NorkstanS2: Difference between revisions
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==Morale== | ==Morale== | ||
===Points, Bonuses=== | ===Points, Bonuses=== | ||
+ | +4 Morale<br/> | ||
-1 Public Order | -1 Public Order<br/> | ||
-2 Diplomacy<br/> | |||
+2 Societal Closure<br/> | |||
+1 Military Discipline<br/> | |||
===Purchases=== | ===Purchases=== | ||
-1 Public Order+2<br/> | |||
-2 Diplomacy+2<br/> | |||
+2 Societal Closure<br/> | |||
+1 Military Discipline<br/> | |||
===Totals=== | ===Totals=== | ||
1 Public Order | 1 Public Order<br/> | ||
0 Diplomacy<br/> | |||
2 Societal Closure<br/> | |||
2 Military Discipline<br/> |
Revision as of 17:34, 16 March 2021
History
Exploration Era
Exp-1) World Type
No Suitable World (Go to Exp-2)
Unfortunately, sometimes a prime spot simply lacks a nice place to drop your cities down, or your FTL drive wandered off-course. Time to build your own!
Exp-2) No Suitable World (automatically change one dot of Ground doctrines for one dot of Fleet doctrines)
Build Our Own (+ 300 PIP)
Gerald O'Neil gave us the plans, all we need is effort.
Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Exp-7) Feral Drones
Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.
Exp-8) Posthuman Footsteps
Hostile as fuck (+ 5,000 military)
Nobody's quite sure what they're guarding, but they're really good at it.
Exp-9) Location
Strategic (+ 2,500 military)
Too important to lose.
Colonization Era
Col-1) Axis Of Colonization
Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)
Go to Col-7 afterwards for Local Affairs
Chinese Arm
Col-4) Shanghai Consensus For Colonization And Exploration
Outer Expanse (+ 180 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 10 Transgene)
Col-4B) Shanghai Consensus Transgenic Relations
Headcount Increase Exercise (+ 60 Pop)
Col-4C) Shanghai Consensus Colonial Economics
Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
Col-4D) Shanghai's Exhuman Insurgency
Uprising! (+7,500 military)
Local Events
Col-7A) Local Affairs
Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men
Col-7C) Warfare!
Full Scale War (+5,000 military, + doctrines)
Your people fought a full on war, local but fierce. It's no doubt something you won't shut up about.
Breakdown Era
Break-1) Economic Upsets
Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Chinese Arm
Break-4) Broken Shanghai Consensus
Celestial Kingdom, Shattered (Go to Break-4C)
Break-4C) The New Taiwans
The Chinese are Coming - Probably (+ 200 PIP, + 5 Logistics, + 15,000 Military, - 200 Wealth)
War Era and Aftermath
War-1) Choose Your Side
We'll Rebuild China (+ 60 Pop, +100 Wealth, +12,500 military, +5 morale, Chinese Tech Paradigm, Go to War-4) *Must be Chinese arm
China & Taiwans
War-4A) Chinese Politics
Still Free (+ 2,500 Military, +100 PIP, + 1 logistics, + Morale, + CIS relations, - Chinese Relations)
Some colonies are particularly adamant about not bowing to the CCA again.
War-4B) Chinese Economics
Nationalized (+ 200 PIP, + 100 CIP, + 2,500 Military, - Debt)
To survive the Breakdown many once-private industries were nationalized as factories for export and trade lay rusting, keeping the colony's economy going at great cost to the government.
War-4C) Chinese Military
Got a PLAN (+ 2,500 military, + 100 PIP, + fleet doctrines, + ship application)
With planets surrounded by space, it is no wonder that the first line of defense, and the best funded one for many ships.
Current Era
Cur-1) The Business of Government
Junta/Tyranny (+ 7,500 Military, +1 logistics, +2,500 Stockpiles, -60 Population, -2 Morale, ++Security, +Secrecy)
Chaotic Events
Communist Manifesto (+ 100 PIP, - 100 Wealth)
Economic troubles do strange things to people. True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
Covert abilities
Ubiquitous Surveillance Sate (+3 Security, +3 Societal Closure)
The Bureau sees all. Knows all. Punishes all.
Totals
20 SP (used)
SP limit for options increased by +5
May not spend SP on dust
480 Pop
12 TG (+2 Stamina, +4 App, >10% Population)
1700 PIP
180 CIP
0 Wealth
85,000 Fleet
5,000 Army
2,500 Stockpiles
100 Fabers
+++++++Logistics
++++Morale
++Security
+Secrecy
+CIS relations
-Chinese Relations
-Debt
30xdoctrines (Line 5(12); Recruitment 3(5); Reserves 3(5); Navigation 4(8))
+fleet doctrines (???)
+ship application (???)
SP Expenditure
Tech Levels
Doctrines
30xdoctrines
+fleet doctrines (???)
Line 5(12)
Recruitment 3(5)
Reserves 3(5)
Navigation 4(8)
Secrets
Bonuses
Ubiquitous Surveillance State (+3 Security, +3 Societal Closure)
++Security
+Secrecy
Totals
+5 Security
+4 Secrecy
Per Quarter
25 Public Order
40 Secrecy
Morale
Points, Bonuses
+4 Morale
-1 Public Order
-2 Diplomacy
+2 Societal Closure
+1 Military Discipline
Purchases
-1 Public Order+2
-2 Diplomacy+2
+2 Societal Closure
+1 Military Discipline
Totals
1 Public Order
0 Diplomacy
2 Societal Closure
2 Military Discipline