BoringPodPeopleS2: Difference between revisions

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Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)
==War Era and Aftermath==
==War Era and Aftermath==
War-1) Choose Your Side<br/>
Independence! (+10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9)  
Independence! (+10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9)  
===Independents===
===Independents===
War-9A) Indie World Politics
Phezzan (+100 Wealth, +Intelligence, +Secrets, +Infiltration, +all relations, -military)<br/>
It is perhaps inevitable that powerful Expanse states would meddle in the affairs of lesser ones.
War-9B) Indie World Economics<br/>
Crash Industrialization (+200 CIP, +100 Wealth, +300 PIP, -debt)<br/>
The biggest make-work project in the history of ever.
War-9C) Indie World Military<br/>
The Fleet does the Flying (+5,000 military, +1 logistics, +100 PIP, +fleet doctrines, +ship application)<br/>
A common theme throughout the Expanse is a strong fleet ensures both a solid defense and the ability to project power if necessary.


==Current Era==
==Current Era==

Revision as of 14:45, 15 March 2021

The Paths

Exploration Era

Exp-1) World Type
Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.

Exp-6) Precursor Relics
None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)
Some star systems were simply never touched by the Precursors.

Exp-7) Feral Drones
None (+60 population, +100 Wealth)
Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps
Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.

Exp-9) Location
Backwater (+ 100 PIP)
Nice and quiet.

Colonization Era

Col-1) Axis Of Colonization
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)

Longshots

Col-6) Leaving on a wormhole ship . . .
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)

Col-6C) Idealism, Meet Reality
Pod People (+180 Population, + 300 Wealth, + 100 CIP)

Col-6D) Colonial Demographics
Pioneers (+100 PIP)
Some decided to go to space because it was there.

Col-6E) Backing
Civilian Government Sponsored (+60 Pop)
A government backed your effort to move into space.

Col-6F) Colonists
Whoever we could get (+60 pop)
Lowering the bar sure did supply a lot of applicants though.

Local Events

Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable.

Breakdown Era

Break-1) Economic Upsets
Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.

Longshots

Break-6) Longshots, Isolated Again
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)

War Era and Aftermath

War-1) Choose Your Side
Independence! (+10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9)

Independents

War-9A) Indie World Politics Phezzan (+100 Wealth, +Intelligence, +Secrets, +Infiltration, +all relations, -military)
It is perhaps inevitable that powerful Expanse states would meddle in the affairs of lesser ones.

War-9B) Indie World Economics
Crash Industrialization (+200 CIP, +100 Wealth, +300 PIP, -debt)
The biggest make-work project in the history of ever.

War-9C) Indie World Military
The Fleet does the Flying (+5,000 military, +1 logistics, +100 PIP, +fleet doctrines, +ship application)
A common theme throughout the Expanse is a strong fleet ensures both a solid defense and the ability to project power if necessary.

Current Era

Chaotic Events

Covert abilities

Totals

Tech Levels

Doctrines

Secrets

Bonuses

Per Quarter

Morale

Points, Bonuses

Purchases

Totals

Genetic Templates