Majic Nights: Difference between revisions
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Created page with "thumb|500px|Trust No One <br> ==Game premise== You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories. As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. <br> ==Character generation== 20 points to be distributed, nothing more then 5 to start with. You also start..." |
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[[File:Xfiles2.png|thumb| | [[File:Xfiles2.png|thumb|200px|Trust No One]] <br> | ||
==Game premise== | ==Game premise== | ||
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories. As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. <br> | You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories. As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis. <br> |
Revision as of 09:25, 2 April 2025

Game premise
You start off as normal people who quickly find themselves via fate to be in a nexus of event of the supernatural and the realm of conspiracy theories. As the game goes on they will find themselves changing and adapting into the realm of the supernal, MiB, ghosts, greys, and of course, yetis.
Character generation
20 points to be distributed, nothing more then 5 to start with.
You also start with 2 specialties of things you are really good at, which will double the relevant stat when rolling. Also pick a minor arcana of the tarot for your character.
Char Stats
- Strength
- Dexterity
- Wits
- Integrity
- Charisma
- Perception