Talk:Heavy Metal Hyperborea: Difference between revisions
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===Stats=== | ===Stats=== | ||
'''Primary Stats:''' | '''Primary Stats:''' | ||
* Knowledge: | * Knowledge: 3 | ||
* Wits: 3 | * Wits: 3 | ||
* Strength: 1 | * Strength: 1 | ||
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===XP=== | ===XP=== | ||
Total: | Total: 11 Spent: 0 | ||
;Session 1: +4 XP | ;Session 1: +4 XP | ||
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;Session 2: +3 XP | ;Session 2: +3 XP | ||
* Lesson: a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset. | * Lesson: a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset. | ||
;Session 3: | |||
*Lesson: | |||
;Session 4: +4 XP | |||
Lesson: there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science! That means science needs to advance aggreesively until we have our own dragons. Preferably catgirl dragon hybrids. | |||
==Lady Estrella Antidyne== | ==Lady Estrella Antidyne== | ||
Revision as of 19:51, 4 January 2026
Roland Morgenstern

- Name: Roland Morgenstern
- Archetype: The Cometary Farmboy
- Player: SirLagginton
- Born to a family of farmers in the Moselle province close to the Empire-Premrose border, Roland grew up in an area that was still scarred by the war, where accidents from decades old landmines and digging up obsolescent magitek war automata was rare but not unheard of. This legacy of industrial violence would tragically flare up once more during the Shattered Javelin Incident, where a misdirected artillery salvo hit home on his village during a tense series of demonstrative military exercises by both the Empire and the Dual Monarchy, killing his parents and nearly two dozen others. At least, that was the official story.
- Now an orphan at twelve, Roland would bounce around at a series of state orphanages until he reached the age of majority and his conscription assessment revealed his extraordinary compatibility for magitek armors and directed him to the newly reopened Rosencruz Academy in the far north.
- Despite his tragic past, Roland is easygoing and good-natured, always willing to lend a helping hand to his peers. His distinctive silver hair is said to be a legacy of Old Lemuria before the coming of the Silver Dragon Comet, though few pay attention to such old superstitions these days.
Stats
- Knowledge 2 (2)
- Wits 2 (2)
- Strength 3 (5)
- Dex 2 (2)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 9
- Health: 12
- Sanity: 9
Skills
- Archaeology 1 (1)
- Dodge 2 (3)
- Range Combat 1 (1)
- Melee Combat 4 (10)
- Greatswords 8 (10)
- Persuasion 3 (6)
- Speech-making 2 (3)
- Investigation 1 (1)
Pilot
- Magitek Pilot 2
- Pursue 4 (3)
- Ranged 1
- Satellites 2 (1)
- Melee Combat 3 (5)
- Parrying 4 (3)
- Physical 4 (3)
- Beam 2 (1)
XP
- Session 1 4XP (+1): Roland learned that he needed to be prepared of the past affecting him in the most unexpected locations.
- Session 2 3XP (+1): Roland learned that sometimes, it's good to try out new things to see what you're good at. Even if that new thing is being forced into a duel to help a classmate.
- Session 3 5XP (+1): Roland learned that tearing apart an enemy in close quarters combat is disturbingly satisfying. This is perhaps not the lesson he would've preferred to learn.
- Dream: ???
- Session 4 3XP (+1): Sometimes discretion is the better part of valor. Especially when faced with a hypertech killer ball and a SS-class biodragon.
Things To Do
Spargapises

- Archetype: The Cometary Farmgirl
- Player: 100thlurker
Sirian nomad arrested by the Grenzschutzen, sentenced to hard labor at the Imperial military facilities of Rosencruz. Over time found to be a useful handyman for the magitek armors and manservant for the cadets.
Stats
Primary Stats
- Knowledge: 1 (1)
- Wits: 4 (6)
- Strength: 2 (2)
- Dex: 2 (2)
- Endurance: 2 (2)
- Willpower: 3 (5)
Secondary Stats
- Ether: 8
- Health: 10/11
- Sanity: 2/11
Skills
- Dodging: 2 (3)
- Melee Combat: 1 (1)
- Persuasion: 1 (1)
- Speech Making: 1 (1)
- Stealth: 4 (10)
- Investigation: 2 (3)
- Wrench Turning: 3 (6)
Old Magic
- Summoning: 1 (5)
Piloting
- Magitek Piloting: 1
- Dodging: 2 (3)
- Pursuing: 0
- Range Combat: 1
- Carried Weapons: 0
- Internal Weapons: 0
- BVR Attacks: 1 (1)
- Melee Combat: 1
- Parrying: 0
- Physical Attack: 0
- Beam Attack: 0
- John Wick: 1 (1)
- Special/MISC:
- AWACs: 3 (6)
- Jamming: 3 (6)
- Shields: 0
- Magic: 0
XP
- Episode 1:
- Episode 2:
Sylphie Pilus
- Name: Sylphie Pilus ~340~
- Archetype: The Catgirl
- Player: BM
- The Finest Alchemical Concoction of the Pilus Family, Brewed and Augmented specifically for the Glory of the Empire, Prosperia of Hyperboria. Bright ginger fur with black patterning and black tufts on ears and tail. Golden eyes a result of proprietary family process. Fair complexion and light skin notably paler due to laboratory upbringing. Added freckles. Comes complete with claws, fangs, and magitek circuit expanders. Trained in basic personal combat and etiquette, with favour to the former.
- Warning: Subject exhibits lethargic behaviour and easy distraction in non-combat encounters.
- Should not be fed star dumplings.
Stats
- Knowledge 1 (0)
- Wits 1 (0)
- Strength 2 (2)
- Dex 2 (2)
- Endurance 3 (5)
- Willpower 5 (15)
- Ether: 12/12
- Health: 16/16
- Sanity: 7/8
Skills and Magic
- Skills
- Dodging 2 (3)
- Melee Combat 3 (6)
- Unarmed Combat (bare paws) 4 (3)
- Ranged Combat 2 (3)
- Persuasion 1 (1)
- Stealth 2 (3)
- Magic 1 (5)
- Energy Blasts 2 (6)
Spells
“I can fit seven pierogis in my mouth”
Real Spells
- Wave Claws - Generates magical energy channelled through her clawed, enhanced fingers at her target from the small metal ports on her fingertips.
Pilot
- Magitek Pilot 1
- Pursuing 2 (3)
- Ranged 1
- Satellites 1 (1)
- Melee Combat 2 (2)
- Physical Attack 3 (6)
- Misc/Magic
- Magic 2 (3)
XP
- Session 1 4XP (Personal) "Sylphie learned that she won't have to be alone in becoming a great soldier even if it is far more complicated and emotional than she was told"
- Session 2 3XP (Personal) "Sylphie learned that being curious and pursuing something is important as long as she makes sure the rest of her squad knows she's doing it."
- Session 3 7XP (Pilot) "Sylphie learned that she's going to have to learn lots of things faster than originally advertised - in particular, killing - and how she's going to deal with that inevitability. For dreams, Sylphie learned that she was loved, once, and that love might not be here anymore, but she needs to hold onto it, even if she never is loved again.
- Session 4 4XP (Personal) " "Don't rely too heavily on any one aspect of your equipment or self. Like legs."
- Total XP: 7 pilot, 11 personal
XP Spending
- Pilot
- Melee Combat to 2 from 1 (2)
- Pursuing to 3 from 2 (3)
- Personal
- Willpower to 5 (5)
- Totals:
- Pilot XP: 2
- Personal XP: 6
Jonas Emeraldine
- Name: Jonas Emeraldine
- Archetype: The Ojou-Sama
- Player: Lokar
Stats
- Knowledge 3 (5)
- Wits 2 (2)
- Strength 2 (2)
- Dex 2 (2)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 8
- Health: 11
- Sanity: 10
Skills and Magic
- Skills
- Dodging 2 (3)
- Melee Combat 2 (3)
- Investigation 2 (3)
- Ranged Combat 2 (3)
- Speech Making 2 (3)
- Magic 1 (5)
- Geass 1 (3)
Spells
Real Spells
Pilot
- Magitek Pilot 2 (3)
- Ranged 2 (3)
- Melee Combat 1
- Misc/Magic
XP
Olivia Tuominen
"They made a monster and called her peace."
:Name: Olivia Tuominen
:Archetype: The Four Murasame
:Player: Holle
:Appearance: Short, blue eyes, very pale skin and grey/silver-y hair due to stress of augmentation at Warlabs
Olivia is a refugee from the border regions with Sirius who was vacuumed up by the Warlabs and turned into a cyborg, the stresses of the process leaving her visually changed and with seemingly bottomless hunger in addition to the pills she has to take daily. Nevertheless, she takes great pride in being the speartip of directed human evolution, a creation of human will rather than random chance. Actually shockingly loyal to the Director, given her circumstances.
Has a pet mouse, Aino, which she kept as part of an animal care program in the Warlabs to weed out certain specific personality types. (keeping them was not punished, but personally killing them after the program's conclusion was rewarded; those willing to do so got fast-tracked for intelligence service work)
She does not recall her family's faces, or what became of them before Imperial soldiers picked her up from the snow. Surely there must have been one, though?
Associates:
- Aino, her pet mouse (officially categorised as Emergency Mental Stabilisation Device)
Stats
Primary Stats:
- Knowledge: 3 (2+3)
- Wits: 2 (2)
- Strength: 3 (5 ; 2+3)
- Dex: 2 (2)
- Endurance: 2 (2)
- Willpower: 3 (5 ; 2+3+4)
Secondary Stats:
- Ether Pool: 9
- Health Points: 12
- Sanity Points: 10
Skills and Magic
Major Skills:
- Dodge: 2 (3; 1+2)
- Range Combat: 2 (3; 1+2)
- Melee Combat: 2 (3; 1+2)
Magic Skills:
- Magic 2 (5 + 10)
- Energy Blasts 1 (3)
- Forcefields 1 (3)
- Healing 1 (3)
- Signature Spells:
- Pursuers (beams bending at sharp angles to hit dodging targets)
- Zombie Mode (uses forcefields to forcibly set broken bones/magitek armour limbs etc and overclocks the target at cost of self-damage)
Pilot Skills:
- Magitek Piloting: 3 (2+3)
- Range Combat: 3 (2+3)
- Melee Combat: 1
- Special:
- Magic: 3 (6; 1+2+3)
XP
Session 1: +4 XP
- Lesson: some of Olivia's comrades are far more innocent than she's used to (Sylphie in particular). She can only hope that they'll be able to keep that innocence.
- Spending: 3 XP - Healing 1
- Remaining: 1 XP
Session 2: +3 XP
- Lesson: Shield can be a perfectly good sword in a pinch. Might merit further study!
- Observation: Dual Monarchy has access to antediluvian magic and wants the unit gone bad enough to use it here.
- Remaining: 4 XP
- Spending: 3 XP - Knowledge 3
- Remaining: 1 XP
Session 3: +5 XP for piloting, +1 XP dream lesson (to be activated later)
- Battle Lesson: Whether someone's just really mad, a battle junkie, or some other reason, absolute lack of hesitation in attack can be its own superpower. And for herself - even if she's a magic specialist, she can't ignore the fundamentals.
- Dream Lesson: Combat is very rarely fair or something you can only do while you're in top shape. (carefully ignoring: that rather than speartip of directed human evolution, she's speartip of next-generation tool development)
- Remaining: 1 XP + 5 XP for piloting
- Spending: 3 XP for Magitek Piloting, 3 XP for Magitek Range Combat
- Remaining: 0 XP
Session 4: +3 XP for skills
- Lesson: there's a lot more to Atlantis and the nobility than seems to exist in the records, and someone probably redacted that information intentionally! (also, she met a respectable senior in the field of forcefield use to learn from)
- Remaining: 3 XP (for skills)
Kiare Trinadcat
:Name: Kiare Trinadcat
:Archetype: The Four Murasame
:Player: OP
:Appearance: Petite, slate-grey eyes, pale skin, black hair with a blue sheen in two large bunches, implants visible on her hands, arms, and face as metallic lines
Stats
Primary Stats:
- Knowledge: 3
- Wits: 3
- Strength: 1
- Dex: 3
- Endurance: 1
- Willpower: 3
Secondary Stats:
- Ether Pool: 7
- Health Points: 7
- Sanity Points: 11
Skills and Magic
Major Skills:
- Dodge: 2
- Range Combat: 2
- Melee Combat: 2
- Persuasion: 1
- Speech-making: 0
- Investigation: 2
- Stealth: 2
- Medicine: 2
Magic Skills:
- New Magic 1
- Energy Blasts 0
- Forcefields 1
- Healing 1
- Signature Spells:
Pilot Skills:
- Magitek Piloting: 2
- Range Combat: 2
- Melee Combat: 1
- Special: 3
XP
Total: 11 Spent: 0
- Session 1
- +4 XP
- Lesson: The international world is like a fireworks shop - all it took was a spark, and the whole place is going off
- Session 2
- +3 XP
- Lesson: a defense can be a powerful attack, and what many people view as a weakness can come in as a vital asset.
- Session 3
- Lesson:
- Session 4
- +4 XP
Lesson: there are actually nightmare monsters and ancient mysteries beyond the ken of even the latest Science! That means science needs to advance aggreesively until we have our own dragons. Preferably catgirl dragon hybrids.
Lady Estrella Antidyne
Name: Estrella Antidyne
Archetype: The Oujo-sama
Player: FBH
Appearance: Tall, slim, elegant, with long black hair and deep blue eyes which sometimes seem much too deep.
Stats
Primary Stats: Primary Stats
- Knowledge: 2
- Wits: 2
- Strength: 1
- Dex: 4
- Endurance: 1
- Willpower: 3
Secondary States
- Ether Pool: 7
- Health Points: 7/7
- Sanity Points: 8/9
Skills and Magic
Major Skills
- Dodge: 2 (3)
- Range Combat: 1
- Melee Combat 2 (3)
- Glaive 5 (5)
- Persuasion: 2 (3)
- Speech-making: 2 (3)
- Investigation: 2 (3)
- Stealth: 2 (3)
Magic
- Old Magic: 2
- Bullet Time 1
- Teleport 2
Magic Armour Piloting Skills
- Piloting 2
- Dodging: 1
- Pursuing :1
- Melee 2
- Parrying: 2
- Physical Attacks: 2
- Energy Attacks 1
- Ranged 1
- Carried Weapons 1
- Magic 1
XP:
- Session 1: 3 Skill: melee 2
- Session 2: 3 Skill Magic: bullet Time 1
- Session 3: 5 Piloting Piloting 2, Melee 2, Magic 1
- Session 4: Teleport 2 range combat 1
Lessons
- It's less fun to kill helpless people but it may serve
- My family is even more sinister than I thought
Anodyne Incinderella dela Lunamarina-Lemuria the IV

- Name: Anodyne Incinderella dela Lunamarina-Lemuria the IV
- Archetype: Pod Princess
- Player: Shrike
Stats
- Knowledge 1 (0)
- Wits 4 (9)
- Strength 1 (0)
- Dex 2 (2)
- Endurance 2 (2)
- Willpower 3 (5)
- Ether: 7
- Health: 10
- Sanity: 12
Skills
- Dodge 1 (1)
- Range Combat 1 (1)
- Melee Combat 1 (1)
- Persuasion 4 (10)
- Speech-making 4 (10)
- Investigation 1 (1)
- Stealth 1 (1)
- New Magic 1 (5)
Pilot
- Magitek Pilot 1
- Ranged 1
- Melee Combat 1