Talk:Atom Age Awakening: A Cold War SD: Difference between revisions
Jump to navigation
Jump to search
Secondskink (talk | contribs) |
Secondskink (talk | contribs) |
||
Line 115: | Line 115: | ||
:Black Mark | :Black Mark | ||
:War of the Worlds | :War of the Worlds | ||
===Stats=== | |||
13500 Wealth Production | |||
8250 Industrial Production | |||
7 Years in Military Spending Spree | |||
6 Tech Strike | |||
18 Cities, including a Capital | |||
12 Factories, including a Naval HQ | |||
100 Nation Points, which can be traded for: | |||
1 for 50 Wealth Production [-30] | |||
1 for 30 Industrial Production [-25] | |||
5 for 1 Bonus Year of Military Spending Spree (Max 5) [-10] | |||
5 Extra Tech Strikes [-25] | |||
5 for 1 City [-5] | |||
5 for 1 Factory [-5] |
Revision as of 21:42, 21 July 2021
Second Temple Kingdom of Outremer
- Great Power
- The Last Remnant of the Pact of Steel.
Power Traits
- Big Empty
- Hostile Climate: The Great Zeon Desert
- War of the Worlds
Optional Traits
- Great Patriotic War
- Rogue State
- Atomic Futurism
- Operation Paperclip
United States of Aurelia
- Regional Power
Power Traits
- Operation Paperclip
Optional Traits
- +Special Relationship
- +New Imperial Century
- +Free Haven
- -Brain Drain
The Akira Technocracy
- Great Power
- Homeland: a Rather large island far off the coast of a nearby continent, it has lush and plentiful food and water on its northern side, where most of the inhabitants live, but there is also a long stretch of southern wasteland, too infertile and hot for any real-life to thrive, which is often used for government black sites and as a rocket testing area.
- Government: Technocracy
- Ideological Landscape: 100% Technocrats(One Party, One People)
Summary
- 12750 WP
- 8250 IP
- 5 Year Military Spending
- 6 Starting Tech Strikes.
- 15 Cities (1 Capital)
- 9 Factories (1 Naval HQ)
- 7 Natural Resources(H.Metals, L.Metals, Uranium, Oil, Fresh Water, Airiable Land, Coal)
Power Traits
- -One Party, One People
- -Big Empty
- -Black Mark
Optional Traits
- +Atomic Futurism
- +Ancient Astronomy
- +[Space] Mafia
- +Manhattan Project
- +Island State
- -Where Have All The Men Gone
- -My Manual Is Full Of Eels
- -Rogue State
NP Spending
- 5*Extra Tech Strike [25 NP]
- 25 NP worth of extra WP
- 25 NP worth of extra IP
- Natural Resource [25 NP]
Serene Empire of Mizuho
- Middle Power
- A southern lattitudes archipelago state.
Traits
- New Imperial Century
- The best way to win a war is to not be in the war!
- Island State
- So many islands.
- Climate Winner
- A pair of oceanic currents deliver nutrient-rich upwellings to the shallows around and between the Mizuhan islands and the proximity of all points to water gives the nation a salubrious, gentle climate.
- The Woman's War
- Mizuho's religion has always been the domain of priestesses and this has led to a culture far more egalitarian than most.
- Worthless Yellow Rocks
- It is said that the Rabbit in the Moon came from Mizuho.
- Big Empty
- There are an estimated seven thousand islands in Mizuho and many of them are sparsely inhabited. Some are barely mapped beyond the coastline.
- Hostile Climate
- While Mizuho's climate itself is quite amenable, the nation's myriad of islands tend to be extremely rugged and flat land suitable for large-scale construction is rather limited and often already built-upon.
- War of the Worlds
- Nobody has ever adequately explained what the Shibuya Lights were.
Stats
- 1 Resource [Fish]
- 3000 Wealth Production
- 2000 Industrial Production
- 5 Years in Military Spending Spree
- 1 Tech Strike
- 5 Cities, including a Capital
- 3 Factories, including a Naval HQ
Point Spread
- 1,250 Wealth Production (25)
- 5 x Tech Strikes (25)
- 1 x Natural Resource [Oil] (25)
- 1 x Natural Resource [Light Metals] (25)
Gazeteer
We have islands! And fish! And we neighbor the Korean State of Lurkerdom and Fultontopia!
Federal Union of Cascadia
- Great Power
Traits
- Manhattan Project
- New Imperial Century
- Free Haven
- Atomic Futurism
- Operation Paperclip
- Cutthroat Politics
- Boondoggle
- Black Mark
- War of the Worlds
Stats
13500 Wealth Production 8250 Industrial Production 7 Years in Military Spending Spree 6 Tech Strike 18 Cities, including a Capital 12 Factories, including a Naval HQ
100 Nation Points, which can be traded for:
1 for 50 Wealth Production [-30] 1 for 30 Industrial Production [-25] 5 for 1 Bonus Year of Military Spending Spree (Max 5) [-10] 5 Extra Tech Strikes [-25] 5 for 1 City [-5] 5 for 1 Factory [-5]