been given to Jonas to command?
- Episode 3: 5XP (Mecha) [Total: 5XP] Lesson: Jonas does not dream.
- Episode 4: 4XP (personal) [Total: 7XP] Lesson: Everyone has a plan until the Floodbeast shoots your arm off.
- Spent - Tactics 1 (1XP), Magitek Piloting: Dodge 4 (3XP), Geass 2 (3XP) [Total 4XP]/[Total 2XP]
- Episode 5: 3XP [Total: 7xp] Lesson: Jonas learned how damaged his XO is...
- Episode 6: 4xp [Total: 11XP] Lesson: "There are more things in heaven and earth, Jonas, than are dreamt of in your doctrines."
- Episode 7: 1XP [Total: 12XP] Lesson: Jonas is beginning to learn how far the Empire will go for victory...
- Spent - Melee 3 (3XP), Magic 2 (5XP) [Total 4XP]
- Episode 7.5 (Hot Springs Episode): 1XP
- The Cards, the Cards, the cards will tell... "The Hierphant, you stand for good order or... perhaps servitude to the good order"; "The reverse Hermit" "Your hiding something to yourself and perhaps the world"; "The moon, occult forces and hidden enemies, perhaps something to do with your secret?"; "The World" "A voyage or change in status in a postive way, or perhaps the ultimate success"
- Episode 8: 1XP; Lessons: If you push yourself you can overcome all limitations. Also some great adventures can begin in the most unexpected ways. 1XP [Miyuki Route unlocked] - https://www.youtube.com/watch?v=_G21Zae9-D0
- Spent - Physical 2 (1 XP), Magic [Piloting] 1 (1XP) [Total (Piloting) 0 XP], Magic 3 (5 XP) [Total 2 XP]
- Episode 9 1 XP (Mecha); Lesson: Jonas learned the hard lesson of command. Jonas is also willing to go very far for members of his unit, even if it means butting heads with some pretty heavy-weights.
- Episode 10 2XP (personal); Lesson: Dawn and Dusk, this is bigger than I thought! [Total: 1XP Mecha, 4XP personal]
Olivia Tuominen
"They made a monster and called her peace."
:Name: Olivia Tuominen
:Archetype: The Four Murasame
:Player: Holle
:Appearance: Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program's conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)
She does not recall her family's faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?
Associates:
- Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)
Stats
Primary Stats:
- Knowledge: 3 (2+3)
- Wits: 2 (2)
- Strength: 3 (5 ; 2+3)
- Dex: 2 (2)
- Endurance: 2 (2)
- Willpower: 3 (5 ; 2+3+4)
Secondary Stats:
- Ether Pool: 9
- Health Points: 12
- Sanity Points: 10
Skills and Magic
Major Skills:
- Dodge: 2 (3; 1+2)
- Range Combat: 2 (3; 1+2)
- Melee Combat: 2 (3; 1+2)
Magic Skills:
- Magic 3 (5 + 10 + 15)
- Energy Blasts 1 (3)
- Forcefields 1 (3)
- Healing 1 (3)
- Signature Spells:
- Pursuers (beams bending at sharp angles to hit dodging targets)
- Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)
- Mega Flare (compresses an explosion using a forcefield and throws it; relatively orthodox Explosion, but can be used as a shaped charge if needed)
Pilot Skills:
- Magitek Piloting: 3 (2+3)
- Range Combat: 2 (2)
- Internal Weapons: 2 (1)
- Melee Combat: 2 (2)
- Special: 1 (1)
- Magic: 3 (6; 1+2+3)
XP
Session 1: +4 XP
- Lesson: some of Olivia's comrades are far more innocent than she's used to (Sylphie in particular). She can only hope that they'll be able to keep that innocence.
- Spending: 3 XP - Healing 1
- Remaining: 1 XP
Session 2: +3 XP
- Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!
- Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.
- Remaining: 4 XP
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later) (+1 XP normal lesson?)
- Battle Lesson: Whether someone's just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she's a magic specialist, she can't ignore the fundamentals.
- Dream Lesson: Combat is very rarely fair or something you can only do while you're in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she's speartip of next-generation tool development)
- Remaining: 4 XP + 5 XP for piloting
- Spending: 3 XP for Magitek Piloting
- Remaining: 4 XP for skills + 2 XP for piloting
Session 4: +3 XP for skills (+1 lesson?)
- Lesson: there's a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)
- Remaining: 7 XP (for normal skills) + 2 XP for piloting
Session 5: +2 XP for normal skills (+1 lesson?)
- Lesson: there is a lot more in life for her to experience that she had no idea about, but can rely on her (more socially-experienced) fellow squad members to help out with!
- Remaining: 9 XP (for skills) (+3 lesson XP maybe?) + 2 XP for piloting
Session 6: +3 XP (for stats) + lesson
- Lesson: people around her still hate to explain what they're doing, but with enough firepower, you can at least shoot/explode your way out of any shady plot that results as a consequence! (also, the team is surprisingly casual about having a princess around!)
- Spending: 3 XP for Knowledge 3
- Remaining: 9 XP (for skills) + (+3 lesson XP for skills/+1 for stats) + 2 XP for piloting
Session 7: Angels vs Devils [+2 XP (for mecha skills) +1 XP (lesson)]
- Lesson: a helping hand can pull you out of even very deep dark, metaphorically and literally, but the next world war is going to be awful.
- Free Lesson: "Are we the baddies?"
- Remaining: 9 XP (for normal skills) (+4 lesson XP for skills, +1 for stats), +4 XP for piloting
Session 8: Hot Springs Episode [+1 XP, +1 XP for attempted reading of Meribel's own cards)
- Lesson: Fortune telling!
- Meribel's Tarot Reading: Chariot, Strength, Sun, Wheel of Fortune (do not trust anyone in a mask)
- Remaining: 10 XP (for skills) + (4 lesson XP for skills/+1 for stats) + 4 XP for piloting + 1 XP bonus
- Spending: 2 XP for Magitek Melee, 1 XP for Magitek Ranged (Internal Weapons) 2, 1 XP for Magitek Special/MISC 1, 15 XP for Magic 3
- Remaining: +1 lesson XP for stats
Kiare Trinadcat
:Name: Kiare Trinadcat
:Archetype: The Four Murasame
:Player: OP
:Appearance: Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines
Stats
Primary Stats:
- Knowledge: 3
- Wits: 3
- Strength: 1
- Dex: 3
- Endurance: 1
- Willpower: 3
Secondary Stats:
- Ether Pool: 7
- Health Points: 7
- Sanity Points: 12
Skills and Magic
Major Skills:
- Dodge: 2
- Range Combat: 2
- Melee Combat: 2
- Persuasion: 1
- Speech-making: 0
- Investigation: 2
- Stealth: 2
- Medicine: 2
Magic Skills:
- New Magic 2
- Energy Blasts 0
- Forcefields 1
- Healing 1
- Signature Spells:
- Painbreaker - Allows her to tap into inherent pain suppression pathways, letting them ignore even crippling pain and the symptoms of shock. This is dangerous, as it does not heal the damage. More effective on fellow lab subjects
- Ethervision - Allows her to see ether flows, and can also be used to see in the dark or through smoke. Uses contacts or glasses as a focus, or can use magitek sensor systems. Can activate passively for very intense magic
Pilot Skills:
- Magitek Piloting: 2
- Range Combat: 2
- Melee Combat: 2
- Special: 3
- AWACS: 1
- Shields: 1
XP
Total: 27 Spent: 14
- Episode 1
- +4 XP
- Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off
- Episode 2
- +3 XP
- Lesson: a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.
- Episode 3
- Lesson:
- Episode 4
- +4 XP
Lesson: there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science! That means science needs to advance aggreesively until we have our own dragons. Preferably catgirl dragon hybrids.
- Episode 5
- +3 XP
Lesson: people are still acting as her caretaker, like Spar. As much fun as being the kid sister is, she's got to step up to give the poor guy a break.
- Episode 6
- +4 XP
Lesson: she is going to have get used to investigating mysteries, especially on foot. Also, she might need to learn to recognize that old magic stuff.
- Episode 7
- +3 XP Angels vs Devils
Lesson: she is going to have get used to investigating mysteries, especially on foot. Also, she might need to learn to recognize that old magic stuff.
- Episode 8
- +2 XP Onsen
Lesson: she will find a way to save the future
- Fortune -
- Episode 9
- +2 XP The Duel, The Dance
Lesson: although she is a creature of science, and some might call her unnatural, her crewmates are shapeshifters, vampires, and lost princesses. Being a science experiment is downright normal.
- Episode 10
- +2 XP Painful Encounters
Lesson: she is the group's eyes and ears now. She has to look out for her friends just like at the Warlabs
- Episode 11
- +2 XP Fruit of Past Sins
Lesson: learned that most of the nobles apparently are magitech weapons. At least Jonas is a nice weapon like her, Sylphie, and Olivia.
Lady Estrella Antidyne
Name: Estrella Antidyne
Archetype: The Oujo-sama
Player: FBH
Appearance: Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.
Stats
Primary Stats: Primary Stats
- Knowledge: 2
- Wits: 3
- Strength: 2
- Dex: 4
- Endurance: 2 [Vamperic]
- Willpower: 3
Secondary States
- Ether Pool: 7
- Health Points: 4/11
- Sanity Points: 5/9
Skills and Magic
Major Skills
- Dodge: 2 (3)
- Range Combat: 2 (2)
- Melee Combat 3 (6)
- Glaive 5 (5)
- Persuasion: 2 (3)
- Speech-making: 2 (3)
- Investigation: 3 (6)
- Stealth: 2 (3)
Magic
- Old Magic: 2
- Bullet Time 2 (2)
- Teleport 2
Magic Armour Piloting Skills
- Piloting 2
- Dodging: 1
- Pursuing: 1
- Melee 2
- Parrying: 2
- Physical Attacks: 2
- Energy Attacks 1
- Ranged 1
- Carried Weapons 1
- Magic 1
XP:
- Session 1: 3 Skill: melee 2
- Session 2: 3 Skill Magic: bullet Time 1
- Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1
- Session 4: Teleport 2 range combat 1
- Session 5: Melee combat 3 (3)
- Session 6: Wits 3 1 XP left over
- Session 7: 2 XP Investigate 3
- Session 8: 2 XP (Bullet Time 2)
- Session 9: 2 XP (Ranged Combat 2 2)
- Session 10: 1 XP (piloting)
- Session 11: 2 XP (STrength 2)
Lessons
- It's less fun to kill helpless people but it may serve
- My family is even more sinister than I thought
- There are forces in the world that are far beyond her... but perhaps not so far beyond
- Killing isn't all it's cracked up to be.
- The Empire's Warmachine is even freakier than I am.
- It's just as ood as you imagined, but easier to lose control
- [Redacted]
Anodyne Incinderella dela Lunamarina-Lemuria the IV

- Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV
- Archetype: Pod Princess
- Player: Shrike
Stats
- Knowledge 1 (0)
- Wits 4 (9)
- Strength 1 (0)
- Dex 2 (2)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 7
- Health: 10
- Sanity: 12
Skills
- Dodge 1 (1)
- Range Combat 1 (1)
- Melee Combat 1 (1)
- Persuasion 4 (10)
- Speech-making 4 (10)
- Investigation 1 (1)
- Stealth 1 (1)
- New Magic 1 (5)
Pilot
- Magitek Pilot 1
- Ranged 1
- Melee Combat 1
XP
- 3 XP
- 2 XP
- 3 XP
- Onsen 1 XP
- Session 9: 2 XP